using UnityEditor; using UnityToolbarExtender; namespace TEngine { [InitializeOnLoad] public partial class UnityToolbarExtenderLeft { static UnityToolbarExtenderLeft() { ToolbarExtender.LeftToolbarGUI.Add(OnToolbarGUI_SceneLauncher); EditorApplication.playModeStateChanged += OnPlayModeStateChanged; EditorApplication.quitting += OnEditorQuit; } } }