//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
namespace GameConfig.item
{
public sealed partial class ItemExchange : Bright.Config.BeanBase
{
public ItemExchange(ByteBuf _buf)
{
Id = _buf.ReadInt();
Num = _buf.ReadInt();
PostInit();
}
public static ItemExchange DeserializeItemExchange(ByteBuf _buf)
{
return new item.ItemExchange(_buf);
}
///
/// 道具id
///
public int Id { get; private set; }
///
/// 道具数量
///
public int Num { get; private set; }
public const int __ID__ = 1814660465;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary _tables)
{
PostResolve();
}
public void TranslateText(System.Func translator)
{
}
public override string ToString()
{
return "{ "
+ "Id:" + Id + ","
+ "Num:" + Num + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}