using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; namespace TEngineHotUpdate { public class GameLogicMain { public static void Init() { Debug.Log("Init"); } public static void Start() { Debug.Log("Start"); } public static void Update() { Debug.Log("Update"); } public static void LateUpdate() { Debug.Log("LateUpdate"); } public static void Destroy() { } public static void OnApplicationPause(bool isPause) { } } }