using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using TEngine; namespace GameLogic { [Window(UILayer.UI)] class UIBattleWindow : UIWindow { #region 脚本工具生成的代码 private Text m_textScore; private GameObject m_goOverView; private Button m_btnRestart; private Button m_btnHome; public override void ScriptGenerator() { m_textScore = FindChildComponent("ScoreView/m_textScore"); m_goOverView = FindChild("m_goOverView").gameObject; m_btnRestart = FindChildComponent