using System; using Cysharp.Threading.Tasks; using UnityEngine.UI; using TEngine; namespace GameLogic { [Window(UILayer.System)] class LogUI : UIWindow { #region 脚本工具生成的代码 private Text m_textError; private Button m_btnClose; public override void ScriptGenerator() { m_textError = FindChildComponent("m_textError"); m_btnClose = FindChildComponent