mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
Compare commits
9 Commits
TEngine4.0
...
demo
Author | SHA1 | Date | |
---|---|---|---|
![]() |
1e195ed3b4 | ||
![]() |
aaf7ddbee8 | ||
![]() |
32d4e47184 | ||
![]() |
a2255b80cd | ||
![]() |
17a5d7425c | ||
![]() |
f64bb37706 | ||
![]() |
5cf6b8c034 | ||
![]() |
0397d0f01e | ||
![]() |
7bf081269c |
121
.gitignore
vendored
121
.gitignore
vendored
@@ -1,118 +1,15 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
/EditorBuild/
|
||||
# /[Aa]ssets/TResources/DLL/
|
||||
/[Aa]ssets/StreamingAssets
|
||||
/BuildBundleInfo/
|
||||
[Aa]ssets/AATest/
|
||||
[Aa]ssets/AATest.meta
|
||||
|
||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# TEnginePersistentDataPath
|
||||
TEnginePersistentDataPath/
|
||||
|
||||
# Hotfix
|
||||
TEngineHotUpdate/bin
|
||||
TEngineHotUpdate/obj
|
||||
|
||||
#HybirdCLR(HuaTuo)
|
||||
/HybirdCLRData/
|
||||
[Hh]ybridCLRData/
|
||||
|
||||
|
||||
#AATemp
|
||||
[Aa]ssets/AATemp/
|
||||
[Aa]ssets/AATemp.meta
|
||||
|
||||
#Rider
|
||||
/.idea/
|
||||
|
||||
# ABConfig
|
||||
[Aa]ssets/BuildConfig/
|
||||
[Aa]ssets/BuildConfig.meta
|
||||
|
||||
[Aa]ssets/StreamingAssets/
|
||||
[Aa]ssets/StreamingAssets.meta
|
||||
Assets/HybridCLRBuildCache/AssetBundleOutput.meta
|
||||
Assets/HybridCLRBuildCache/AssetBundleOutput/StandaloneWindows.meta
|
||||
Assets/HybridCLRBuildCache.meta
|
||||
Assets/HybridCLRBuildCache/AssetBundleSourceData.meta
|
||||
Assets/HybridCLRBuildCache/AssetBundleSourceData/StandaloneWindows.meta
|
||||
|
||||
#Bundles
|
||||
Bundles/
|
||||
|
||||
#Sandbox
|
||||
Sandbox/
|
||||
UnityProject/UserSettings/Layouts/default-2021.dwlt
|
||||
UnityProject/UserSettings/Search.settings
|
||||
|
||||
#Luban
|
||||
Luban/.cache.meta
|
||||
Tools/Luban/
|
||||
Tools/Luban.ClientServer/
|
||||
Configs/.cache.meta
|
||||
GenerateDatas/
|
||||
|
||||
#HybridCLR
|
||||
Assets/HybridCLRData.meta
|
||||
UserSettings/Search.settings
|
||||
|
||||
#Unity UserSettings
|
||||
UserSettings/Search.index
|
||||
UserSettings/Layouts/default-2021.dwlt
|
||||
|
||||
#UnityOnlineServiceData
|
||||
Assets/UnityOnlineServiceData.meta
|
||||
Assets/UnityOnlineServiceData
|
||||
#FileServer
|
||||
Tools/FileServer/AssetRoot
|
||||
|
||||
UnityProject/ProjectSettings/CommonBurstAotSettings.json
|
||||
UnityProject/ProjectSettings/BurstAotSettings_StandaloneWindows.json
|
||||
|
@@ -1,69 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!687078895 &4343727234628468602
|
||||
SpriteAtlas:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: UIRaw_Atlas_Common
|
||||
serializedVersion: 2
|
||||
m_EditorData:
|
||||
serializedVersion: 2
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
anisoLevel: 0
|
||||
compressionQuality: 0
|
||||
maxTextureSize: 0
|
||||
textureCompression: 0
|
||||
filterMode: 1
|
||||
generateMipMaps: 0
|
||||
readable: 0
|
||||
crunchedCompression: 0
|
||||
sRGB: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
m_BuildTarget: iPhone
|
||||
m_MaxTextureSize: 2048
|
||||
m_ResizeAlgorithm: 0
|
||||
m_TextureFormat: 49
|
||||
m_TextureCompression: 1
|
||||
m_CompressionQuality: 100
|
||||
m_CrunchedCompression: 0
|
||||
m_AllowsAlphaSplitting: 0
|
||||
m_Overridden: 1
|
||||
m_AndroidETC2FallbackOverride: 0
|
||||
m_ForceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
packingSettings:
|
||||
serializedVersion: 2
|
||||
padding: 2
|
||||
blockOffset: 1
|
||||
allowAlphaSplitting: 0
|
||||
enableRotation: 1
|
||||
enableTightPacking: 0
|
||||
enableAlphaDilation: 0
|
||||
secondaryTextureSettings: {}
|
||||
variantMultiplier: 1
|
||||
packables:
|
||||
- {fileID: 21300000, guid: f9a06e163014f4f46b14f4499d3e7240, type: 3}
|
||||
- {fileID: 21300000, guid: 2761fc23b4aa7e34187ac5ffbc3fad9b, type: 3}
|
||||
- {fileID: 21300000, guid: d623a2b7e069a4c4592d3da48f476189, type: 3}
|
||||
- {fileID: 21300000, guid: 57e4117f4cd6ae54284898652e70d553, type: 3}
|
||||
bindAsDefault: 1
|
||||
isAtlasV2: 0
|
||||
cachedData: {fileID: 0}
|
||||
m_MasterAtlas: {fileID: 0}
|
||||
m_PackedSprites:
|
||||
- {fileID: 21300000, guid: 2761fc23b4aa7e34187ac5ffbc3fad9b, type: 3}
|
||||
- {fileID: 21300000, guid: f9a06e163014f4f46b14f4499d3e7240, type: 3}
|
||||
- {fileID: 21300000, guid: d623a2b7e069a4c4592d3da48f476189, type: 3}
|
||||
- {fileID: 21300000, guid: 57e4117f4cd6ae54284898652e70d553, type: 3}
|
||||
m_PackedSpriteNamesToIndex:
|
||||
- red_button
|
||||
- blue_button
|
||||
- white_background
|
||||
- white_button
|
||||
m_RenderDataMap: {}
|
||||
m_Tag: UIRaw_Atlas_Common
|
||||
m_IsVariant: 0
|
||||
m_IsPlaceholder: 0
|
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a8431d2a64361c4d821790ed88aeb3d
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 4343727234628468602
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f69993ae3e14f924aa33b8747244c587
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,489 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEditor.U2D;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
/// <summary>
|
||||
/// 图集导入管线。
|
||||
/// </summary>
|
||||
public class SpritePostprocessor : AssetPostprocessor
|
||||
{
|
||||
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
|
||||
{
|
||||
foreach (var s in importedAssets)
|
||||
{
|
||||
EditorSpriteSaveInfo.OnImportSprite(s);
|
||||
}
|
||||
|
||||
foreach (var s in deletedAssets)
|
||||
{
|
||||
EditorSpriteSaveInfo.OnDeleteSprite(s);
|
||||
}
|
||||
|
||||
foreach (var s in movedFromAssetPaths)
|
||||
{
|
||||
EditorSpriteSaveInfo.OnDeleteSprite(s);
|
||||
}
|
||||
|
||||
foreach (var s in movedAssets)
|
||||
{
|
||||
EditorSpriteSaveInfo.OnImportSprite(s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class EditorSpriteSaveInfo
|
||||
{
|
||||
private const string NormalAtlasDir = "Assets/Atlas";
|
||||
private const string UISpritePath = "Assets/AssetRaw/UIRaw";
|
||||
private const string UIAtlasPath = "Assets/AssetRaw/UIRaw/Atlas";
|
||||
private const string UIRawPath = "Assets/AssetRaw/UIRaw/UIRaw";
|
||||
private static List<string> m_dirtyAtlasList = new List<string>();
|
||||
private static Dictionary<string, List<string>> m_allASprites = new Dictionary<string, List<string>>();
|
||||
private static Dictionary<string, string> m_uiAtlasMap = new Dictionary<string, string>();
|
||||
private static bool m_inited = false;
|
||||
private static bool m_dirty = false;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
if (m_inited)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EditorApplication.update += CheckDirty;
|
||||
}
|
||||
|
||||
public static void CheckDirty()
|
||||
{
|
||||
if (m_dirty)
|
||||
{
|
||||
m_dirty = false;
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
float lastProgress = -1;
|
||||
for (int i = 0; i < m_dirtyAtlasList.Count; i++)
|
||||
{
|
||||
string atlasName = m_dirtyAtlasList[i];
|
||||
Debug.Log("更新图集 : " + atlasName);
|
||||
var curProgress = (float)i / m_dirtyAtlasList.Count;
|
||||
if (curProgress > lastProgress + 0.01f)
|
||||
{
|
||||
lastProgress = curProgress;
|
||||
var progressText = $"当前进度:{i}/{m_dirtyAtlasList.Count} {atlasName}";
|
||||
bool cancel = EditorUtility.DisplayCancelableProgressBar("刷新图集" + atlasName, progressText, curProgress);
|
||||
if (cancel)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool isUI = atlasName.StartsWith("UIRaw");
|
||||
SaveAtlas(atlasName, isUI);
|
||||
}
|
||||
|
||||
EditorUtility.ClearProgressBar();
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
m_dirtyAtlasList.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnImportSprite(string assetPath)
|
||||
{
|
||||
if (!assetPath.StartsWith(UISpritePath))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TextureImporter ti = AssetImporter.GetAtPath(assetPath) as TextureImporter;
|
||||
|
||||
if (ti != null)
|
||||
{
|
||||
var modify = false;
|
||||
|
||||
if (assetPath.StartsWith(UISpritePath))
|
||||
{
|
||||
if (ti.textureType != TextureImporterType.Sprite)
|
||||
{
|
||||
ti.textureType = TextureImporterType.Sprite;
|
||||
modify = true;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(ti.spritePackingTag))
|
||||
{
|
||||
ti.spritePackingTag = string.Empty;
|
||||
modify = true;
|
||||
}
|
||||
|
||||
var setting = new TextureImporterSettings();
|
||||
ti.ReadTextureSettings(setting);
|
||||
if (setting.spriteGenerateFallbackPhysicsShape)
|
||||
{
|
||||
setting.spriteGenerateFallbackPhysicsShape = false;
|
||||
ti.SetTextureSettings(setting);
|
||||
modify = true;
|
||||
}
|
||||
|
||||
if (IsKeepRawImage(assetPath))
|
||||
{
|
||||
//调整android格式
|
||||
var andPlatformSettings = ti.GetPlatformTextureSettings("Android");
|
||||
if (!andPlatformSettings.overridden)
|
||||
{
|
||||
andPlatformSettings.overridden = true;
|
||||
modify = true;
|
||||
}
|
||||
|
||||
if (andPlatformSettings.format != TextureImporterFormat.ASTC_6x6)
|
||||
{
|
||||
andPlatformSettings.format = TextureImporterFormat.ASTC_6x6;
|
||||
ti.SetPlatformTextureSettings(andPlatformSettings);
|
||||
modify = true;
|
||||
}
|
||||
|
||||
//调整ios格式
|
||||
var iosPlatformSettings = ti.GetPlatformTextureSettings("iPhone");
|
||||
if (!iosPlatformSettings.overridden)
|
||||
{
|
||||
iosPlatformSettings.overridden = true;
|
||||
modify = true;
|
||||
}
|
||||
|
||||
if (iosPlatformSettings.format != TextureImporterFormat.ASTC_5x5)
|
||||
{
|
||||
iosPlatformSettings.format = TextureImporterFormat.ASTC_5x5;
|
||||
iosPlatformSettings.compressionQuality = 50;
|
||||
ti.SetPlatformTextureSettings(iosPlatformSettings);
|
||||
modify = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (modify)
|
||||
{
|
||||
ti.SaveAndReimport();
|
||||
}
|
||||
|
||||
if (ti.textureType == TextureImporterType.Sprite)
|
||||
{
|
||||
OnProcessSprite(assetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否保持散图(不打图集)
|
||||
/// </summary>
|
||||
/// <param name="dirPath"></param>
|
||||
/// <returns></returns>
|
||||
public static bool IsKeepRawImage(string dirPath)
|
||||
{
|
||||
return dirPath.Contains("UIRaw/Raw/") || dirPath.Contains("UIRaw_Raw_");
|
||||
}
|
||||
|
||||
public static string GetSpritePath(string assetPath)
|
||||
{
|
||||
string path = assetPath.Substring(0, assetPath.LastIndexOf("."));
|
||||
path = path.Replace("Assets/AssetRaw/", "");
|
||||
return path;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据文件路径,返回图集名称
|
||||
/// </summary>
|
||||
/// <param name="fullName"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetPackageTag(string fullName)
|
||||
{
|
||||
fullName = fullName.Replace("\\", "/");
|
||||
int idx = fullName.LastIndexOf("UIRaw", StringComparison.Ordinal);
|
||||
if (idx == -1)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
if (IsKeepRawImage(fullName))
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
var atlasPath = fullName.Substring(idx);
|
||||
string str = atlasPath;
|
||||
str = str.Substring(0, str.LastIndexOf("/", StringComparison.Ordinal)).Replace("/", "_");
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
public static void OnProcessSprite(string assetPath)
|
||||
{
|
||||
if (!assetPath.StartsWith("Assets"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (assetPath.StartsWith("Assets/UIRaw_Delete"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Init();
|
||||
|
||||
var spriteName = Path.GetFileNameWithoutExtension(assetPath);
|
||||
var spritePath = GetSpritePath(assetPath);
|
||||
if (!m_uiAtlasMap.TryGetValue(spriteName, out string oldAssetPath) || spritePath == oldAssetPath)
|
||||
{
|
||||
m_uiAtlasMap[spriteName] = spritePath;
|
||||
m_dirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"有重名的图片:{spriteName}\n旧图集:{oldAssetPath}\n新图集:{spritePath} ");
|
||||
m_uiAtlasMap[spriteName] = spritePath;
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
string atlasName = GetPackageTag(assetPath);
|
||||
if (string.IsNullOrEmpty(atlasName))
|
||||
{
|
||||
bool keepRaw = IsKeepRawImage(assetPath);
|
||||
if (!keepRaw)
|
||||
{
|
||||
Debug.LogError($"empty packingTag of asset :{assetPath} !!!");
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
List<string> ret;
|
||||
if (!m_allASprites.TryGetValue(atlasName, out ret))
|
||||
{
|
||||
ret = new List<string>();
|
||||
m_allASprites.Add(atlasName, ret);
|
||||
}
|
||||
|
||||
if (!ret.Contains(assetPath))
|
||||
{
|
||||
ret.Add(assetPath);
|
||||
m_dirty = true;
|
||||
if (!m_dirtyAtlasList.Contains(atlasName))
|
||||
{
|
||||
m_dirtyAtlasList.Add(atlasName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnDeleteSprite(string assetPath)
|
||||
{
|
||||
if (assetPath.StartsWith("Assets/UIRaw_Delete"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!assetPath.StartsWith(UISpritePath))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Init();
|
||||
string atlasName = GetPackageTag(assetPath);
|
||||
if (!m_allASprites.TryGetValue(atlasName, out var ret))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//改成文件名的匹配
|
||||
if (!ret.Exists(s => Path.GetFileName(s) == Path.GetFileName(assetPath)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (assetPath.StartsWith(UISpritePath))
|
||||
{
|
||||
var spriteName = Path.GetFileNameWithoutExtension(assetPath);
|
||||
if (m_uiAtlasMap.ContainsKey(spriteName))
|
||||
{
|
||||
m_uiAtlasMap.Remove(spriteName);
|
||||
m_dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
ret.Remove(assetPath);
|
||||
m_dirty = true;
|
||||
if (!m_dirtyAtlasList.Contains(atlasName))
|
||||
{
|
||||
m_dirtyAtlasList.Add(atlasName);
|
||||
}
|
||||
}
|
||||
|
||||
#region 更新图集
|
||||
|
||||
public static void SaveAtlas(string atlasName, bool isUI)
|
||||
{
|
||||
List<Object> spriteList = new List<Object>();
|
||||
if (m_allASprites.ContainsKey(atlasName))
|
||||
{
|
||||
var list = m_allASprites[atlasName];
|
||||
list.Sort(StringComparer.Ordinal);
|
||||
|
||||
foreach (var s in list)
|
||||
{
|
||||
var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(s);
|
||||
if (sprite != null)
|
||||
{
|
||||
spriteList.Add(sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var path = $"{NormalAtlasDir}/{atlasName}.spriteatlas";
|
||||
|
||||
if (spriteList.Count == 0)
|
||||
{
|
||||
if (File.Exists(path))
|
||||
{
|
||||
AssetDatabase.DeleteAsset(path);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var atlas = new SpriteAtlas();
|
||||
var setting = new SpriteAtlasPackingSettings
|
||||
{
|
||||
blockOffset = 1,
|
||||
padding = 2,
|
||||
enableRotation = true
|
||||
};
|
||||
|
||||
bool isOpaque = atlasName.Contains("Opaque");
|
||||
|
||||
var textureSetting = new SpriteAtlasTextureSettings
|
||||
{
|
||||
generateMipMaps = false,
|
||||
sRGB = true,
|
||||
filterMode = FilterMode.Bilinear
|
||||
};
|
||||
atlas.SetTextureSettings(textureSetting);
|
||||
|
||||
var iphonePlatformSetting = atlas.GetPlatformSettings("iPhone");
|
||||
if (!iphonePlatformSetting.overridden)
|
||||
{
|
||||
iphonePlatformSetting.overridden = true;
|
||||
iphonePlatformSetting.format = isOpaque ? TextureImporterFormat.ASTC_5x5 : TextureImporterFormat.ASTC_5x5;
|
||||
iphonePlatformSetting.compressionQuality = 100;
|
||||
atlas.SetPlatformSettings(iphonePlatformSetting);
|
||||
}
|
||||
|
||||
var androidPlatformSetting = atlas.GetPlatformSettings("Android");
|
||||
if (isOpaque && !androidPlatformSetting.overridden)
|
||||
{
|
||||
androidPlatformSetting.overridden = true;
|
||||
androidPlatformSetting.format = TextureImporterFormat.ETC_RGB4;
|
||||
androidPlatformSetting.compressionQuality = 100;
|
||||
atlas.SetPlatformSettings(androidPlatformSetting);
|
||||
}
|
||||
|
||||
atlas.SetPackingSettings(setting);
|
||||
atlas.Add(spriteList.ToArray());
|
||||
|
||||
