//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace GameConfig.Battle
{
public sealed partial class BuffConfig : Bright.Config.BeanBase
{
public BuffConfig(JSONNode _json)
{
{ if(!_json["BuffID"].IsNumber) { throw new SerializationException(); } BuffID = _json["BuffID"]; }
{ if(!_json["name"].IsString) { throw new SerializationException(); } Name = _json["name"]; }
{ if(!_json["prefId"].IsNumber) { throw new SerializationException(); } PrefId = _json["prefId"]; }
{ if(!_json["desc"].IsString) { throw new SerializationException(); } Desc = _json["desc"]; }
{ if(!_json["icon"].IsString) { throw new SerializationException(); } Icon = _json["icon"]; }
{ if(!_json["TimeType"].IsNumber) { throw new SerializationException(); } TimeType = (Battle.BuffTimeType)_json["TimeType"].AsInt; }
{ if(!_json["ReplaceType"].IsNumber) { throw new SerializationException(); } ReplaceType = (Battle.BuffReplaceType)_json["ReplaceType"].AsInt; }
{ if(!_json["State"].IsObject) { throw new SerializationException(); } State = Battle.BuffTriggleState.DeserializeBuffTriggleState(_json["State"]); }
PostInit();
}
public BuffConfig(int BuffID, string name, int prefId, string desc, string icon, Battle.BuffTimeType TimeType, Battle.BuffReplaceType ReplaceType, Battle.BuffTriggleState State )
{
this.BuffID = BuffID;
this.Name = name;
this.PrefId = prefId;
this.Desc = desc;
this.Icon = icon;
this.TimeType = TimeType;
this.ReplaceType = ReplaceType;
this.State = State;
PostInit();
}
public static BuffConfig DeserializeBuffConfig(JSONNode _json)
{
return new Battle.BuffConfig(_json);
}
///
/// BuffID
///
public int BuffID { get; private set; }
///
/// 名字
///
public string Name { get; private set; }
///
/// 表现ID
///
public int PrefId { get; private set; }
///
/// 描述
///
public string Desc { get; private set; }
///
/// 图标
///
public string Icon { get; private set; }
///
/// 持续类型
///
public Battle.BuffTimeType TimeType { get; private set; }
///
/// 叠加类型
///
public Battle.BuffReplaceType ReplaceType { get; private set; }
public Battle.BuffTriggleState State { get; private set; }
public const int __ID__ = 1807662187;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary _tables)
{
State?.Resolve(_tables);
PostResolve();
}
public void TranslateText(System.Func translator)
{
State?.TranslateText(translator);
}
public override string ToString()
{
return "{ "
+ "BuffID:" + BuffID + ","
+ "Name:" + Name + ","
+ "PrefId:" + PrefId + ","
+ "Desc:" + Desc + ","
+ "Icon:" + Icon + ","
+ "TimeType:" + TimeType + ","
+ "ReplaceType:" + ReplaceType + ","
+ "State:" + State + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}