namespace ET { public static partial class LSUnitFactory { public static LSUnit Init(LSWorld lsWorld, LockStepUnitInfo unitInfo) { LSUnitComponent lsUnitComponent = lsWorld.GetComponent(); LSUnit lsUnit = lsUnitComponent.AddChildWithId(unitInfo.PlayerId); lsUnit.Position = unitInfo.Position; lsUnit.Rotation = unitInfo.Rotation; lsUnit.AddComponent(); return lsUnit; } } }