AssetDatabase.CreateAsset(atlas, path);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 重新生成图集
|
||||
|
||||
private static Dictionary<string, List<string>> m_tempAllASprites = new Dictionary<string, List<string>>();
|
||||
|
||||
[MenuItem("TEngine/图集/重新生成UI图集")]
|
||||
static void ForceGenAtlas()
|
||||
{
|
||||
Init();
|
||||
List<string> needSaveAtlas = new List<string>();
|
||||
m_tempAllASprites.Clear();
|
||||
var findAssets = AssetDatabase.FindAssets("t:sprite", new[] { UIAtlasPath });
|
||||
foreach (var findAsset in findAssets)
|
||||
{
|
||||
var path = AssetDatabase.GUIDToAssetPath(findAsset);
|
||||
var atlasName = GetPackageTag(path);
|
||||
if (!m_tempAllASprites.TryGetValue(atlasName, out var spriteList))
|
||||
{
|
||||
spriteList = new List<string>();
|
||||
m_tempAllASprites[atlasName] = spriteList;
|
||||
}
|
||||
|
||||
if (!spriteList.Contains(path))
|
||||
{
|
||||
spriteList.Add(path);
|
||||
}
|
||||
}
|
||||
|
||||
//有变化的才刷
|
||||
var iter = m_tempAllASprites.GetEnumerator();
|
||||
while (iter.MoveNext())
|
||||
{
|
||||
bool needSave = false;
|
||||
var atlasName = iter.Current.Key;
|
||||
var newSpritesList = iter.Current.Value;
|
||||
|
||||
List<string> existSprites;
|
||||
if (m_allASprites.TryGetValue(atlasName, out existSprites))
|
||||
{
|
||||
if (existSprites.Count != newSpritesList.Count)
|
||||
{
|
||||
needSave = true;
|
||||
existSprites.Clear();
|
||||
existSprites.AddRange(newSpritesList);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < newSpritesList.Count; i++)
|
||||
{
|
||||
if (!existSprites.Contains(newSpritesList[i]))
|
||||
{
|
||||
needSave = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (needSave)
|
||||
{
|
||||
existSprites.Clear();
|
||||
existSprites.AddRange(newSpritesList);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
needSave = true;
|
||||
m_allASprites.Add(atlasName, new List<string>(newSpritesList));
|
||||
}
|
||||
|
||||
if (needSave && !needSaveAtlas.Contains(atlasName))
|
||||
{
|
||||
needSaveAtlas.Add(atlasName);
|
||||
}
|
||||
}
|
||||
iter.Dispose();
|
||||
foreach (var atlas in needSaveAtlas)
|
||||
{
|
||||
Debug.LogFormat("Gen atlas:{0}", atlas);
|
||||
SaveAtlas(atlas, true);
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
SpriteAtlasUtility.PackAllAtlases(EditorUserBuildSettings.activeBuildTarget);
|
||||
Debug.Log("Gen end");
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e87a460a53ec5546a19e31705d13664
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6b7bfca93e005f45999c16054d999e7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"name": "BattleCore.Runtime",
|
||||
"rootNamespace": "BattleCore.Runtime",
|
||||
"references": [
|
||||
"GUID:aa06d4cc755c979489c256c1bcca1dfb",
|
||||
"GUID:d8b63aba1907145bea998dd612889d6b",
|
||||
"GUID:a90b2d3377c5e4a4db95cc44fb82045e"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 641632c4f8079b94f963b5284d859a12
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 890abd3a957e406ab422fc468ba6c169
|
||||
timeCreated: 1682353243
|
@@ -1,6 +0,0 @@
|
||||
namespace BattleCore.Runtime
|
||||
{
|
||||
public static class EntityExtension
|
||||
{
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b4ef2dfa5ceac99458eb1745131a9c83
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,27 +0,0 @@
|
||||
using UnityEngine;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace BattleCore.Runtime
|
||||
{
|
||||
public static class MathematicsExt
|
||||
{
|
||||
public static int2 ToInt2(this Vector2Int vec) => new int2(vec.x, vec.y);
|
||||
public static int3 ToInt3(this Vector3Int vec) => new int3(vec.x, vec.y, vec.z);
|
||||
public static float2 ToFloat2(this Vector2 vec) => new float2(vec.x, vec.y);
|
||||
public static float3 ToFloat3(this Vector3 vec) => new float3(vec.x, vec.y, vec.z);
|
||||
|
||||
public static bool IsEquals(this int2 a, int2 b) => math.all(a == b);
|
||||
public static bool IsEquals(this int3 a, int3 b) => math.all(a == b);
|
||||
|
||||
|
||||
public static Vector2Int ToVec2(this int2 vec) => new Vector2Int(vec.x, vec.y);
|
||||
public static Vector3Int ToVec3(this int2 vec) => new Vector3Int(vec.x, vec.y, 0);
|
||||
public static Vector3Int ToVec3(this int3 vec) => new Vector3Int(vec.x, vec.y, vec.z);
|
||||
public static Vector2 ToVec2(this float2 vec) => new Vector2(vec.x, vec.y);
|
||||
public static Vector3 ToVec3(this float3 vec) => new Vector3(vec.x, vec.y, vec.z);
|
||||
public static int ManhattanDist(this int2 vec) => vec.x + vec.y;
|
||||
public static int ManhattanDist(this int3 vec) => vec.x + vec.y + vec.z;
|
||||
public static float ManhattanDist(this float2 vec) => vec.x + vec.y;
|
||||
public static float ManhattanDist(this float3 vec) => vec.x + vec.y + vec.z;
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2b0e288b918a41698571ec3d36059851
|
||||
timeCreated: 1682353251
|
@@ -1,21 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BattleCore.Runtime
|
||||
{
|
||||
public class Empty : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fc394f8c6ad5304a82ff84b4263756f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26079995c20c1b144a1c086bf2869375
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,16 +0,0 @@
|
||||
namespace GameBase
|
||||
{
|
||||
public class BaseClsTemplate<T>
|
||||
{
|
||||
protected static T Imp;
|
||||
|
||||
/// <summary>
|
||||
/// Unity工程,注册处理函数。
|
||||
/// </summary>
|
||||
/// <param name="imp">实现类。</param>
|
||||
public static void RegisterImp(T imp)
|
||||
{
|
||||
Imp = imp;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb7ef2f42b33ada47b3543dc7723fcb5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,75 +0,0 @@
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// 基础LogicSys,生命周期由TEngine实现,推荐给系统实现,
|
||||
/// 减少多余的Mono,保持系统层面只有一个Update。
|
||||
/// 用主Mono来驱动LogicSys的生命周期。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">逻辑系统类型。</typeparam>
|
||||
public abstract class BaseLogicSys<T> : ILogicSys where T : new()
|
||||
{
|
||||
private static T _instance;
|
||||
|
||||
public static bool HasInstance => _instance != null;
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (null == _instance)
|
||||
{
|
||||
_instance = new T();
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
#region virtual function
|
||||
public virtual bool OnInit()
|
||||
{
|
||||
if (null == _instance)
|
||||
{
|
||||
_instance = new T();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void OnStart()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnLateUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnFixedUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnRoleLogout()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnDestroy()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnDrawGizmos()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnApplicationPause(bool pause)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnMapChanged()
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc4ce19b17fd4277951d189b66f503e2
|
||||
timeCreated: 1683120353
|
@@ -1,212 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// 通过LogicSys来驱动且具备Unity完整生命周期的单例(不继承MonoBehaviour)
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public abstract class BehaviourSingleton<T> : BaseBehaviourSingleton where T : BaseBehaviourSingleton, new()
|
||||
{
|
||||
private static T _instance;
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (null == _instance)
|
||||
{
|
||||
_instance = new T();
|
||||
Log.Assert(_instance != null);
|
||||
_instance.Awake();
|
||||
RegSingleton(_instance);
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
private static void RegSingleton(BaseBehaviourSingleton inst)
|
||||
{
|
||||
BehaviourSingleSystem.Instance.RegSingleton(inst);
|
||||
}
|
||||
}
|
||||
|
||||
public class BaseBehaviourSingleton
|
||||
{
|
||||
public bool IsStart = false;
|
||||
|
||||
public virtual void Active()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Awake()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool IsHaveLateUpdate()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void Start()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void LateUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Destroy()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnPause()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnResume()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnDrawGizmos()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class BehaviourSingleSystem : BaseLogicSys<BehaviourSingleSystem>
|
||||
{
|
||||
private readonly List<BaseBehaviourSingleton> _listInst = new List<BaseBehaviourSingleton>();
|
||||
private readonly List<BaseBehaviourSingleton> _listStart = new List<BaseBehaviourSingleton>();
|
||||
private readonly List<BaseBehaviourSingleton> _listUpdate = new List<BaseBehaviourSingleton>();
|
||||
private readonly List<BaseBehaviourSingleton> _listLateUpdate = new List<BaseBehaviourSingleton>();
|
||||
|
||||
public void RegSingleton(BaseBehaviourSingleton inst)
|
||||
{
|
||||
Log.Assert(!_listInst.Contains(inst));
|
||||
_listInst.Add(inst);
|
||||
_listStart.Add(inst);
|
||||
}
|
||||
|
||||
public void UnRegSingleton(BaseBehaviourSingleton inst)
|
||||
{
|
||||
if (inst == null)
|
||||
{
|
||||
Log.Error($"BaseBehaviourSingleton Is Null");
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Assert(_listInst.Contains(inst));
|
||||
if (_listInst.Contains(inst))
|
||||
{
|
||||
_listInst.Remove(inst);
|
||||
}
|
||||
|
||||
if (_listStart.Contains(inst))
|
||||
{
|
||||
_listStart.Remove(inst);
|
||||
}
|
||||
|
||||
if (_listUpdate.Contains(inst))
|
||||
{
|
||||
_listUpdate.Remove(inst);
|
||||
}
|
||||
|
||||
if (_listLateUpdate.Contains(inst))
|
||||
{
|
||||
_listLateUpdate.Remove(inst);
|
||||
}
|
||||
|
||||
inst.Destroy();
|
||||
inst = null;
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
var listStart = _listStart;
|
||||
var listToUpdate = _listUpdate;
|
||||
var listToLateUpdate = _listLateUpdate;
|
||||
if (listStart.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < listStart.Count; i++)
|
||||
{
|
||||
var inst = listStart[i];
|
||||
Log.Assert(!inst.IsStart);
|
||||
|
||||
inst.IsStart = true;
|
||||
inst.Start();
|
||||
listToUpdate.Add(inst);
|
||||
|
||||
if (inst.IsHaveLateUpdate())
|
||||
{
|
||||
listToLateUpdate.Add(inst);
|
||||
}
|
||||
}
|
||||
|
||||
listStart.Clear();
|
||||
}
|
||||
|
||||
