using TEngineCore; namespace TEngineHotUpdate { public class GameLogicMain { public static void Init() { GameTime.StartFrame(); } public static void Start() { GameTime.StartFrame(); } public static void Update() { GameTime.StartFrame(); } public static void LateUpdate() { GameTime.StartFrame(); } public static void Destroy() { GameTime.StartFrame(); } public static void OnApplicationPause(bool isPause) { GameTime.StartFrame(); } } }