//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace GameConfig.Battle
{
public enum BuffStateID
{
///
/// 无状态
///
BUFF_STATE_NONE = 0,
///
/// 眩晕状态
///
BUFF_STATE_STUN = 1,
///
/// 无敌状态
///
BUFF_STATE_UNDEAD = 2,
///
/// 隐身状态
///
BUFF_STATE_INVISIBLE = 3,
///
/// 体形变大
///
BUFF_STATE_BIGGER = 4,
///
/// 定身,不能移动
///
BUFF_STATE_NO_MOVE = 5,
///
/// 沉默,不能放技能
///
BUFF_STATE_NO_SKILL = 6,
///
/// 昏睡
///
BUFF_STATE_SLEEP = 7,
///
/// 强制开启阻挡
///
BUFF_STATE_FORCE_COLLIDER = 8,
///
/// 无视阻挡
///
BUFF_STATE_IGNORE_COLLIDER = 9,
///
/// 最大状态
///
BUFF_STATE_MAX = 10,
}
}