var listUpdateCnt = listToUpdate.Count;
|
||||
for (int i = 0; i < listUpdateCnt; i++)
|
||||
{
|
||||
var inst = listToUpdate[i];
|
||||
|
||||
TProfiler.BeginFirstSample(inst.GetType().FullName);
|
||||
inst.Update();
|
||||
TProfiler.EndFirstSample();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLateUpdate()
|
||||
{
|
||||
var listLateUpdate = _listLateUpdate;
|
||||
var listLateUpdateCnt = listLateUpdate.Count;
|
||||
for (int i = 0; i < listLateUpdateCnt; i++)
|
||||
{
|
||||
var inst = listLateUpdate[i];
|
||||
|
||||
TProfiler.BeginFirstSample(inst.GetType().FullName);
|
||||
inst.LateUpdate();
|
||||
TProfiler.EndFirstSample();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDestroy()
|
||||
{
|
||||
for (int i = 0; i < _listInst.Count; i++)
|
||||
{
|
||||
var inst = _listInst[i];
|
||||
inst.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnApplicationPause(bool pause)
|
||||
{
|
||||
for (int i = 0; i < _listInst.Count; i++)
|
||||
{
|
||||
var inst = _listInst[i];
|
||||
if (pause)
|
||||
{
|
||||
inst.OnPause();
|
||||
}
|
||||
else
|
||||
{
|
||||
inst.OnResume();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDrawGizmos()
|
||||
{
|
||||
for (int i = 0; i < _listInst.Count; i++)
|
||||
{
|
||||
var inst = _listInst[i];
|
||||
inst.OnDrawGizmos();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c0e9c1c8c9d4ce99a1c991fb62a0256
|
||||
timeCreated: 1683120460
|
@@ -1,16 +0,0 @@
|
||||
{
|
||||
"name": "GameBase",
|
||||
"rootNamespace": "GameBase",
|
||||
"references": [
|
||||
"GUID:aa06d4cc755c979489c256c1bcca1dfb"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 08c3762f54316454ca6b6fbcb22b40e5
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b062b3e32edd4536a4308a3d180842e0
|
||||
timeCreated: 1681989133
|
@@ -1,40 +0,0 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 用来在多线程下检测耗时。
|
||||
/// </summary>
|
||||
public class GameTickWatcher
|
||||
{
|
||||
private long _startTick;
|
||||
|
||||
public GameTickWatcher()
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
_startTick = System.DateTime.Now.Ticks;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取用时。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public float ElapseTime()
|
||||
{
|
||||
long endTick = System.DateTime.Now.Ticks;
|
||||
return (float)((endTick - _startTick) / 10000) / 1000.0f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 输出用时。
|
||||
/// </summary>
|
||||
public void LogUsedTime()
|
||||
{
|
||||
Log.Info($"Used Time: {this.ElapseTime()}");
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7320165f7aa147a998a30fe2f7a5a5c2
|
||||
timeCreated: 1681989139
|
@@ -1,52 +0,0 @@
|
||||
/// <summary>
|
||||
/// 定义通用的逻辑接口,统一生命期调用
|
||||
/// </summary>
|
||||
public interface ILogicSys
|
||||
{
|
||||
/// <summary>
|
||||
/// 初始化接口
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
bool OnInit();
|
||||
|
||||
/// <summary>
|
||||
/// 销毁系统
|
||||
/// </summary>
|
||||
void OnDestroy();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化后,第一帧统一调用
|
||||
/// </summary>
|
||||
void OnStart();
|
||||
|
||||
/// <summary>
|
||||
/// 更新接口
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
void OnUpdate();
|
||||
|
||||
/// <summary>
|
||||
/// 渲染后调用
|
||||
/// </summary>
|
||||
void OnLateUpdate();
|
||||
|
||||
/// <summary>
|
||||
/// 物理帧更新
|
||||
/// </summary>
|
||||
void OnFixedUpdate();
|
||||
|
||||
/// <summary>
|
||||
/// 清理数据接口,切换账号/角色时调用
|
||||
/// </summary>
|
||||
void OnRoleLogout();
|
||||
|
||||
/// <summary>
|
||||
/// OnDrawGizmos
|
||||
/// </summary>
|
||||
void OnDrawGizmos();
|
||||
/// <summary>
|
||||
/// 暂停游戏
|
||||
/// </summary>
|
||||
/// <param name="pause"></param>
|
||||
void OnApplicationPause(bool pause);
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 63ff6535a43f41d7ac793b8a153a37b6
|
||||
timeCreated: 1681213932
|
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dab5f3e08b4367d41b801af29d381ca8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,190 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Linq;
|
||||
|
||||
/*******************************************************************************
|
||||
//开启一个Loom进程
|
||||
Loom.RunAsync(() =>
|
||||
{
|
||||
aucThread = new Thread(ReceiveMsg);
|
||||
aucThread.Start();
|
||||
}
|
||||
|
||||
//进程调用主线程方法
|
||||
MainPack pack = (MainPack)MainPack.Descriptor.Parser.ParseFrom(buffer, 0, len);
|
||||
Loom.QueueOnMainThread((param) =>
|
||||
{
|
||||
UdpHandleResponse(pack);
|
||||
}, null);
|
||||
|
||||
*******************************************************************************/
|
||||
namespace GameBase
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Loom多线程通信。
|
||||
/// <remarks></remarks>
|
||||
/// </summary>
|
||||
public class Loom : MonoBehaviour
|
||||
{
|
||||
public Dictionary<string, CancellationTokenSource> TokenSourcesDictionary = new Dictionary<string, CancellationTokenSource>();
|
||||
private static readonly int MaxThreads = 8;
|
||||
private static int _numThreads;
|
||||
private static Loom _current;
|
||||
|
||||
public static Loom Current
|
||||
{
|
||||
get
|
||||
{
|
||||
Initialize();
|
||||
return _current;
|
||||
}
|
||||
}
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
_current = this;
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
protected void OnDestroy()
|
||||
{
|
||||
}
|
||||
|
||||
private static bool _initialized;
|
||||
|
||||
private static void Initialize()
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_initialized = true;
|
||||
|
||||
var obj = new GameObject("[Loom]");
|
||||
|
||||
_current = obj.AddComponent<Loom>();
|
||||
|
||||
DontDestroyOnLoad(obj);
|
||||
}
|
||||
}
|
||||
|
||||
public struct NoDelayedQueueItem
|
||||
{
|
||||
public Action<object> Action;
|
||||
public object Param;
|
||||
}
|
||||
|
||||
private readonly List<NoDelayedQueueItem> _actions = new List<NoDelayedQueueItem>();
|
||||
|
||||
public struct DelayedQueueItem
|
||||
{
|
||||
public float Time;
|
||||
public Action<object> Action;
|
||||
public object Param;
|
||||
}
|
||||
|
||||
private readonly List<DelayedQueueItem> _delayed = new List<DelayedQueueItem>();
|
||||
|
||||
private readonly List<DelayedQueueItem> _currentDelayed = new List<DelayedQueueItem>();
|
||||
|
||||
public static void QueueOnMainThread(Action<object> taction, object param, float time = 0f)
|
||||
{
|
||||
if (time != 0f)
|
||||
{
|
||||
lock (Current._delayed)
|
||||
{
|
||||
Current._delayed.Add(new DelayedQueueItem { Time = Time.time + time, Action = taction, Param = param });
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (Current._actions)
|
||||
{
|
||||
Current._actions.Add(new NoDelayedQueueItem { Action = taction, Param = param });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Thread RunAsync(Action action)
|
||||
{
|
||||
Initialize();
|
||||
while (_numThreads >= MaxThreads)
|
||||
{
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
|
||||
Interlocked.Increment(ref _numThreads);
|
||||
ThreadPool.QueueUserWorkItem(RunAction, action);
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void RunAction(object action)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Action)action)();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
finally
|
||||
{
|
||||
Interlocked.Decrement(ref _numThreads);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (_current == this)
|
||||
{
|
||||
_current = null;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<NoDelayedQueueItem> _currentActions = new List<NoDelayedQueueItem>();
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (_actions.Count > 0)
|
||||
{
|
||||
lock (_actions)
|
||||
{
|
||||
_currentActions.Clear();
|
||||
_currentActions.AddRange(_actions);
|
||||
_actions.Clear();
|
||||
}
|
||||
|
||||
for (int i = 0; i < _currentActions.Count; i++)
|
||||
{
|
||||
_currentActions[i].Action(_currentActions[i].Param);
|
||||
}
|
||||
}
|
||||
|
||||
if (_delayed.Count > 0)
|
||||
{
|
||||
lock (_delayed)
|
||||
{
|
||||
_currentDelayed.Clear();
|
||||
_currentDelayed.AddRange(_delayed.Where(d => d.Time <= Time.time));
|
||||
for (int i = 0; i < _currentDelayed.Count; i++)
|
||||
{
|
||||
_delayed.Remove(_currentDelayed[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < _currentDelayed.Count; i++)
|
||||
{
|
||||
_currentDelayed[i].Action(_currentDelayed[i].Param);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eea4adc555e37f842abf5dd24c191d93
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00565f0d362f4c36836804455e19c3df
|
||||
timeCreated: 1681990210
|
@@ -1,27 +0,0 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 通用单例。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">泛型T。</typeparam>
|
||||
public class Singleton<T> where T : new()
|
||||
{
|
||||
private static T _instance;
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (null == _instance)
|
||||
{
|
||||
_instance = new T();
|
||||
Log.Assert(_instance != null);
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b68a449df312429cbb27873984ec238e
|
||||
timeCreated: 1681214042
|
@@ -1,214 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using TEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace GameBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 单例接口。
|
||||
/// </summary>
|
||||
public interface ISingleton
|
||||
{
|
||||
void Active();
|
||||
|
||||
void Release();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 单例管理器(统一化持久和释放)。
|
||||
/// </summary>
|
||||
public static class SingletonMgr
|
||||
{
|
||||
private static List<ISingleton> _singletonList;
|
||||
private static Dictionary<string, GameObject> _gameObjects;
|
||||
private static GameObject _root;
|
||||
|
||||
public static GameObject Root
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_root == null)
|
||||
{
|
||||
_root = GameObject.Find("[SingletonMgr]");
|
||||
|
||||
if (_root == null)
|
||||
{
|
||||
_root = new GameObject("[SingletonMgr]")
|
||||
{
|
||||
transform =
|
||||
{
|
||||
position = Vector3.zero
|
||||
}
|
||||
};
|
||||
}
|
||||
UnityEngine.Object.DontDestroyOnLoad(_root);
|
||||
}
|
||||
return _root;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Retain(ISingleton go)
|
||||
{
|
||||
if (_singletonList == null)
|
||||
{
|
||||
_singletonList = new List<ISingleton>();
|
||||
}
|
||||
|
||||
_singletonList.Add(go);
|
||||
}
|
||||
|
||||
public static void Retain(GameObject go)
|
||||
{
|
||||
