using System; using TEngine; using TEngine.Core; using TEngine.Core.Network; namespace GameLogic { /// /// 玩家信息网络模块。 /// public class PlayerNetSys:DataCenterModule { public override void Init() { base.Init(); } } public class H_C2G_LoginRequestHandler : MessageRPC { protected override async FTask Run(Session session, H_C2G_LoginRequest request, H_G2C_LoginResponse response, Action reply) { Log.Debug($"收到请求登录的消息 request:{request.ToJson()}"); response.Text = "登录成功"; await FTask.CompletedTask; } } }