using TEngine; using TEngine.Runtime; using UnityEngine; using UnityEngine.UI; using TEngine.Runtime.UIModule; class TestUI : UIWindow { public static int TestEvent = StringId.StringToHash("TestEvent"); #region 脚本工具生成的代码 private Text m_text233; protected override void ScriptGenerator() { m_text233 = FindChildComponent("m_text233"); } #endregion protected override void RegisterEvent() { base.RegisterEvent(); AddUIEvent(TestEvent,Test); } private void Test() { Log.Fatal("Test Trigger"); } #region 事件 #endregion }