using GameLogic; using UnityEngine; using UnityEngine.UI; using TEngine; [Window(UILayer.UI)] class NetWorkDemoUI : UIWindow { #region 脚本工具生成的代码 private GameObject m_goScrollView; private Transform m_tfContent; private GameObject m_itemNetLog; private GameObject m_goConnect; private Button m_btnConnect; private GameObject m_goLogin; private InputField m_inputPassWord; private InputField m_inputName; private Button m_btnLogin; private Button m_btnRegister; public override void ScriptGenerator() { m_goScrollView = FindChild("Panel/m_goScrollView").gameObject; m_tfContent = FindChild("Panel/m_goScrollView/Viewport/m_tfContent"); m_itemNetLog = FindChild("Panel/m_goScrollView/Viewport/m_tfContent/m_itemNetLog").gameObject; m_goConnect = FindChild("Panel/m_goConnect").gameObject; m_btnConnect = FindChildComponent