using System;
using GameProto;
namespace GameLogic
{
public class ProtoUtil
{
public static UInt32 MsgEcho = 0;
///
/// 根据msgId来生成一个数据包
///
///
///
public static CSPkg BuildCsMsg(int msgId)
{
CSPkg tmp = new CSPkg();
tmp.Head = new CSPkgHead();
tmp.Head.MsgId = (UInt16)msgId;
tmp.Head.Echo = GetNextEcho();
// tmp.Body.create(msgId);
return tmp;
}
private static UInt32 GetNextEcho()
{
return ++MsgEcho;
}
}
}