//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace GameConfig.Battle { public sealed partial class BuffAttrConfig : Bright.Config.BeanBase { public BuffAttrConfig(JSONNode _json) { { if(!_json["BuffID"].IsNumber) { throw new SerializationException(); } BuffID = _json["BuffID"]; } { if(!_json["name"].IsString) { throw new SerializationException(); } Name = _json["name"]; } { if(!_json["StackNum"].IsNumber) { throw new SerializationException(); } StackNum = _json["StackNum"]; } { if(!_json["DurTime"].IsNumber) { throw new SerializationException(); } DurTime = _json["DurTime"]; } { if(!_json["ResultType"].IsNumber) { throw new SerializationException(); } ResultType = (Battle.BuffResultType)_json["ResultType"].AsInt; } { if(!_json["RemoveWhenDie"].IsNumber) { throw new SerializationException(); } RemoveWhenDie = _json["RemoveWhenDie"]; } { if(!_json["DotDamageData"].IsObject) { throw new SerializationException(); } DotDamageData = Battle.SkillAttrDamageData.DeserializeSkillAttrDamageData(_json["DotDamageData"]); } { if(!_json["DotTickConfig"].IsObject) { throw new SerializationException(); } DotTickConfig = Battle.BuffDotTickConfig.DeserializeBuffDotTickConfig(_json["DotTickConfig"]); } { var __json0 = _json["AttrData"]; if(!__json0.IsArray) { throw new SerializationException(); } AttrData = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { Battle.ResAttrImpactData __v0; { if(!__e0.IsObject) { throw new SerializationException(); } __v0 = Battle.ResAttrImpactData.DeserializeResAttrImpactData(__e0); } AttrData.Add(__v0); } } PostInit(); } public BuffAttrConfig(int BuffID, string name, int StackNum, float DurTime, Battle.BuffResultType ResultType, int RemoveWhenDie, Battle.SkillAttrDamageData DotDamageData, Battle.BuffDotTickConfig DotTickConfig, System.Collections.Generic.List AttrData ) { this.BuffID = BuffID; this.Name = name; this.StackNum = StackNum; this.DurTime = DurTime; this.ResultType = ResultType; this.RemoveWhenDie = RemoveWhenDie; this.DotDamageData = DotDamageData; this.DotTickConfig = DotTickConfig; this.AttrData = AttrData; PostInit(); } public static BuffAttrConfig DeserializeBuffAttrConfig(JSONNode _json) { return new Battle.BuffAttrConfig(_json); } /// /// BuffID /// public int BuffID { get; private set; } /// /// 名字 /// public string Name { get; private set; } /// /// 叠加次数 /// public int StackNum { get; private set; } /// /// 持续时间 /// public float DurTime { get; private set; } /// /// 数值效果类型 /// public Battle.BuffResultType ResultType { get; private set; } /// /// 死亡消失 /// public int RemoveWhenDie { get; private set; } public Battle.SkillAttrDamageData DotDamageData { get; private set; } public Battle.BuffDotTickConfig DotTickConfig { get; private set; } public System.Collections.Generic.List AttrData { get; private set; } public const int __ID__ = 1652935996; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { DotDamageData?.Resolve(_tables); DotTickConfig?.Resolve(_tables); foreach(var _e in AttrData) { _e?.Resolve(_tables); } PostResolve(); } public void TranslateText(System.Func translator) { DotDamageData?.TranslateText(translator); DotTickConfig?.TranslateText(translator); foreach(var _e in AttrData) { _e?.TranslateText(translator); } } public override string ToString() { return "{ " + "BuffID:" + BuffID + "," + "Name:" + Name + "," + "StackNum:" + StackNum + "," + "DurTime:" + DurTime + "," + "ResultType:" + ResultType + "," + "RemoveWhenDie:" + RemoveWhenDie + "," + "DotDamageData:" + DotDamageData + "," + "DotTickConfig:" + DotTickConfig + "," + "AttrData:" + Bright.Common.StringUtil.CollectionToString(AttrData) + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }