using System.Collections;
using System.Collections.Generic;
using TEngine.Runtime;
using TEngine.Runtime.UIModule;
using UnityEngine;
public class UITestMain : MonoBehaviour
{
void Start()
{
//Demo示例,监听TEngine流程加载器OnStartGame事件
//抛出这个事件说明框架流程加载完成(热更新,初始化等)
GameEvent.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
}
private int _loopTime = 0;
///
/// OnStartGame
///
private void OnStartGame()
{
// 激活UI系统
UISys.Instance.Active();
UISys.Mgr.ShowWindow();
TimerMgr.Instance.AddTimer((args =>
{
_loopTime++;
GameEvent.Send(TestUI.TestEvent);
if (_loopTime > 7)
{
UISys.Mgr.CloseWindow();
}
}), 1f, true);
}
}