using System;
using TEngine;
using TEngine.Core;
using TEngine.Core.Network;
namespace GameLogic
{
///
/// 玩家信息网络模块。
///
public class PlayerNetSys:DataCenterModule
{
public override void Init()
{
base.Init();
}
}
public class H_C2G_LoginRequestHandler : MessageRPC
{
protected override async FTask Run(Session session, H_C2G_LoginRequest request, H_G2C_LoginResponse response, Action reply)
{
Log.Debug($"收到请求登录的消息 request:{request.ToJson()}");
response.Text = "登录成功";
await FTask.CompletedTask;
}
}
}