using System.Collections; using System.Collections.Generic; using TEngine.Runtime; using UnityEngine; namespace HotFix { public class GameHotfixEntry { public static void Start() { Log.Fatal("HotFix.GameHotfixEntry"); Log.Fatal("=======看到此条日志代表你成功运行了示例项目的热更新代码======="); MonoUtility.AddUpdateListener(Update); TResources.Load("Test/Cube.prefab"); } private static void Update() { } } }