//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace GameConfig.Battle { public enum BuffStateID { /// /// 无状态 /// BUFF_STATE_NONE = 0, /// /// 眩晕状态 /// BUFF_STATE_STUN = 1, /// /// 无敌状态 /// BUFF_STATE_UNDEAD = 2, /// /// 隐身状态 /// BUFF_STATE_INVISIBLE = 3, /// /// 体形变大 /// BUFF_STATE_BIGGER = 4, /// /// 定身,不能移动 /// BUFF_STATE_NO_MOVE = 5, /// /// 沉默,不能放技能 /// BUFF_STATE_NO_SKILL = 6, /// /// 昏睡 /// BUFF_STATE_SLEEP = 7, /// /// 强制开启阻挡 /// BUFF_STATE_FORCE_COLLIDER = 8, /// /// 无视阻挡 /// BUFF_STATE_IGNORE_COLLIDER = 9, /// /// 最大状态 /// BUFF_STATE_MAX = 10, } }