using System; namespace ET.Server { [ActorMessageHandler(SceneType.Location)] public class ObjectUnLockRequestHandler: ActorMessageHandler { protected override async ETTask Run(Scene scene, ObjectUnLockRequest request, ObjectUnLockResponse response) { scene.GetComponent().Get(request.Type).UnLock(request.Key, request.OldActorId, request.NewActorId); await ETTask.CompletedTask; } } }