//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace GameConfig.Battle
{
public sealed partial class TbBuff
{
private readonly Dictionary _dataMap;
private readonly List _dataList;
public TbBuff(JSONNode _json)
{
_dataMap = new Dictionary();
_dataList = new List();
foreach(JSONNode _row in _json.Children)
{
var _v = Battle.BuffConfig.DeserializeBuffConfig(_row);
_dataList.Add(_v);
_dataMap.Add(_v.BuffID, _v);
}
PostInit();
}
public Dictionary DataMap => _dataMap;
public List DataList => _dataList;
public Battle.BuffConfig GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public Battle.BuffConfig Get(int key) => _dataMap[key];
public Battle.BuffConfig this[int key] => _dataMap[key];
public void Resolve(Dictionary _tables)
{
foreach(var v in _dataList)
{
v.Resolve(_tables);
}
PostResolve();
}
public void TranslateText(System.Func translator)
{
foreach(var v in _dataList)
{
v.TranslateText(translator);
}
}
partial void PostInit();
partial void PostResolve();
}
}