//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace GameConfig.Battle { public sealed partial class BuffTriggleState : Bright.Config.BeanBase { public BuffTriggleState(JSONNode _json) { { if(!_json["StateID"].IsNumber) { throw new SerializationException(); } StateID = (Battle.BuffStateID)_json["StateID"].AsInt; } { if(!_json["StateParam"].IsNumber) { throw new SerializationException(); } StateParam = _json["StateParam"]; } PostInit(); } public BuffTriggleState(Battle.BuffStateID StateID, float StateParam ) { this.StateID = StateID; this.StateParam = StateParam; PostInit(); } public static BuffTriggleState DeserializeBuffTriggleState(JSONNode _json) { return new Battle.BuffTriggleState(_json); } public Battle.BuffStateID StateID { get; private set; } public float StateParam { get; private set; } public const int __ID__ = 1328146134; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "StateID:" + StateID + "," + "StateParam:" + StateParam + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }