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2 Commits

Author SHA1 Message Date
Alex-Rachel
5887133894 更新Procedure流程
更新Procedure流程
2025-02-20 01:39:52 +08:00
Alex-Rachel
6166fd24c6 yoo2.2,9
yoo2.2,9
2025-01-25 13:46:17 +08:00
2028 changed files with 67919 additions and 76017 deletions

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@@ -1,4 +1,5 @@
using Luban; using Luban;
using GameBase;
using GameConfig; using GameConfig;
using TEngine; using TEngine;
using UnityEngine; using UnityEngine;
@@ -6,12 +7,8 @@ using UnityEngine;
/// <summary> /// <summary>
/// 配置加载器。 /// 配置加载器。
/// </summary> /// </summary>
public class ConfigSystem public class ConfigSystem : Singleton<ConfigSystem>
{ {
private static ConfigSystem _instance;
public static ConfigSystem Instance => _instance ??= new ConfigSystem();
private bool _init = false; private bool _init = false;
private Tables _tables; private Tables _tables;
@@ -29,8 +26,6 @@ public class ConfigSystem
} }
} }
private IResourceModule _resourceModule;
/// <summary> /// <summary>
/// 加载配置。 /// 加载配置。
/// </summary> /// </summary>
@@ -47,12 +42,9 @@ public class ConfigSystem
/// <returns>ByteBuf</returns> /// <returns>ByteBuf</returns>
private ByteBuf LoadByteBuf(string file) private ByteBuf LoadByteBuf(string file)
{ {
if (_resourceModule == null) TextAsset textAsset = GameModule.Resource.LoadAsset<TextAsset>(file);
{
_resourceModule = ModuleSystem.GetModule<IResourceModule>();
}
TextAsset textAsset = _resourceModule.LoadAsset<TextAsset>(file);
byte[] bytes = textAsset.bytes; byte[] bytes = textAsset.bytes;
GameModule.Resource.UnloadAsset(textAsset);
return new ByteBuf(bytes); return new ByteBuf(bytes);
} }
} }

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@@ -1,29 +0,0 @@
using UnityEngine;
public static class ExternalTypeUtil
{
public static Vector2 NewVector2(GameConfig.vector2 v)
{
return new Vector2(v.X, v.Y);
}
public static Vector3 NewVector3(GameConfig.vector3 v)
{
return new Vector3(v.X, v.Y, v.Z);
}
public static Vector4 NewVector4(GameConfig.vector4 v)
{
return new Vector4(v.X, v.Y, v.Z, v.W);
}
public static Vector2Int NewVector2Int(GameConfig.vector2int v)
{
return new Vector2Int(v.X, v.Y);
}
public static Vector3Int NewVector3Int(GameConfig.vector3int v)
{
return new Vector3Int(v.X, v.Y, v.Z);
}
}

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@@ -1,46 +1,17 @@
<module name=""> <module name="">
<bean name="vector2" valueType="1" sep=","> <bean name="vector2" valueType="1" sep=",">
<var name="x" type="float" /> <var name="x" type="float"/>
<var name="y" type="float" /> <var name="y" type="float"/>
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
<option name="type" value="UnityEngine.Vector2" />
<option name="constructor" value="ExternalTypeUtil.NewVector2" />
</mapper>
</bean> </bean>
<bean name="vector3" valueType="1" sep=","> <bean name="vector3" valueType="1" sep=",">
<var name="x" type="float" /> <var name="x" type="float"/>
<var name="y" type="float" /> <var name="y" type="float"/>
<var name="z" type="float" /> <var name="z" type="float"/>
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
<option name="type" value="UnityEngine.Vector3" />
<option name="constructor" value="ExternalTypeUtil.NewVector3" />
</mapper>
</bean> </bean>
<bean name="vector4" valueType="1" sep=","> <bean name="vector4" valueType="1" sep=",">
<var name="x" type="float" /> <var name="x" type="float"/>
<var name="y" type="float" /> <var name="y" type="float"/>
<var name="z" type="float" /> <var name="z" type="float"/>
<var name="w" type="float" /> <var name="w" type="float"/>
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
<option name="type" value="UnityEngine.Vector4" />
<option name="constructor" value="ExternalTypeUtil.NewVector4" />
</mapper>
</bean>
<bean name="vector2int" valueType="1" sep=",">
<var name="x" type="int" />
<var name="y" type="int" />
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
<option name="type" value="UnityEngine.Vector2Int" />
<option name="constructor" value="ExternalTypeUtil.NewVector2Int" />
</mapper>
</bean>
<bean name="vector3int" valueType="1" sep=",">
<var name="x" type="int" />
<var name="y" type="int" />
<var name="z" type="int" />
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
<option name="type" value="UnityEngine.Vector3" />
<option name="constructor" value="ExternalTypeUtil.NewVector3" />
</mapper>
</bean> </bean>
</module> </module>

View File

@@ -8,14 +8,12 @@ set DATA_OUTPATH=%WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/
set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/ set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs" xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs"
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ExternalTypeUtil.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ExternalTypeUtil.cs"
dotnet %LUBAN_DLL% ^ dotnet %LUBAN_DLL% ^
-t client ^ -t client ^
-c cs-bin ^ -c cs-bin ^
-d bin^ -d bin^
--conf %CONF_ROOT%\luban.conf ^ --conf %CONF_ROOT%\luban.conf ^
-x code.lineEnding=crlf ^
-x outputCodeDir=%CODE_OUTPATH% ^ -x outputCodeDir=%CODE_OUTPATH% ^
-x outputDataDir=%DATA_OUTPATH% -x outputDataDir=%DATA_OUTPATH%
pause pause

View File

@@ -11,14 +11,14 @@ export CODE_OUTPATH="${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GamePro
cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \ cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs" "${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs"
cp -R "${CONF_ROOT}/CustomTemplate/ExternalTypeUtil.cs" \
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ExternalTypeUtil.cs"
dotnet "${LUBAN_DLL}" \ dotnet "${LUBAN_DLL}" \
-t client \ -t client \
-c cs-bin \ -c cs-bin \
-d bin \ -d bin \
--conf "${CONF_ROOT}/luban.conf" \ --conf "${CONF_ROOT}/luban.conf" \
-x code.lineEnding=crlf \
-x outputCodeDir="${CODE_OUTPATH}" \ -x outputCodeDir="${CODE_OUTPATH}" \
-x outputDataDir="${DATA_OUTPATH}" -x outputDataDir="${DATA_OUTPATH}"
echo "操作完成,按任意键退出..."
read -k1

View File

@@ -8,7 +8,6 @@ set DATA_OUTPATH=%WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/
set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/ set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs" xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs"
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ExternalTypeUtil.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ExternalTypeUtil.cs"
dotnet %LUBAN_DLL% ^ dotnet %LUBAN_DLL% ^
-t client ^ -t client ^
@@ -16,7 +15,6 @@ dotnet %LUBAN_DLL% ^
-d bin^ -d bin^
--conf %CONF_ROOT%\luban.conf ^ --conf %CONF_ROOT%\luban.conf ^
--customTemplateDir %CONF_ROOT%\CustomTemplate\CustomTemplate_Client_LazyLoad ^ --customTemplateDir %CONF_ROOT%\CustomTemplate\CustomTemplate_Client_LazyLoad ^
-x code.lineEnding=crlf ^
-x outputCodeDir=%CODE_OUTPATH% ^ -x outputCodeDir=%CODE_OUTPATH% ^
-x outputDataDir=%DATA_OUTPATH% -x outputDataDir=%DATA_OUTPATH%
pause pause

View File

@@ -11,8 +11,6 @@ export CODE_OUTPATH="${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GamePro
cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \ cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs" "${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs"
cp -R "${CONF_ROOT}/CustomTemplate/ExternalTypeUtil.cs" \
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ExternalTypeUtil.cs"
dotnet "${LUBAN_DLL}" \ dotnet "${LUBAN_DLL}" \
-t client \ -t client \
@@ -20,6 +18,8 @@ dotnet "${LUBAN_DLL}" \
-d bin \ -d bin \
--conf "${CONF_ROOT}/luban.conf" \ --conf "${CONF_ROOT}/luban.conf" \
--customTemplateDir "${CONF_ROOT}/CustomTemplate/CustomTemplate_Client_LazyLoad" \ --customTemplateDir "${CONF_ROOT}/CustomTemplate/CustomTemplate_Client_LazyLoad" \
-x code.lineEnding=crlf \
-x outputCodeDir="${CODE_OUTPATH}" \ -x outputCodeDir="${CODE_OUTPATH}" \
-x outputDataDir="${DATA_OUTPATH}" -x outputDataDir="${DATA_OUTPATH}"
echo "操作完成,按任意键退出..."
read -k1

View File

@@ -12,7 +12,6 @@ dotnet %LUBAN_DLL% ^
-c cs-bin ^ -c cs-bin ^
-d bin^ -d bin^
--conf %CONF_ROOT%\luban.conf ^ --conf %CONF_ROOT%\luban.conf ^
-x code.lineEnding=crlf ^
-x outputCodeDir=%CODE_OUTPATH% ^ -x outputCodeDir=%CODE_OUTPATH% ^
-x outputDataDir=%DATA_OUTPATH% -x outputDataDir=%DATA_OUTPATH%
pause pause

View File

@@ -14,6 +14,8 @@ dotnet "${LUBAN_DLL}" \
-c cs-bin \ -c cs-bin \
-d bin \ -d bin \
--conf "${CONF_ROOT}/luban.conf" \ --conf "${CONF_ROOT}/luban.conf" \
-x code.lineEnding=crlf \
-x outputCodeDir="${CODE_OUTPATH}" \ -x outputCodeDir="${CODE_OUTPATH}" \
-x outputDataDir="${DATA_OUTPATH}" -x outputDataDir="${DATA_OUTPATH}"
echo "操作完成,按任意键退出..."
read -k1

View File

@@ -23,14 +23,12 @@
<a style="text-decoration:none"> <a style="text-decoration:none">
<img src="https://img.shields.io/github/languages/top/ALEXTANGXIAO/TEngine" alt="topLanguage" /> <img src="https://img.shields.io/github/languages/top/ALEXTANGXIAO/TEngine" alt="topLanguage" />
</a> </a>
<a href="https://deepwiki.com/Alex-Rachel/TEngine" style="text-decoration:none">
<img src="https://deepwiki.com/badge.svg" alt="DeepWiki" />
</a>
<br> <br>
<br> <br>
</p> </p>
# <strong>TEngine # <strong>TEngine
#### TEngine是一个简单(新手友好开箱即用)且强大的Unity框架全平台解决方案,对于需要一套上手快、文档清晰、高性能且可拓展性极强的商业级解决方案的开发者或者团队来说是一个很好的选择。 #### TEngine是一个简单(新手友好开箱即用)且强大的Unity框架全平台解决方案,对于需要一套上手快、文档清晰、高性能且可拓展性极强的商业级解决方案的开发者或者团队来说是一个很好的选择。
@@ -77,11 +75,13 @@ Assets
├── Scenes // 主场景目录 ├── Scenes // 主场景目录
├── TEngine // 框架核心目录 ├── TEngine // 框架核心目录
└── GameScripts // 程序集目录 └── GameScripts // 程序集目录
├── Procedure // 启动器与流程 ├── Main // 主程序程序集(启动器与流程)
└── HotFix // 游戏热更程序集目录 [Folder] └── HotFix // 游戏热更程序集目录 [Folder]
├── GameBase // 游戏基础框架程序集 [Dll]
├── GameProto // 游戏配置协议程序集 [Dll] ├── GameProto // 游戏配置协议程序集 [Dll]
└── GameLogic // 游戏业务逻辑程序集 [Dll] └── GameLogic // 游戏业务逻辑程序集 [Dll]
── GameApp.cs // 热更主入口 ── GameApp.cs // 热更主入口
└── GameApp_RegisterSystem.cs // 热更主入口注册系统
TEngine TEngine
@@ -89,6 +89,9 @@ TEngine
└── Runtime // TEngine运行时核心代码 └── Runtime // TEngine运行时核心代码
``` ```
- 必要:项目使用了以下第三方插件,请自行购买导入:
- /UnityProject/Assets/Plugins/Sirenix
--- ---
## <strong>优质开源项目推荐 ## <strong>优质开源项目推荐
@@ -102,8 +105,6 @@ TEngine
#### <a href="https://github.com/ALEXTANGXIAO/GameNetty"><strong>GameNetty</strong></a> - GameNetty是一套源于ETServer首次拆分最新的ET8.1的前后端解决方案客户端最精简大约750k完美做成包的形式几乎零成本 无侵入的嵌入进你的框架。 #### <a href="https://github.com/ALEXTANGXIAO/GameNetty"><strong>GameNetty</strong></a> - GameNetty是一套源于ETServer首次拆分最新的ET8.1的前后端解决方案客户端最精简大约750k完美做成包的形式几乎零成本 无侵入的嵌入进你的框架。
#### <a href="https://github.com/Herta-Space-Station/FixedPoint"><strong>FixedPoint</strong></a> - 性能极限的定点数学库FixedPoint。
## <strong>Buy me a 奶茶. ## <strong>Buy me a 奶茶.

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@@ -1,13 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/projectSettingsUpdater.xml
/.idea.SourceGenerator.iml
/contentModel.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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@@ -1 +0,0 @@
SourceGenerator

File diff suppressed because one or more lines are too long

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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
</component>
</project>

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@@ -1,568 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.FlowAnalysis;
using Exception = System.Exception;
namespace Analyzer
{
public static class AnalyzerHelper
{
/// <summary>
/// 获取语法树节点的子节点中第一个指定类型节点
/// </summary>
/// <param name="syntaxNode">语法树节点</param>
/// <typeparam name="T">指定语法节点类型</typeparam>
/// <returns>第一个指定类型节点</returns>
public static T? GetFirstChild<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
{
foreach (SyntaxNode? childNode in syntaxNode.ChildNodes())
{
if (childNode.GetType() == typeof(T))
{
return childNode as T;
}
}
return null;
}
public static SyntaxNode? GetFirstChild(this SyntaxNode syntaxNode)
{
var childNodes = syntaxNode.ChildNodes();
if (childNodes.Count() > 0)
{
return childNodes.First();
}
return null;
}
/// <summary>
/// 获取语法树节点的子节点中最后一个指定类型节点
/// </summary>
/// <param name="syntaxNode">语法树节点</param>
/// <typeparam name="T">指定语法节点类型</typeparam>
/// <returns>最后一个指定类型节点</returns>
public static T? GetLastChild<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
{
foreach (SyntaxNode? childNode in syntaxNode.ChildNodes().Reverse())
{
if (childNode.GetType() == typeof(T))
{
return childNode as T;
}
}
return null;
}
/// <summary>
/// 获取语法节点所属的ClassDeclarationSyntax
/// </summary>
public static ClassDeclarationSyntax? GetParentClassDeclaration(this SyntaxNode syntaxNode)
{
SyntaxNode? parentNode = syntaxNode.Parent;
while (parentNode != null)
{
if (parentNode is ClassDeclarationSyntax classDeclarationSyntax)
{
return classDeclarationSyntax;
}
parentNode = parentNode.Parent;
}
return null;
}
/// <summary>
/// INamedTypeSymbol 是否有指定的Attribute
/// </summary>
public static bool HasAttribute(this ITypeSymbol typeSymbol, string AttributeName)
{
foreach (AttributeData? attributeData in typeSymbol.GetAttributes())
{
if (attributeData.AttributeClass?.ToString() == AttributeName)
{
return true;
}
}
return false;
}
public static bool HasAttributeInTypeAndBaseTyes(this ITypeSymbol typeSymbol, string AttributeName)
{
if (typeSymbol.HasAttribute(AttributeName))
{
return true;
}
foreach (var baseType in typeSymbol.BaseTypes())
{
if (baseType.HasAttribute(AttributeName))
{
return true;
}
}
return false;
}
public static IEnumerable<ITypeSymbol> BaseTypes(this ITypeSymbol typeSymbol)
{
ITypeSymbol? baseType = typeSymbol.BaseType;
while (baseType != null)
{
yield return baseType;
baseType = baseType.BaseType;
}
}
/// <summary>
/// INamedTypeSymbol 是否有指定的基类Attribute
/// </summary>
public static bool HasBaseAttribute(this INamedTypeSymbol namedTypeSymbol, string AttributeName)
{
foreach (AttributeData? attributeData in namedTypeSymbol.GetAttributes())
{
INamedTypeSymbol? attributeType = attributeData.AttributeClass?.BaseType;
while (attributeType != null)
{
if (attributeType.ToString() == AttributeName)
{
return true;
}
attributeType = attributeType.BaseType;
}
}
return false;
}
/// <summary>
/// INamedTypeSymbol 获取指定类型的第一个Attribute
/// </summary>
public static AttributeData? GetFirstAttribute(this INamedTypeSymbol namedTypeSymbol, string AttributeName)
{
foreach (AttributeData? attributeData in namedTypeSymbol.GetAttributes())
{
if (attributeData.AttributeClass?.ToString() == AttributeName)
{
return attributeData;
}
}
return null;
}
/// <summary>
/// INamedTypeSymbol 是否含有指定接口
/// </summary>
public static bool HasInterface(this INamedTypeSymbol namedTypeSymbol, string InterfaceName)
{
foreach (INamedTypeSymbol? iInterface in namedTypeSymbol.AllInterfaces)
{
if (iInterface.IsInterface(InterfaceName))
{
return true;
}
}
return false;
}
/// <summary>
/// 某个接口symbol 是否是指定的接口
/// </summary>
public static bool IsInterface(this INamedTypeSymbol namedTypeSymbol, string InterfaceName)
{
return $"{namedTypeSymbol.GetNameSpace()}.{namedTypeSymbol.Name}" == InterfaceName;
}
/// <summary>
/// 判断指定的程序集是否需要分析
/// </summary>
public static bool IsAssemblyNeedAnalyze(string? assemblyName, params string[] analyzeAssemblyNames)
{
if (assemblyName == null)
{
return false;
}
foreach (string analyzeAssemblyName in analyzeAssemblyNames)
{
if (assemblyName == analyzeAssemblyName)
{
return true;
}
}
return false;
}
/// <summary>
/// 获取 成员访问语法节点的父级类型
/// </summary>
public static ITypeSymbol? GetMemberAccessSyntaxParentType(this MemberAccessExpressionSyntax memberAccessExpressionSyntax,
SemanticModel semanticModel)
{
SyntaxNode? firstChildSyntaxNode = memberAccessExpressionSyntax.GetFirstChild();
if (firstChildSyntaxNode == null)
{
return null;
}
ISymbol? firstChildSymbol = semanticModel.GetSymbolInfo(firstChildSyntaxNode).Symbol;
if (firstChildSymbol == null)
{
return null;
}
if (firstChildSymbol is ILocalSymbol localSymbol)
{
return localSymbol.Type;
}
if (firstChildSymbol is IParameterSymbol parameterSymbol)
{
return parameterSymbol.Type;
}
if (firstChildSymbol is IPropertySymbol propertySymbol)
{
return propertySymbol.Type;
}
if (firstChildSymbol is IMethodSymbol methodSymbol)
{
return methodSymbol.ReturnType;
}
if (firstChildSymbol is IFieldSymbol fieldSymbol)
{
return fieldSymbol.Type;
}
if (firstChildSymbol is IEventSymbol eventSymbol)
{
return eventSymbol.Type;
}
return null;
}
/// <summary>
/// 获取最近的指定类型祖先节点
/// </summary>
public static T? GetNeareastAncestor<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
{
foreach (var ancestorNode in syntaxNode.Ancestors())
{
if (ancestorNode is T Tancestor)
{
return Tancestor;
}
}
return null;
}
/// <summary>
/// 判断函数是否是否含有指定类型的参数
/// </summary>
public static bool HasParameterType(this IMethodSymbol methodSymbol, string parameterType, out IParameterSymbol? cencelTokenSymbol)
{
foreach (var parameterSymbol in methodSymbol.Parameters)
{
if (parameterSymbol.Type.ToString() == parameterType)
{
cencelTokenSymbol = parameterSymbol;
return true;
}
}
cencelTokenSymbol = null;
return false;
}
/// <summary>
/// 获取所有指定类型的子节点
/// </summary>
public static IEnumerable<T> DescendantNodes<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
{
foreach (var descendantNode in syntaxNode.DescendantNodes())
{
if (descendantNode is T node)
{
yield return node;
}
}
}
/// <summary>
/// 获取与该语法节点同层级的上一个节点
/// </summary>
public static SyntaxNode? PreviousNode(this SyntaxNode syntaxNode)
{
if (syntaxNode.Parent == null)
{
return null;
}
int index = 0;
foreach (var childNode in syntaxNode.Parent.ChildNodes())
{
if (childNode == syntaxNode)
{
break;
}
index++;
}
if (index == 0)
{
return null;
}
return syntaxNode.Parent.ChildNodes().ElementAt(index - 1);
}
/// <summary>
/// 获取与该语法节点同层级的下一个节点
/// </summary>
public static SyntaxNode? NextNode(this SyntaxNode syntaxNode)
{
if (syntaxNode.Parent == null)
{
return null;
}
int index = 0;
foreach (var childNode in syntaxNode.Parent.ChildNodes())
{
if (childNode == syntaxNode)
{
break;
}
index++;
}
if (index == syntaxNode.Parent.ChildNodes().Count() - 1)
{
return null;
}
return syntaxNode.Parent.ChildNodes().ElementAt(index + 1);
}
/// <summary>
/// 获取await表达式所在的控制流block
/// </summary>
public static BasicBlock? GetAwaitStatementControlFlowBlock(StatementSyntax statementSyntax, AwaitExpressionSyntax awaitExpressionSyntax, SemanticModel semanticModel)
{
// 跳过 return 表达式
if (statementSyntax.IsKind(SyntaxKind.ReturnStatement))
{
return null;
}
var methodSyntax = statementSyntax.GetNeareastAncestor<MethodDeclarationSyntax>();
if (methodSyntax == null)
{
return null;
}
// 构建表达式所在函数的控制流图
var controlFlowGraph = ControlFlowGraph.Create(methodSyntax, semanticModel);
if (controlFlowGraph == null)
{
return null;
}
if (statementSyntax is LocalDeclarationStatementSyntax)
{
return null;
}
BasicBlock? block = controlFlowGraph.Blocks.FirstOrDefault(x => x.Operations.Any(y => y.Syntax.Contains(statementSyntax)));
return block;
}
/// <summary>
/// 判断类是否为partial类
/// </summary>
public static bool IsPartial(this ClassDeclarationSyntax classDeclaration)
{
foreach (var modifier in classDeclaration.Modifiers)
{
if (modifier.IsKind(SyntaxKind.PartialKeyword))
{
return true;
}
}
return false;
}
public static string? GetNameSpace(this INamedTypeSymbol namedTypeSymbol)
{
INamespaceSymbol? namespaceSymbol = namedTypeSymbol.ContainingNamespace;
string? namespaceName = namespaceSymbol?.Name;
while (namespaceSymbol?.ContainingNamespace != null)
{
namespaceSymbol = namespaceSymbol.ContainingNamespace;
if (string.IsNullOrEmpty(namespaceSymbol.Name))
{
break;
}
namespaceName = $"{namespaceSymbol.Name}.{namespaceName}";
}
if (string.IsNullOrEmpty(namespaceName))
{
return null;
}
return namespaceName;
}
/// <summary>
/// 根据语义模型的文件路径 判断是否需要分析
/// </summary>
public static bool IsSemanticModelNeedAnalyze(SemanticModel semanticModel, params string[] filePaths)
{
foreach (var filePath in filePaths)
{
if (semanticModel.SyntaxTree.FilePath.Contains(filePath))
{
return true;
}
}
return false;
}
/// <summary>
/// 类型symbol是否有指定名字 指定参数的方法
/// </summary>
public static bool HasMethodWithParams(this INamedTypeSymbol namedTypeSymbol, string methodName, params ITypeSymbol[] typeSymbols)
{
foreach (var member in namedTypeSymbol.GetMembers())
{
if (member is not IMethodSymbol methodSymbol)
{
continue;
}
if (methodSymbol.Name != methodName)
{
continue;
}
if (typeSymbols.Length != methodSymbol.Parameters.Length)
{
continue;
}
if (typeSymbols.Length == 0)
{
return true;
}
bool isEqual = true;
for (int i = 0; i < typeSymbols.Length; i++)
{
if (typeSymbols[i].ToString() != methodSymbol.Parameters[i].Type.ToString())
{
isEqual = false;
break;
}
}
if (isEqual)
{
return true;
}
}
return false;
}
/// <summary>
/// 类型symbol是否有指定名字 指定参数的方法
/// </summary>
public static bool HasMethodWithParams(this INamedTypeSymbol namedTypeSymbol, string methodName, params string[] typeSymbols)
{
foreach (var member in namedTypeSymbol.GetMembers())
{
if (member is not IMethodSymbol methodSymbol)
{
continue;
}
if (methodSymbol.Name != methodName)
{
continue;
}
if (typeSymbols.Length != methodSymbol.Parameters.Length)
{
continue;
}
if (typeSymbols.Length == 0)
{
return true;
}
bool isEqual = true;
for (int i = 0; i < typeSymbols.Length; i++)
{
if (typeSymbols[i] != methodSymbol.Parameters[i].Type.ToString())
{
isEqual = false;
break;
}
}
if (isEqual)
{
return true;
}
}
return false;
}
/// <summary>
/// 方法symbol 是否有指定的attribute
/// </summary>
public static bool HasAttribute(this IMethodSymbol methodSymbol, string AttributeName)
{
foreach (AttributeData? attributeData in methodSymbol.GetAttributes())
{
if (attributeData?.AttributeClass?.ToString() == AttributeName)
{
return true;
}
}
return false;
}
}
}

View File

@@ -1,41 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.002.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SourceGenerator", "SourceGenerator\SourceGenerator.csproj", "{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Release|Any CPU.Build.0 = Release|Any CPU
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Debug|Any CPU.Build.0 = Debug|Any CPU
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Release|Any CPU.ActiveCfg = Release|Any CPU
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Release|Any CPU.Build.0 = Release|Any CPU
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Release|Any CPU.Build.0 = Release|Any CPU
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Release|Any CPU.Build.0 = Release|Any CPU
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {FCBB04E4-2793-4CF8-9278-E932D3B254AC}
EndGlobalSection
EndGlobal

View File

@@ -1,7 +0,0 @@
public class Definition
{
public const string FrameworkNameSpace = "TEngine";
public const string NameSpace = "GameLogic";
public const string EventInterface = "EventInterface";
public const string StringToHash = "RuntimeId.ToRuntimeId";
}

View File

@@ -1,192 +0,0 @@
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Analyzer;
[Generator]
public class EventInterfaceGenerator : ISourceGenerator
{
public void Initialize(GeneratorInitializationContext context)
{
// 可以在这里进行初始化
}
public void Execute(GeneratorExecutionContext context)
{
// 获取当前语法树
var syntaxTrees = context.Compilation.SyntaxTrees;
List<string> classNameList = new List<string>();
foreach (var tree in syntaxTrees)
{
var root = tree.GetRoot();
var interfaces = root.DescendantNodes()
.OfType<InterfaceDeclarationSyntax>()
.Where(i => i.AttributeLists.Count > 0 &&
i.AttributeLists
.Any(a => a.Attributes
.Any(attr => attr.Name.ToString() == $"{Definition.EventInterface}")));
foreach (var interfaceNode in interfaces)
{
var interfaceName = interfaceNode.Identifier.ToString();
var fullName = interfaceNode.SyntaxTree.GetRoot()
.DescendantNodes()
.OfType<NamespaceDeclarationSyntax>()
.Select(ns => ns.Name.ToString())
.Concat(new[] { interfaceName })
.Aggregate((a, b) => a + "." + b);
var eventClassName = $"{interfaceName}_Event";
var eventClassCode = GenerateEventClass(interfaceName, eventClassName, interfaceNode);
context.AddSource($"{eventClassName}.g.cs", eventClassCode);
// 生成实现类
var implementationClassCode = GenerateImplementationClass(fullName, interfaceName, interfaceNode,context);
context.AddSource($"{interfaceName}_Gen.g.cs", implementationClassCode);
classNameList.Add($"{interfaceName}_Gen");
}
}
string uniqueFileName = $"GameEventHelper.g.cs";
context.AddSource(uniqueFileName, GenerateGameEventHelper(classNameList));
}
private string GenerateGameEventHelper(List<string> classNameList)
{
var sb = new StringBuilder();
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine($"// <auto-generated>");
sb.AppendLine($"// This code was generated by autoBindTool.");
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
sb.AppendLine($"// the code is regenerated.");
sb.AppendLine($"// </auto-generated>");
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine();
sb.AppendLine($"using UnityEngine;");
sb.AppendLine($"using UnityEngine.UI;");
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
sb.AppendLine();
sb.AppendLine($"namespace {Definition.NameSpace}");
sb.AppendLine($"{{");
sb.AppendLine($" public static class GameEventHelper");
sb.AppendLine(" {");
sb.AppendLine($" public static void Init()");
sb.AppendLine(" {");
foreach (var className in classNameList)
{
sb.AppendLine($" var m_{className} = new {className}(GameEvent.EventMgr.GetDispatcher());");
}
sb.AppendLine(" }");
sb.AppendLine(" }");
sb.AppendLine("}");
return sb.ToString();
}
private string GenerateEventClass(string interfaceName, string className, InterfaceDeclarationSyntax interfaceNode)
{
var methods = interfaceNode.Members.OfType<MethodDeclarationSyntax>();
var sb = new StringBuilder();
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine($"// <auto-generated>");
sb.AppendLine($"// This code was generated by autoBindTool.");
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
sb.AppendLine($"// the code is regenerated.");
sb.AppendLine($"// </auto-generated>");
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine();
sb.AppendLine($"using UnityEngine;");
sb.AppendLine($"using UnityEngine.UI;");
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
sb.AppendLine();
sb.AppendLine($"namespace {Definition.NameSpace}");
sb.AppendLine("{");
sb.AppendLine($" public partial class {className}");
sb.AppendLine(" {");
foreach (var method in methods)
{
var methodName = method.Identifier.ToString();
var parameters = string.Join(", ", method.ParameterList.Parameters.Select(p => $"{p.Type} {p.Identifier}"));
sb.AppendLine($" public static readonly int {methodName} = {Definition.StringToHash}(\"{className}.{methodName}\");");
}
sb.AppendLine(" }");
sb.AppendLine("}");
return sb.ToString();
}
private string GenerateImplementationClass(string interfaceFullName, string interfaceName, InterfaceDeclarationSyntax interfaceNode,GeneratorExecutionContext context)
{
var semanticModel = context.Compilation.GetSemanticModel(interfaceNode.SyntaxTree);
var sb = new StringBuilder();
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine($"// <auto-generated>");
sb.AppendLine($"// This code was generated by autoBindTool.");
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
sb.AppendLine($"// the code is regenerated.");
sb.AppendLine($"// </auto-generated>");
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine();
sb.AppendLine($"using UnityEngine;");
sb.AppendLine($"using UnityEngine.UI;");
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
sb.AppendLine();
sb.AppendLine($"namespace {Definition.NameSpace}");
sb.AppendLine($"{{");
sb.AppendLine($" public partial class {interfaceName}_Gen : {interfaceName}");
sb.AppendLine(" {");
sb.AppendLine(" private EventDispatcher _dispatcher;");
sb.AppendLine($" public {interfaceName}_Gen(EventDispatcher dispatcher)");
sb.AppendLine(" {");
sb.AppendLine(" _dispatcher = dispatcher;");
sb.AppendLine($" GameEvent.EventMgr.RegWrapInterface(\"{interfaceFullName}\", this);");
sb.AppendLine(" }");
foreach (var method in interfaceNode.Members.OfType<MethodDeclarationSyntax>())
{
var methodName = method.Identifier.ToString();
var parameters = GenerateParameters(method, semanticModel);
sb.AppendLine($" public void {methodName}({parameters})");
sb.AppendLine(" {");
if (method.ParameterList.Parameters.Count > 0)
{
var paramNames = string.Join(", ", method.ParameterList.Parameters.Select(p => p.Identifier.ToString()));
sb.AppendLine($" _dispatcher.Send({interfaceName}_Event.{methodName}, {paramNames});");
}
else
{
sb.AppendLine($" _dispatcher.Send({interfaceName}_Event.{methodName});");
}
sb.AppendLine(" }");
}
sb.AppendLine(" }");
sb.AppendLine("}");
return sb.ToString();
}
private string GenerateParameters(MethodDeclarationSyntax method, SemanticModel semanticModel)
{
return string.Join(", ", method.ParameterList.Parameters.Select(p =>
{
var typeSymbol = semanticModel.GetTypeInfo(p.Type).Type;
return typeSymbol != null
? $"{typeSymbol.ToDisplayString()} {p.Identifier}"
: $"{p.Type} {p.Identifier}";
}));
}
}

View File

@@ -1,34 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<IncludeBuildOutput>false</IncludeBuildOutput>
<Nullable>enable</Nullable>
<LangVersion>12</LangVersion>
<IncludeBuildOutput>false</IncludeBuildOutput>
<DevelopmentDependency>true</DevelopmentDependency>
<IncludeSymbols>false</IncludeSymbols>
<NoWarn>1701;1702;RS2008</NoWarn>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
</PropertyGroup>
<ItemGroup>
<Compile Include="../Analyzer/Extension/*.cs">
<Link>Extension\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.9.0" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<!-- <Target Name="PostBuild" AfterTargets="PostBuildEvent">-->
<!-- <Copy SourceFiles="$(TargetDir)/$(TargetName).dll" DestinationFolder="$(ProjectDir)/../../Unity/Assets/Plugins/" ContinueOnError="false" />-->
<!-- </Target>-->
</Project>

View File

@@ -1,236 +0,0 @@
{
"runtimeTarget": {
"name": ".NETStandard,Version=v2.0/",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETStandard,Version=v2.0": {},
".NETStandard,Version=v2.0/": {
"SourceGenerator/1.0.0": {
"dependencies": {
"Microsoft.CodeAnalysis.Analyzers": "3.3.3",
"Microsoft.CodeAnalysis.CSharp": "3.9.0",
"NETStandard.Library": "2.0.3"
},
"runtime": {
"SourceGenerator.dll": {}
}
},
"Microsoft.CodeAnalysis.Analyzers/3.3.3": {},
"Microsoft.CodeAnalysis.Common/3.9.0": {
"dependencies": {
"Microsoft.CodeAnalysis.Analyzers": "3.3.3",
"System.Collections.Immutable": "5.0.0",
"System.Memory": "4.5.4",
"System.Reflection.Metadata": "5.0.0",
"System.Runtime.CompilerServices.Unsafe": "5.0.0",
"System.Text.Encoding.CodePages": "4.5.1",
"System.Threading.Tasks.Extensions": "4.5.4"
},
"runtime": {
"lib/netstandard2.0/Microsoft.CodeAnalysis.dll": {
"assemblyVersion": "3.9.0.0",
"fileVersion": "3.900.21.12420"
}
}
},
"Microsoft.CodeAnalysis.CSharp/3.9.0": {
"dependencies": {
"Microsoft.CodeAnalysis.Common": "3.9.0"
},
"runtime": {
"lib/netstandard2.0/Microsoft.CodeAnalysis.CSharp.dll": {
"assemblyVersion": "3.9.0.0",
"fileVersion": "3.900.21.12420"
}
}
},
"Microsoft.NETCore.Platforms/1.1.0": {},
"NETStandard.Library/2.0.3": {
"dependencies": {
"Microsoft.NETCore.Platforms": "1.1.0"
}
},
"System.Buffers/4.5.1": {
"runtime": {
"lib/netstandard2.0/System.Buffers.dll": {
"assemblyVersion": "4.0.3.0",
"fileVersion": "4.6.28619.1"
}
}
},
"System.Collections.Immutable/5.0.0": {
"dependencies": {
"System.Memory": "4.5.4"
},
"runtime": {
"lib/netstandard2.0/System.Collections.Immutable.dll": {
"assemblyVersion": "5.0.0.0",
"fileVersion": "5.0.20.51904"
}
}
},
"System.Memory/4.5.4": {
"dependencies": {
"System.Buffers": "4.5.1",
"System.Numerics.Vectors": "4.4.0",
"System.Runtime.CompilerServices.Unsafe": "5.0.0"
},
"runtime": {
"lib/netstandard2.0/System.Memory.dll": {
"assemblyVersion": "4.0.1.1",
"fileVersion": "4.6.28619.1"
}
}
},
"System.Numerics.Vectors/4.4.0": {
"runtime": {
"lib/netstandard2.0/System.Numerics.Vectors.dll": {
"assemblyVersion": "4.1.3.0",
"fileVersion": "4.6.25519.3"
}
}
},
"System.Reflection.Metadata/5.0.0": {
"dependencies": {
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},
"runtime": {
"lib/netstandard2.0/System.Reflection.Metadata.dll": {
"assemblyVersion": "5.0.0.0",
"fileVersion": "5.0.20.51904"
}
}
},
"System.Runtime.CompilerServices.Unsafe/5.0.0": {
"runtime": {
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"assemblyVersion": "5.0.0.0",
"fileVersion": "5.0.20.51904"
}
}
},
"System.Text.Encoding.CodePages/4.5.1": {
"dependencies": {
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},
"runtime": {
"lib/netstandard2.0/System.Text.Encoding.CodePages.dll": {
"assemblyVersion": "4.1.1.0",
"fileVersion": "4.6.27129.4"
}
}
},
"System.Threading.Tasks.Extensions/4.5.4": {
"dependencies": {
"System.Runtime.CompilerServices.Unsafe": "5.0.0"
},
"runtime": {
"lib/netstandard2.0/System.Threading.Tasks.Extensions.dll": {
"assemblyVersion": "4.2.0.1",
"fileVersion": "4.6.28619.1"
}
}
}
}
},
"libraries": {
"SourceGenerator/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
},
"Microsoft.CodeAnalysis.Analyzers/3.3.3": {
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"path": "microsoft.codeanalysis.analyzers/3.3.3",
"hashPath": "microsoft.codeanalysis.analyzers.3.3.3.nupkg.sha512"
},
"Microsoft.CodeAnalysis.Common/3.9.0": {
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"path": "microsoft.codeanalysis.common/3.9.0",
"hashPath": "microsoft.codeanalysis.common.3.9.0.nupkg.sha512"
},
"Microsoft.CodeAnalysis.CSharp/3.9.0": {
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"hashPath": "microsoft.codeanalysis.csharp.3.9.0.nupkg.sha512"
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"hashPath": "microsoft.netcore.platforms.1.1.0.nupkg.sha512"
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"hashPath": "netstandard.library.2.0.3.nupkg.sha512"
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"sha512": "sha512-4J2JQXbftjPMppIHJ7IC+VXQ9XfEagN92vZZNoG12i+zReYlim5dMoXFC1Zzg7tsnKDM7JPo5bYfFK4Jheq44w==",
"path": "system.text.encoding.codepages/4.5.1",
"hashPath": "system.text.encoding.codepages.4.5.1.nupkg.sha512"
},
"System.Threading.Tasks.Extensions/4.5.4": {
"type": "package",
"serviceable": true,
"sha512": "sha512-zteT+G8xuGu6mS+mzDzYXbzS7rd3K6Fjb9RiZlYlJPam2/hU7JCBZBVEcywNuR+oZ1ncTvc/cq0faRr3P01OVg==",
"path": "system.threading.tasks.extensions/4.5.4",
"hashPath": "system.threading.tasks.extensions.4.5.4.nupkg.sha512"
}
}
}

View File

@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]

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@@ -1,22 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("SourceGenerator")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+b7d75c0f6f518a5f2ca0ed9304411302709f8dbe")]
[assembly: System.Reflection.AssemblyProductAttribute("SourceGenerator")]
[assembly: System.Reflection.AssemblyTitleAttribute("SourceGenerator")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。

View File

@@ -1 +0,0 @@
1f4b8d9919850399efa15c732e9aadbc83f7ae6889745a83831d20da225de402

View File

@@ -1,12 +0,0 @@
is_global = true
build_property.TargetFramework = netstandard2.0
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = SourceGenerator
build_property.ProjectDir = E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =

View File

@@ -1 +0,0 @@
ff752c9a870df6aafb4669266bbcfd2f80f90bfd76a1bae882d02d67457c3ec4

View File

@@ -1,32 +0,0 @@
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.deps.json
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.dll
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.pdb
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.AssemblyReference.cache
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.GeneratedMSBuildEditorConfig.editorconfig
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfoInputs.cache
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfo.cs
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.CoreCompileInputs.cache
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.sourcelink.json
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.dll
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.pdb
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.AssemblyReference.cache
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.GeneratedMSBuildEditorConfig.editorconfig
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfoInputs.cache
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfo.cs
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.CoreCompileInputs.cache
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.dll
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.pdb
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.deps.json
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.dll
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.pdb
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.deps.json
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.dll
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.pdb
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.AssemblyReference.cache
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.GeneratedMSBuildEditorConfig.editorconfig
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfoInputs.cache
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfo.cs
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.CoreCompileInputs.cache
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.sourcelink.json
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.dll
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.pdb

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@@ -1 +0,0 @@
{"documents":{"E:\\WorkSpace\\ZGame\\*":"https://raw.githubusercontent.com/Alex-Rachel/ZGame/b7d75c0f6f518a5f2ca0ed9304411302709f8dbe/*"}}

View File

@@ -1,82 +0,0 @@
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View File

@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Admin\.nuget\packages\</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.12.2</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\Admin\.nuget\packages\" />
</ItemGroup>
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)microsoft.codeanalysis.analyzers\3.3.3\build\Microsoft.CodeAnalysis.Analyzers.props" Condition="Exists('$(NuGetPackageRoot)microsoft.codeanalysis.analyzers\3.3.3\build\Microsoft.CodeAnalysis.Analyzers.props')" />
</ImportGroup>
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<PkgMicrosoft_CodeAnalysis_Analyzers Condition=" '$(PkgMicrosoft_CodeAnalysis_Analyzers)' == '' ">C:\Users\Admin\.nuget\packages\microsoft.codeanalysis.analyzers\3.3.3</PkgMicrosoft_CodeAnalysis_Analyzers>
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View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)netstandard.library\2.0.3\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('$(NuGetPackageRoot)netstandard.library\2.0.3\build\netstandard2.0\NETStandard.Library.targets')" />
<Import Project="$(NuGetPackageRoot)microsoft.codeanalysis.analyzers\3.3.3\build\Microsoft.CodeAnalysis.Analyzers.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.codeanalysis.analyzers\3.3.3\build\Microsoft.CodeAnalysis.Analyzers.targets')" />
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View File

@@ -1,22 +0,0 @@
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"logs": []
}

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@@ -1 +0,0 @@
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View File

@@ -1,5 +0,0 @@
[*]
# ReSharper properties
resharper_csharp_max_line_length = 180
resharper_place_attribute_on_same_line = false

View File

@@ -1,7 +1,5 @@
# This .gitignore file should be placed at the root of your Unity project directory # UnityProject
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/ /[Ll]ibrary/
/[Tt]emp/ /[Tt]emp/
/[Oo]bj/ /[Oo]bj/
@@ -9,8 +7,11 @@
/[Bb]uilds/ /[Bb]uilds/
/[Ll]ogs/ /[Ll]ogs/
/[Mm]emoryCaptures/ /[Mm]emoryCaptures/
/EditorBuild/
/[Aa]ssets/StreamingAssets /[Aa]ssets/StreamingAssets
/[Aa]ssets/StreamingAssets.meta /[Aa]ssets/StreamingAssets.meta
/BuildBundleInfo/
# Asset meta data should only be ignored when the corresponding asset is also ignored # Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta !/[Aa]ssets/**/*.meta
@@ -43,7 +44,6 @@ ExportedObj/
*.mdb *.mdb
*.opendb *.opendb
*.VC.db *.VC.db
*.idea
# Unity3D generated meta files # Unity3D generated meta files
*.pidb.meta *.pidb.meta
@@ -55,7 +55,6 @@ sysinfo.txt
# Builds # Builds
*.apk *.apk
*.unitypackage
# Crashlytics generated file # Crashlytics generated file
crashlytics-build.properties crashlytics-build.properties
@@ -66,16 +65,13 @@ crashlytics-build.properties
[Aa]ssets/HybridCLRGenerate/ [Aa]ssets/HybridCLRGenerate/
[Aa]ssets/HybridCLRGenerate.meta [Aa]ssets/HybridCLRGenerate.meta
#AATemp #AATemp
[Aa]ssets/AATemp/ [Aa]ssets/AATemp/
[Aa]ssets/AATemp.meta [Aa]ssets/AATemp.meta
[Aa]ssets/StreamingAssets/ # Custom AATest
[Aa]ssets/StreamingAssets.meta [Aa]ssets/AATest/
[Aa]ssets/AATest.meta
#Rider
/.idea/
#Bundles #Bundles
Bundles/ Bundles/
@@ -83,7 +79,6 @@ Bundles/
#Sandbox #Sandbox
Sandbox/ Sandbox/
package/
#MAC #MAC
.DS_Store .DS_Store

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bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 7, y: 7, z: 8, w: 7}
spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 1
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

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Binary file not shown.

After

Width:  |  Height:  |  Size: 7.4 KiB

View File

@@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: f9a06e163014f4f46b14f4499d3e7240
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

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After

Width:  |  Height:  |  Size: 7.2 KiB

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 1f44cb90b6ae648c783dac573bfe9cd0 guid: 2761fc23b4aa7e34187ac5ffbc3fad9b
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable: []
externalObjects: {} externalObjects: {}
@@ -48,7 +48,7 @@ TextureImporter:
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 268, y: 79, z: 267, w: 82}
spriteGenerateFallbackPhysicsShape: 0 spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 1 alphaIsTransparency: 1
@@ -125,18 +125,6 @@ TextureImporter:
overridden: 0 overridden: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites: []

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 01ccaea9b49214edda39f03f648b5b8b guid: d623a2b7e069a4c4592d3da48f476189
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable: []
externalObjects: {} externalObjects: {}
@@ -48,7 +48,7 @@ TextureImporter:
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 39, y: 38, z: 40, w: 37}
spriteGenerateFallbackPhysicsShape: 0 spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 1 alphaIsTransparency: 1

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: f43899c31dd434901b0422f98bcde88b guid: 57e4117f4cd6ae54284898652e70d553
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable: []
externalObjects: {} externalObjects: {}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 1b35096feecdb5a4d894aa81a28f72e5 guid: 3b549395c8849674b9cafbbf4c694e57
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: f183cc1bcf4014f4c80a8580caabcd3f guid: 4c9eb26aee01e8643bd4e6dc965d3366
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 50fd67a84c64e184c85bf3e1e343ba87 guid: f069f2f03dfa55843a74dedc551eefb2
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000

View File

@@ -1,174 +0,0 @@
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace TEngine.Editor
{
internal sealed class AssetTreeView : TreeView
{
private const float K_ICON_WIDTH = 18f;
private const float K_ROW_HEIGHTS = 20f;
private readonly GUIStyle _stateGuiStyle = new GUIStyle { richText = true, alignment = TextAnchor.MiddleCenter };
public AssetViewItem assetRoot;
public AssetTreeView(TreeViewState state, MultiColumnHeader multicolumnHeader) : base(state, multicolumnHeader)
{
rowHeight = K_ROW_HEIGHTS;
columnIndexForTreeFoldouts = 0;
showAlternatingRowBackgrounds = true;
showBorder = false;
customFoldoutYOffset = (K_ROW_HEIGHTS - EditorGUIUtility.singleLineHeight) * 0.5f;
extraSpaceBeforeIconAndLabel = K_ICON_WIDTH;
}
protected override void DoubleClickedItem(int id)
{
AssetViewItem item = (AssetViewItem)FindItem(id, rootItem);
if (item != null)
{
Object assetObject = AssetDatabase.LoadAssetAtPath(item.data.path, typeof(Object));
EditorUtility.FocusProjectWindow();
Selection.activeObject = assetObject;
EditorGUIUtility.PingObject(assetObject);
}
}
protected override void ExpandedStateChanged() => SortExpandItem();
public void SortExpandItem()
{
if (SortHelper.CurSortType == SortType.None) return;
IList<int> expandItemList = GetExpanded();
foreach (int i in expandItemList)
{
AssetViewItem item = (AssetViewItem)FindItem(i, rootItem);
SortHelper.SortChild(item.data);
}
ResourceReferenceInfo curWindow = EditorWindow.GetWindow<ResourceReferenceInfo>();
curWindow.needUpdateAssetTree = true;
}
public static MultiColumnHeaderState CreateDefaultMultiColumnHeaderState(float treeViewWidth, bool isDepend)
{
List<MultiColumnHeaderState.Column> columns = new List<MultiColumnHeaderState.Column>
{
new MultiColumnHeaderState.Column
{
headerContent = new GUIContent("名称"),
headerTextAlignment = TextAlignment.Center,
sortedAscending = false,
width = 200,
minWidth = 60,
autoResize = false,
allowToggleVisibility = false,
canSort = true,
sortingArrowAlignment = TextAlignment.Center
},
new MultiColumnHeaderState.Column
{
headerContent = new GUIContent("路径"),
headerTextAlignment = TextAlignment.Center,
sortedAscending = false,
width = 360,
minWidth = 60,
autoResize = false,
allowToggleVisibility = false,
canSort = true,
sortingArrowAlignment = TextAlignment.Center
},
new MultiColumnHeaderState.Column
{
headerContent = new GUIContent("状态"),
headerTextAlignment = TextAlignment.Center,
sortedAscending = false,
width = 60,
minWidth = 60,
autoResize = false,
allowToggleVisibility = true,
canSort = false
}
};
if (!isDepend)
{
columns.Add(new MultiColumnHeaderState.Column
{
headerContent = new GUIContent("引用数量"),
headerTextAlignment = TextAlignment.Center,
sortedAscending = false,
width = 60,
minWidth = 60,
autoResize = true,
allowToggleVisibility = true,
canSort = false
});
}
MultiColumnHeaderState state = new MultiColumnHeaderState(columns.ToArray());
return state;
}
protected override TreeViewItem BuildRoot() => assetRoot;
protected override void RowGUI(RowGUIArgs args)
{
AssetViewItem item = (AssetViewItem)args.item;
for (int i = 0; i < args.GetNumVisibleColumns(); ++i)
CellGUI(args.GetCellRect(i), item, (MyColumns)args.GetColumn(i), ref args);
}
private void CellGUI(Rect cellRect, AssetViewItem item, MyColumns column, ref RowGUIArgs args)
{
CenterRectUsingSingleLineHeight(ref cellRect);
switch (column)
{
case MyColumns.Name:
Rect iconRect = cellRect;
iconRect.x += GetContentIndent(item);
iconRect.width = K_ICON_WIDTH;
if (iconRect.x < cellRect.xMax)
{
Texture2D icon = GetIcon(item.data.path);
if (icon != null)
GUI.DrawTexture(iconRect, icon, ScaleMode.ScaleToFit);
}
args.rowRect = cellRect;
base.RowGUI(args);
break;
case MyColumns.Path:
GUI.Label(cellRect, item.data.path);
break;
case MyColumns.State:
GUI.Label(cellRect, ReferenceFinderData.GetInfoByState(item.data.state), _stateGuiStyle);
break;
case MyColumns.RefCount:
GUI.Label(cellRect, ResourceReferenceInfo.Data.GetRefCount(item.data, (item.parent as AssetViewItem)?.data), _stateGuiStyle);
break;
}
}
private Texture2D GetIcon(string path)
{
Object obj = AssetDatabase.LoadAssetAtPath(path, typeof(Object));
if (obj)
{
Texture2D icon = AssetPreview.GetMiniThumbnail(obj);
if (!icon)
icon = AssetPreview.GetMiniTypeThumbnail(obj.GetType());
return icon;
}
return null;
}
private enum MyColumns
{
Name,
Path,
State,
RefCount
}
}
}

View File

@@ -1,9 +0,0 @@
using UnityEditor.IMGUI.Controls;
namespace TEngine.Editor
{
internal sealed class AssetViewItem : TreeViewItem
{
public ReferenceFinderData.AssetDescription data;
}
}

View File

@@ -1,34 +0,0 @@
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
namespace TEngine.Editor
{
internal sealed class ClickColumn : MultiColumnHeader
{
public delegate void SortInColumn();
public static Dictionary<int, SortInColumn> SortWithIndex = new Dictionary<int, SortInColumn>
{
{ 0, SortByName },
{ 1, SortByPath }
};
public ClickColumn(MultiColumnHeaderState state) : base(state) => canSort = true;
protected override void ColumnHeaderClicked(MultiColumnHeaderState.Column column, int columnIndex)
{
base.ColumnHeaderClicked(column, columnIndex);
if (SortWithIndex.ContainsKey(columnIndex))
{
SortWithIndex[columnIndex].Invoke();
ResourceReferenceInfo curWindow = EditorWindow.GetWindow<ResourceReferenceInfo>();
curWindow.mAssetTreeView.SortExpandItem();
}
}
public static void SortByName() => SortHelper.SortByName();
public static void SortByPath() => SortHelper.SortByPath();
}
}

View File

@@ -1,29 +0,0 @@
using UnityEditor;
using UnityEngine;
namespace TEngine.Editor
{
internal sealed class DragAreaGetObject
{
public static Object[] GetObjects(string meg = null)
{
Event aEvent = Event.current;
GUI.contentColor = Color.white;
if (aEvent.type is EventType.DragUpdated or EventType.DragPerform)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
bool needReturn = false;
if (aEvent.type == EventType.DragPerform)
{
DragAndDrop.AcceptDrag();
needReturn = true;
}
Event.current.Use();
if (needReturn) return DragAndDrop.objectReferences;
}
return null;
}
}
}

View File

@@ -1,9 +0,0 @@
namespace TEngine.Editor
{
internal sealed class ListInfo
{
public int Count;
public string Name;
public string Type;
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 36df700a4102b0c4db5f7ec3c485cf0c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,417 +0,0 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using UnityEditor;
using UnityEngine;
// ReSharper disable InconsistentNaming
namespace TEngine.Editor
{
internal sealed class ReferenceFinderData
{
public enum AssetState : byte
{
Normal,
Changed,
Missing,
Invalid
}
private const string CachePath = "Library/ReferenceFinderCache";
public const int MinThreadCount = 8;
private const int SingleThreadReadCount = 100;
private static readonly int ThreadCount = Math.Max(MinThreadCount, Environment.ProcessorCount);
private static string _basePath;
private static readonly HashSet<string> FileExtension = new HashSet<string>
{
".prefab",
".unity",
".mat",
".asset",
".anim",
".controller"
};
private static readonly Regex GuidRegex = new Regex("guid: ([a-z0-9]{32})", RegexOptions.Singleline | RegexOptions.Compiled | RegexOptions.IgnoreCase);
private readonly Dictionary<(AssetDescription, AssetDescription), int> _dictCache = new Dictionary<(AssetDescription, AssetDescription), int>();
private readonly List<Dictionary<string, AssetDescription>> _threadAssetDict = new List<Dictionary<string, AssetDescription>>();
private readonly List<Thread> _threadList = new List<Thread>();
private int _curReadAssetCount;
private int _totalCount;
public string[] allAssets;
public Dictionary<string, AssetDescription> assetDict = new Dictionary<string, AssetDescription>();
public void CollectDependenciesInfo()
{
try
{
_basePath = Application.dataPath.Replace("/Assets", "");
ReadFromCache();
allAssets = AssetDatabase.GetAllAssetPaths();
_totalCount = allAssets.Length;
_threadList.Clear();
_curReadAssetCount = 0;
foreach (Dictionary<string, AssetDescription> i in _threadAssetDict)
i.Clear();
_threadAssetDict.Clear();
for (int i = 0; i < ThreadCount; i++) _threadAssetDict.Add(new Dictionary<string, AssetDescription>());
bool allThreadFinish = false;
for (int i = 0; i < ThreadCount; i++)
{
ThreadStart method = ReadAssetInfo;
Thread readThread = new Thread(method);
_threadList.Add(readThread);
readThread.Start();
}
while (!allThreadFinish)
{
if (_curReadAssetCount % 500 == 0 &&
EditorUtility.DisplayCancelableProgressBar("Updating", $"Handle {_curReadAssetCount}", (float)_curReadAssetCount / _totalCount))
{
EditorUtility.ClearProgressBar();
foreach (Thread i in _threadList)
i.Abort();
return;
}
allThreadFinish = true;
foreach (Thread i in _threadList)
{
if (i.IsAlive)
{
allThreadFinish = false;
break;
}
}
}
foreach (Dictionary<string, AssetDescription> dict in _threadAssetDict)
{
foreach (KeyValuePair<string, AssetDescription> j in dict)
assetDict[j.Key] = j.Value;
}
EditorUtility.DisplayCancelableProgressBar("Updating", "Write cache", 1f);
WriteToChache();
EditorUtility.DisplayCancelableProgressBar("Updating", "Generate reference data", 1f);
UpdateResourceReferenceInfo();
EditorUtility.ClearProgressBar();
}
catch (Exception e)
{
Debug.LogError(e);
EditorUtility.ClearProgressBar();
}
}
public void ReadAssetInfo()
{
int index = Thread.CurrentThread.ManagedThreadId % ThreadCount;
int intervalLength = _totalCount / ThreadCount;
int start = intervalLength * index;
int end = start + intervalLength;
if (_totalCount - end < intervalLength)
end = _totalCount;
int readAssetCount = 0;
for (int i = start; i < end; i++)
{
if (readAssetCount % SingleThreadReadCount == 0)
{
_curReadAssetCount += readAssetCount;
readAssetCount = 0;
}
GetAsset(_basePath, allAssets[i]);
readAssetCount++;
}
}
public void GetAsset(string dataPath, string assetPath)
{
string extLowerStr = Path.GetExtension(assetPath).ToLower();
bool needReadFile = FileExtension.Contains(extLowerStr);
string fileName = $"{dataPath}/{assetPath}";
string metaFile = $"{dataPath}/{assetPath}.meta";
if (File.Exists(fileName) && File.Exists(metaFile))
{
string metaText = File.ReadAllText(metaFile, Encoding.UTF8);
MatchCollection matchRs = GuidRegex.Matches(metaText);
string selfGuid = matchRs[0].Groups[1].Value.ToLower();
string lastModifyTime = File.GetLastWriteTime(fileName).ToString(CultureInfo.InvariantCulture);
MatchCollection guids = null;
List<string> depend = new List<string>();
if (needReadFile)
{
string fileStr = File.ReadAllText(fileName, Encoding.UTF8);
guids = GuidRegex.Matches(fileStr);
}
int curListIndex = Thread.CurrentThread.ManagedThreadId % ThreadCount;
Dictionary<string, AssetDescription> curDict = _threadAssetDict[curListIndex];
if (!curDict.ContainsKey(selfGuid) || curDict[selfGuid].assetDependencyHashString != lastModifyTime)
{
if (guids != null)
{
for (int index = 0; index < guids.Count; ++index)
{
Match i = guids[index];
depend.Add(i.Groups[1].Value.ToLower());
}
}
AssetDescription ad = new AssetDescription
{
name = Path.GetFileNameWithoutExtension(assetPath),
path = assetPath,
assetDependencyHashString = lastModifyTime,
dependencies = depend
};
if (_threadAssetDict[curListIndex].ContainsKey(selfGuid))
_threadAssetDict[curListIndex][selfGuid] = ad;
else
_threadAssetDict[curListIndex].Add(selfGuid, ad);
}
}
}
private void UpdateResourceReferenceInfo()
{
foreach (KeyValuePair<string, AssetDescription> asset in assetDict)
{
foreach (string assetGuid in asset.Value.dependencies)
{
if (assetDict.ContainsKey(assetGuid))
assetDict[assetGuid].references.Add(asset.Key);
}
}
}
public bool ReadFromCache()
{
assetDict.Clear();
ClearCache();
if (File.Exists(CachePath))
{
List<string> serializedGuid;
List<string> serializedDependencyHash;
List<int[]> serializedDenpendencies;
using (FileStream fs = File.OpenRead(CachePath))
{
BinaryFormatter bf = new BinaryFormatter();
if (EditorUtility.DisplayCancelableProgressBar("Import Cache", "Reading Cache", 0))
{
EditorUtility.ClearProgressBar();
return false;
}
serializedGuid = (List<string>)bf.Deserialize(fs);
serializedDependencyHash = (List<string>)bf.Deserialize(fs);
serializedDenpendencies = (List<int[]>)bf.Deserialize(fs);
EditorUtility.ClearProgressBar();
}
for (int i = 0; i < serializedGuid.Count; ++i)
{
string path = AssetDatabase.GUIDToAssetPath(serializedGuid[i]);
if (string.IsNullOrEmpty(path))
{
AssetDescription ad = new AssetDescription
{
name = Path.GetFileNameWithoutExtension(path),
path = path,
assetDependencyHashString = serializedDependencyHash[i]
};
assetDict.Add(serializedGuid[i], ad);
}
}
for (int i = 0; i < serializedGuid.Count; ++i)
{
string guid = serializedGuid[i];
if (assetDict.ContainsKey(guid))
{
List<string> guids = new List<string>();
foreach (int index in serializedDenpendencies[i])
{
string g = serializedGuid[index];
if (assetDict.ContainsKey(g))
guids.Add(g);
}
assetDict[guid].dependencies = guids;
}
}
UpdateResourceReferenceInfo();
return true;
}
return false;
}
private void WriteToChache()
{
if (File.Exists(CachePath))
File.Delete(CachePath);
List<string> serializedGuid = new List<string>();
List<string> serializedDependencyHash = new List<string>();
List<int[]> serializedDenpendencies = new List<int[]>();
Dictionary<string, int> guidIndex = new Dictionary<string, int>();
using FileStream fs = File.OpenWrite(CachePath);
foreach (KeyValuePair<string, AssetDescription> pair in assetDict)
{
guidIndex.Add(pair.Key, guidIndex.Count);
serializedGuid.Add(pair.Key);
serializedDependencyHash.Add(pair.Value.assetDependencyHashString);
}
foreach (string guid in serializedGuid)
{
List<int> res = new List<int>();
foreach (string i in assetDict[guid].dependencies)
{
if (guidIndex.TryGetValue(i, out var value))
res.Add(value);
}
int[] indexes = res.ToArray();
serializedDenpendencies.Add(indexes);
}
BinaryFormatter bf = new BinaryFormatter();
bf.Serialize(fs, serializedGuid);
bf.Serialize(fs, serializedDependencyHash);
bf.Serialize(fs, serializedDenpendencies);
}
public void UpdateAssetState(string guid)
{
if (assetDict.TryGetValue(guid, out AssetDescription ad) && ad.state != AssetState.Invalid)
{
if (File.Exists(ad.path))
ad.state = ad.assetDependencyHashString != File.GetLastWriteTime(ad.path).ToString(CultureInfo.InvariantCulture) ? AssetState.Changed : AssetState.Normal;
else
ad.state = AssetState.Missing;
}
else if (!assetDict.TryGetValue(guid, out ad))
{
string path = AssetDatabase.GUIDToAssetPath(guid);
ad = new AssetDescription
{
name = Path.GetFileNameWithoutExtension(path),
path = path,
state = AssetState.Invalid
};
assetDict.Add(guid, ad);
}
}
public static string GetInfoByState(AssetState state)
{
if (state == AssetState.Changed)
return "<color=red>缓存不匹配</color>";
if (state == AssetState.Missing)
return "<color=red>缓存丢失</color>";
if (state == AssetState.Invalid)
return "<color=yellow>缓存无效</color>";
return "<color=green>缓存正常</color>";
}
private int GetRefCount(string assetGUID, AssetDescription desc, List<string> guidStack)
{
if (guidStack.Contains(assetGUID))
{
Debug.Log("有循环引用, 计数可能不准确");
return 0;
}
guidStack.Add(assetGUID);
int total = 0;
if (assetDict.TryGetValue(assetGUID, out AssetDescription value))
{
if (value.references.Count > 0)
{
Dictionary<string, int> cachedRefCount = new Dictionary<string, int>();
foreach (string refs in value.references)
{
if (!cachedRefCount.ContainsKey(refs))
{
int refCount = GetRefCount(refs, value, guidStack);
cachedRefCount[refs] = refCount;
total += refCount;
}
}
}
else
{
total = 0;
if (desc != null)
{
string guid = AssetDatabase.AssetPathToGUID(desc.path);
foreach (string deps in value.dependencies)
{
if (guid == deps)
total++;
}
}
}
}
guidStack.RemoveAt(guidStack.Count - 1);
return total;
}
public void ClearCache() => _dictCache.Clear();
public string GetRefCount(AssetDescription desc, AssetDescription parentDesc)
{
if (_dictCache.TryGetValue((desc, parentDesc), out int total))
return total.ToString();
string rootGUID = AssetDatabase.AssetPathToGUID(desc.path);
List<string> guidInStack = new List<string> { rootGUID };
Dictionary<string, int> cachedRefCount = new Dictionary<string, int>();
foreach (string refs in desc.references)
{
if (!cachedRefCount.ContainsKey(refs))
{
int refCount = GetRefCount(refs, desc, guidInStack);
cachedRefCount[refs] = refCount;
total += refCount;
}
}
if (desc.references.Count == 0 && parentDesc != null)
{
string guid = AssetDatabase.AssetPathToGUID(desc.path);
foreach (string refs in parentDesc.references)
{
if (refs == guid)
total++;
}
}
guidInStack.RemoveAt(guidInStack.Count - 1);
_dictCache.Add((desc, parentDesc), total);
return total.ToString();
}
internal sealed class AssetDescription
{
public string assetDependencyHashString;
public List<string> dependencies = new List<string>();
public string name = "";
public string path = "";
public List<string> references = new List<string>();
public AssetState state = AssetState.Normal;
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: b1fd14799f035fc4b817d8e78253548e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,307 +0,0 @@
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace TEngine.Editor
{
internal sealed class ResourceReferenceInfo : EditorWindow
{
private const string IS_DEPEND_PREF_KEY = "ReferenceFinderData_IsDepend";
public static readonly ReferenceFinderData Data = new ReferenceFinderData();
private static bool _initializedData;
[SerializeField]
private TreeViewState _treeViewState;
public bool needUpdateAssetTree;
public bool needUpdateState = true;
public List<string> selectedAssetGuid = new List<string>();
private readonly HashSet<string> _brotherAssetIsAdd = new HashSet<string>();
private readonly HashSet<string> _parentAssetIsAdd = new HashSet<string>();
private readonly HashSet<string> _updatedAssetSet = new HashSet<string>();
private Dictionary<string, ListInfo> _artInfo = new Dictionary<string, ListInfo>();
private bool _initializedGUIStyle;
private bool _isDepend;
private GUIStyle _toolbarButtonGUIStyle;
private GUIStyle _toolbarGUIStyle;
public AssetTreeView mAssetTreeView;
private void OnEnable() => _isDepend = PlayerPrefs.GetInt(IS_DEPEND_PREF_KEY, 0) == 1;
private void OnGUI()
{
UpdateDragAssets();
InitGUIStyleIfNeeded();
DrawOptionBar();
UpdateAssetTree();
mAssetTreeView?.OnGUI(new Rect(0, _toolbarGUIStyle.fixedHeight, position.width, position.height - _toolbarGUIStyle.fixedHeight));
}
[MenuItem("TEngine/查找资产引用 _F10", false, 100)]
public static void FindRef()
{
InitDataIfNeeded();
OpenWindow();
ResourceReferenceInfo window = GetWindow<ResourceReferenceInfo>();
window.UpdateSelectedAssets();
}
private static void OpenWindow()
{
ResourceReferenceInfo window = GetWindow<ResourceReferenceInfo>();
window.wantsMouseMove = false;
window.titleContent = new GUIContent("查找资产引用");
window.Show();
window.Focus();
SortHelper.Init();
}
private static void InitDataIfNeeded()
{
if (!_initializedData)
{
if (!Data.ReadFromCache())
Data.CollectDependenciesInfo();
_initializedData = true;
}
}
private void InitGUIStyleIfNeeded()
{
if (!_initializedGUIStyle)
{
_toolbarButtonGUIStyle = new GUIStyle("ToolbarButton");
_toolbarGUIStyle = new GUIStyle("Toolbar");
_initializedGUIStyle = true;
}
}
private void UpdateSelectedAssets()
{
_artInfo = new Dictionary<string, ListInfo>();
selectedAssetGuid.Clear();
foreach (Object obj in Selection.objects)
{
string path = AssetDatabase.GetAssetPath(obj);
if (Directory.Exists(path))
{
string[] folder = { path };
string[] guids = AssetDatabase.FindAssets(null, folder);
foreach (string guid in guids)
{
if (!selectedAssetGuid.Contains(guid) && !Directory.Exists(AssetDatabase.GUIDToAssetPath(guid)))
selectedAssetGuid.Add(guid);
}
}
else
{
string guid = AssetDatabase.AssetPathToGUID(path);
selectedAssetGuid.Add(guid);
}
}
needUpdateAssetTree = true;
}
private void UpdateDragAssets()
{
if (mouseOverWindow)
{
Object[] tempObj = DragAreaGetObject.GetObjects();
if (tempObj != null)
{
InitDataIfNeeded();
selectedAssetGuid.Clear();
foreach (Object obj in tempObj)
{
string path = AssetDatabase.GetAssetPath(obj);
if (Directory.Exists(path))
{
string[] folder = { path };
string[] guids = AssetDatabase.FindAssets(null, folder);
foreach (string guid in guids)
{
if (!selectedAssetGuid.Contains(guid) && !Directory.Exists(AssetDatabase.GUIDToAssetPath(guid)))
selectedAssetGuid.Add(guid);
}
}
else
{
string guid = AssetDatabase.AssetPathToGUID(path);
selectedAssetGuid.Add(guid);
}
}
needUpdateAssetTree = true;
}
}
}
private void UpdateAssetTree()
{
if (needUpdateAssetTree && selectedAssetGuid.Count != 0)
{
AssetViewItem root = SelectedAssetGuidToRootItem(selectedAssetGuid);
if (mAssetTreeView == null)
{
if (_treeViewState == null)
_treeViewState = new TreeViewState();
MultiColumnHeaderState headerState = AssetTreeView.CreateDefaultMultiColumnHeaderState(position.width, _isDepend);
ClickColumn multiColumnHeader = new ClickColumn(headerState);
mAssetTreeView = new AssetTreeView(_treeViewState, multiColumnHeader);
}
else
{
MultiColumnHeaderState headerState = AssetTreeView.CreateDefaultMultiColumnHeaderState(position.width, _isDepend);
ClickColumn multiColumnHeader = new ClickColumn(headerState);
mAssetTreeView.multiColumnHeader = multiColumnHeader;
}
mAssetTreeView.assetRoot = root;
mAssetTreeView.Reload();
needUpdateAssetTree = false;
int totalPrefab = 0;
int totalMat = 0;
string prefabName = "";
string matName = "";
StringBuilder sb = new StringBuilder();
if (_artInfo.Count > 0)
{
foreach (KeyValuePair<string, ListInfo> kv in _artInfo)
{
if (kv.Value.Type == "prefab")
{
totalPrefab += kv.Value.Count;
prefabName += kv.Value.Name + "<--->";
}
if (kv.Value.Type == "mat")
{
totalMat += kv.Value.Count;
matName += kv.Value.Name + "<--->";
}
string tempInfo = $"name <color=green>[{kv.Key}]</color>, type: <color=orange>[{kv.Value.Type}]</color>, count: <color=red>[{kv.Value.Count}]</color>";
sb.AppendLine(tempInfo);
}
}
if (totalPrefab > 0)
sb.Insert(0, $"预制体总数 <color=red>[{totalPrefab}]</color> 预制体详情 <color=green>[{prefabName}]</color> \r\n");
if (totalMat > 0)
sb.Insert(0, $"材质总数 <color=red>[{totalMat}]</color> 材质详情 <color=green>[{matName}]</color> \r\n");
string str = sb.ToString();
if (!string.IsNullOrEmpty(str))
Debug.Log(str);
}
}
public void DrawOptionBar()
{
EditorGUILayout.BeginHorizontal(_toolbarGUIStyle);
if (GUILayout.Button("点击更新本地缓存", _toolbarButtonGUIStyle))
{
Data.CollectDependenciesInfo();
needUpdateAssetTree = true;
GUIUtility.ExitGUI();
}
bool preIsDepend = _isDepend;
_isDepend = GUILayout.Toggle(_isDepend, _isDepend ? "依赖模式" : "引用模式", _toolbarButtonGUIStyle, GUILayout.Width(100));
if (preIsDepend != _isDepend)
OnModelSelect();
if (GUILayout.Button("展开", _toolbarButtonGUIStyle))
mAssetTreeView?.ExpandAll();
if (GUILayout.Button("折叠", _toolbarButtonGUIStyle))
mAssetTreeView?.CollapseAll();
EditorGUILayout.EndHorizontal();
}
private void OnModelSelect()
{
needUpdateAssetTree = true;
PlayerPrefs.SetInt(IS_DEPEND_PREF_KEY, _isDepend ? 1 : 0);
UpdateAssetTree();
}
private AssetViewItem SelectedAssetGuidToRootItem(List<string> inputSelectedAssetGuid)
{
_updatedAssetSet.Clear();
_parentAssetIsAdd.Clear();
_brotherAssetIsAdd.Clear();
int elementCount = 0;
AssetViewItem root = new AssetViewItem { id = elementCount, depth = -1, displayName = "Root", data = null };
const int depth = 0;
foreach (string childGuid in inputSelectedAssetGuid)
