using System;
using System.Collections.Generic;
namespace TEngine
{
///
/// 静态通用对象池
///
///
public static class PoolWithDisposable where T : IDisposable
{
private static readonly Queue PoolQueue = new Queue();
public static int Count => PoolQueue.Count;
public static T Rent()
{
return PoolQueue.Count == 0 ? Activator.CreateInstance() : PoolQueue.Dequeue();
}
public static T Rent(Func generator)
{
return PoolQueue.Count == 0 ? Activator.CreateInstance() : PoolQueue.Dequeue();
}
public static void Return(T t)
{
if (t == null)
{
return;
}
PoolQueue.Enqueue(t);
t.Dispose();
}
public static void Return(T t, Action reset)
{
if (t == null)
{
return;
}
reset(t);
PoolQueue.Enqueue(t);
t.Dispose();
}
public static void Clear()
{
PoolQueue.Clear();
}
}
}