{
AssetViewItem rs = CreateTree(childGuid, ref elementCount, depth);
root.AddChild(rs);
}
_updatedAssetSet.Clear();
return root;
}
private AssetViewItem CreateTree(string guid, ref int elementCount, int depth)
{
if (_parentAssetIsAdd.Contains(guid))
return null;
if (needUpdateState && !_updatedAssetSet.Contains(guid))
{
Data.UpdateAssetState(guid);
_updatedAssetSet.Add(guid);
}
++elementCount;
ReferenceFinderData.AssetDescription referenceData = Data.assetDict[guid];
AssetViewItem root = new AssetViewItem { id = elementCount, displayName = referenceData.name, data = referenceData, depth = depth };
List<string> childGuids = _isDepend ? referenceData.dependencies : referenceData.references;
_parentAssetIsAdd.Add(guid);
foreach (string childGuid in childGuids)
{
if (_brotherAssetIsAdd.Contains(childGuid)) continue;
ListInfo listInfo = new ListInfo();
if (AssetDatabase.GUIDToAssetPath(childGuid).EndsWith(".mat") && depth < 2)
{
listInfo.Type = "mat";
listInfo.Count = 1;
listInfo.Name = Path.GetFileName(AssetDatabase.GUIDToAssetPath(childGuid));
if (!_artInfo.TryAdd(root.displayName, listInfo))
{
_artInfo[root.displayName].Count += 1;
_artInfo[root.displayName].Name += "<<==>>" + listInfo.Name;
}
}
if (AssetDatabase.GUIDToAssetPath(childGuid).EndsWith(".prefab") && !AssetDatabase.GUIDToAssetPath(childGuid).Contains("_gen_render") && depth < 2)
{
listInfo.Type = "prefab";
listInfo.Count = 1;
listInfo.Name = Path.GetFileName(AssetDatabase.GUIDToAssetPath(childGuid));
if (!_artInfo.TryAdd(root.displayName, listInfo))
{
_artInfo[root.displayName].Count += 1;
_artInfo[root.displayName].Name += "<<==>>" + listInfo.Name;
}
}
_brotherAssetIsAdd.Add(childGuid);
AssetViewItem rs = CreateTree(childGuid, ref elementCount, depth + 1);
if (rs != null)
root.AddChild(rs);
}
foreach (string childGuid in childGuids)
{
if (_brotherAssetIsAdd.Contains(childGuid))
_brotherAssetIsAdd.Remove(childGuid);
}
_parentAssetIsAdd.Remove(guid);
return root;
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 40f81b3f7b523ee46ab72ec79c7a61af
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,33 +0,0 @@
using System.Collections.Generic;
namespace TEngine.Editor
{
internal sealed class SortConfig
{
public static readonly Dictionary<SortType, SortType> SortTypeChangeByNameHandler = new Dictionary<SortType, SortType>
{
{ SortType.None, SortType.AscByName },
{ SortType.AscByName, SortType.DescByName },
{ SortType.DescByName, SortType.AscByName }
};
public static readonly Dictionary<SortType, SortType> SortTypeChangeByPathHandler = new Dictionary<SortType, SortType>
{
{ SortType.None, SortType.AscByPath },
{ SortType.AscByPath, SortType.DescByPath },
{ SortType.DescByPath, SortType.AscByPath }
};
public static readonly Dictionary<SortType, short> SortTypeGroup = new Dictionary<SortType, short>
{
{ SortType.None, 0 },
{ SortType.AscByPath, 1 },
{ SortType.DescByPath, 1 },
{ SortType.AscByName, 2 },
{ SortType.DescByName, 2 }
};
public const short TYPE_BY_NAME_GROUP = 2;
public const short TYPE_BY_PATH_GROUP = 1;
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 2d7b92d1055376e4dbabd77de5a0e728
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,111 +0,0 @@
using System;
using System.Collections.Generic;
namespace TEngine.Editor
{
internal sealed class SortHelper
{
public delegate int SortCompare(string lString, string rString);
public static readonly HashSet<string> SortedGuid = new HashSet<string>();
public static readonly Dictionary<string, SortType> SortedAsset = new Dictionary<string, SortType>();
public static SortType CurSortType = SortType.None;
public static SortType PathType = SortType.None;
public static SortType NameType = SortType.None;
public static readonly Dictionary<SortType, SortCompare> CompareFunction = new Dictionary<SortType, SortCompare>
{
{ SortType.AscByPath, CompareWithPath },
{ SortType.DescByPath, CompareWithPathDesc },
{ SortType.AscByName, CompareWithName },
{ SortType.DescByName, CompareWithNameDesc }
};
public static void Init()
{
SortedGuid.Clear();
SortedAsset.Clear();
}
public static void ChangeSortType(short sortGroup, Dictionary<SortType, SortType> handler, ref SortType recoverType)
{
if (SortConfig.SortTypeGroup[CurSortType] == sortGroup)
{
CurSortType = handler[CurSortType];
}
else
{
CurSortType = recoverType;
if (CurSortType == SortType.None) CurSortType = handler[CurSortType];
}
recoverType = CurSortType;
}
public static void SortByName() => ChangeSortType(SortConfig.TYPE_BY_NAME_GROUP, SortConfig.SortTypeChangeByNameHandler, ref NameType);
public static void SortByPath() => ChangeSortType(SortConfig.TYPE_BY_PATH_GROUP, SortConfig.SortTypeChangeByPathHandler, ref PathType);
public static void SortChild(ReferenceFinderData.AssetDescription data)
{
if (data == null) return;
if (SortedAsset.ContainsKey(data.path))
{
if (SortedAsset[data.path] == CurSortType) return;
SortType oldSortType = SortedAsset[data.path];
if (SortConfig.SortTypeGroup[oldSortType] == SortConfig.SortTypeGroup[CurSortType])
{
FastSort(data.dependencies);
FastSort(data.references);
}
else
{
NormalSort(data.dependencies);
NormalSort(data.references);
}
SortedAsset[data.path] = CurSortType;
}
else
{
NormalSort(data.dependencies);
NormalSort(data.references);
SortedAsset.Add(data.path, CurSortType);
}
}
public static void NormalSort(List<string> strList)
{
SortCompare curCompare = CompareFunction[CurSortType];
strList.Sort((l, r) => curCompare(l, r));
}
public static void FastSort(List<string> strList)
{
int i = 0;
int j = strList.Count - 1;
while (i < j)
{
(strList[i], strList[j]) = (strList[j], strList[i]);
i++;
j--;
}
}
public static int CompareWithName(string lString, string rString)
{
Dictionary<string, ReferenceFinderData.AssetDescription> asset = ResourceReferenceInfo.Data.assetDict;
return string.Compare(asset[lString].name, asset[rString].name, StringComparison.Ordinal);
}
public static int CompareWithNameDesc(string lString, string rString) => 0 - CompareWithName(lString, rString);
public static int CompareWithPath(string lString, string rString)
{
Dictionary<string, ReferenceFinderData.AssetDescription> asset = ResourceReferenceInfo.Data.assetDict;
return string.Compare(asset[lString].path, asset[rString].path, StringComparison.Ordinal);
}
public static int CompareWithPathDesc(string lString, string rString) => 0 - CompareWithPath(lString, rString);
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: f2a386b95a697364abaac53ed1cac83e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,11 +0,0 @@
namespace TEngine.Editor
{
public enum SortType
{
None,
AscByName,
DescByName,
AscByPath,
DescByPath
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 86a3dbcbc8c8c7145bab4093920461da
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,36 +0,0 @@
using TEngine;
using UnityEditor;
public static class TEngineSettingsProvider
{
[MenuItem("TEngine/Settings/TEngine UpdateSettings", priority = -1)]
public static void OpenSettings() => SettingsService.OpenProjectSettings("Project/TEngine/UpdateSettings");
private const string SettingsPath = "Project/TEngine/UpdateSettings";
[SettingsProvider]
public static SettingsProvider CreateMySettingsProvider()
{
return new SettingsProvider(SettingsPath, SettingsScope.Project)
{
label = "TEngine/UpdateSettings",
guiHandler = (searchContext) =>
{
var settings = Settings.UpdateSetting;
var serializedObject = new SerializedObject(settings);
EditorGUILayout.PropertyField(serializedObject.FindProperty("projectName"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("HotUpdateAssemblies"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("AOTMetaAssemblies"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("LogicMainDllName"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("AssemblyTextAssetExtension"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("AssemblyTextAssetPath"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("UpdateStyle"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("ResDownLoadPath"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("FallbackResDownLoadPath"));
serializedObject.ApplyModifiedProperties();
},
keywords = new[] { "TEngine", "Settings", "Custom" }
};
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: f1c738d23f551c84e9e12af687389aeb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,32 +0,0 @@
using TEngine.Editor.UI;
using UnityEditor;
public static class TEngineUISettingsProvider
{
[MenuItem("TEngine/Settings/TEngineUISettings", priority = -1)]
public static void OpenSettings() => SettingsService.OpenProjectSettings("Project/TEngine/UISettings");
private const string SettingsPath = "Project/TEngine/UISettings";
[SettingsProvider]
public static SettingsProvider CreateMySettingsProvider()
{
return new SettingsProvider(SettingsPath, SettingsScope.Project)
{
label = "TEngine/UISettings",
guiHandler = (searchContext) =>
{
var scriptGeneratorSetting = ScriptGeneratorSetting.Instance;
var scriptGenerator = new SerializedObject(scriptGeneratorSetting);
EditorGUILayout.PropertyField(scriptGenerator.FindProperty("_codePath"));
EditorGUILayout.PropertyField(scriptGenerator.FindProperty("_namespace"));
EditorGUILayout.PropertyField(scriptGenerator.FindProperty("_widgetName"));
EditorGUILayout.PropertyField(scriptGenerator.FindProperty("CodeStyle"));
EditorGUILayout.PropertyField(scriptGenerator.FindProperty("scriptGenerateRule"));
scriptGenerator.ApplyModifiedProperties();
},
keywords = new[] { "TEngine", "Settings", "Custom" }
};
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 2672376ad13242bcb6869e90c4def052
timeCreated: 1742814408

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