if (_gameObjects == null)
|
||||
{
|
||||
_gameObjects = new Dictionary<string, GameObject>();
|
||||
}
|
||||
|
||||
if (!_gameObjects.ContainsKey(go.name))
|
||||
{
|
||||
_gameObjects.Add(go.name, go);
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
UnityEngine.Object.DontDestroyOnLoad(go);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Release(GameObject go)
|
||||
{
|
||||
if (_gameObjects != null && _gameObjects.ContainsKey(go.name))
|
||||
{
|
||||
_gameObjects.Remove(go.name);
|
||||
UnityEngine.Object.Destroy(go);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Release(ISingleton go)
|
||||
{
|
||||
if (_singletonList != null && _singletonList.Contains(go))
|
||||
{
|
||||
_singletonList.Remove(go);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Release()
|
||||
{
|
||||
if (_gameObjects != null)
|
||||
{
|
||||
foreach (var item in _gameObjects)
|
||||
{
|
||||
UnityEngine.Object.Destroy(item.Value);
|
||||
}
|
||||
|
||||
_gameObjects.Clear();
|
||||
}
|
||||
|
||||
if (_singletonList != null)
|
||||
{
|
||||
for (int i = 0; i < _singletonList.Count; ++i)
|
||||
{
|
||||
_singletonList[i].Release();
|
||||
}
|
||||
|
||||
_singletonList.Clear();
|
||||
}
|
||||
|
||||
Resources.UnloadUnusedAssets();
|
||||
}
|
||||
|
||||
public static GameObject GetGameObject(string name)
|
||||
{
|
||||
GameObject go = null;
|
||||
if (_gameObjects != null)
|
||||
{
|
||||
_gameObjects.TryGetValue(name, out go);
|
||||
}
|
||||
|
||||
return go;
|
||||
}
|
||||
|
||||
internal static bool ContainsKey(string name)
|
||||
{
|
||||
if (_gameObjects != null)
|
||||
{
|
||||
return _gameObjects.ContainsKey(name);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static ISingleton GetSingleton(string name)
|
||||
{
|
||||
for (int i = 0; i < _singletonList.Count; ++i)
|
||||
{
|
||||
if (_singletonList[i].ToString() == name)
|
||||
{
|
||||
return _singletonList[i];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放所有单例。
|
||||
/// </summary>
|
||||
public static void ReStart()
|
||||
{
|
||||
Release();
|
||||
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 全局单例对象(非线程安全)。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">泛型T。</typeparam>
|
||||
public abstract class TSingleton<T> : ISingleton where T : TSingleton<T>, new()
|
||||
{
|
||||
private static T _instance;
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (null == _instance)
|
||||
{
|
||||
_instance = new T();
|
||||
_instance.Init();
|
||||
#if UNITY_EDITOR
|
||||
Log.Info($"TSingleton Instance:{typeof(T).Name}");
|
||||
#endif
|
||||
SingletonMgr.Retain(_instance);
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsValid => _instance != null;
|
||||
|
||||
protected TSingleton()
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual void Init()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Active()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Release()
|
||||
{
|
||||
if (_instance != null)
|
||||
{
|
||||
SingletonMgr.Release(_instance);
|
||||
_instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa2cb5bb622045d7a6f2a4c4faea3ca6
|
||||
timeCreated: 1681989590
|
@@ -1,111 +0,0 @@
|
||||
using TEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 具备Unity完整生命周期的单例。
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public abstract class UnitySingleton<T> : MonoBehaviour where T : MonoBehaviour
|
||||
{
|
||||
private static T _instance;
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
var ins = UnityEngine.Object.FindObjectOfType<T>();
|
||||
if (ins != null)
|
||||
{
|
||||
var obj = ins.gameObject;
|
||||
obj.name = typeof(T).Name;
|
||||
_instance = ins;
|
||||
SingletonMgr.Retain(obj);
|
||||
return Instance;
|
||||
}
|
||||
|
||||
System.Type thisType = typeof(T);
|
||||
string instName = thisType.Name;
|
||||
GameObject go = SingletonMgr.GetGameObject(instName);
|
||||
if (go == null)
|
||||
{
|
||||
go = GameObject.Find($"{instName}");
|
||||
if (go == null)
|
||||
{
|
||||
go = new GameObject(instName);
|
||||
go.transform.position = Vector3.zero;
|
||||
}
|
||||
}
|
||||
|
||||
_instance = go.GetComponent<T>();
|
||||
if (_instance == null)
|
||||
{
|
||||
_instance = go.AddComponent<T>();
|
||||
}
|
||||
|
||||
if (_instance == null)
|
||||
{
|
||||
Log.Error($"Can't create UnitySingleton<{typeof(T)}>");
|
||||
}
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public static T Active()
|
||||
{
|
||||
return Instance;
|
||||
}
|
||||
|
||||
public static bool IsValid => _instance != null;
|
||||
|
||||
private bool CheckInstance()
|
||||
{
|
||||
if (this == Instance)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
GameObject.Destroy(gameObject);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual void OnLoad()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Awake()
|
||||
{
|
||||
if (CheckInstance())
|
||||
{
|
||||
OnLoad();
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
Log.Debug($"UnitySingleton Instance:{typeof(T).Name}");
|
||||
#endif
|
||||
GameObject tEngine = SingletonMgr.Root;
|
||||
if (tEngine != null)
|
||||
{
|
||||
this.gameObject.transform.SetParent(tEngine.transform);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
Release();
|
||||
}
|
||||
|
||||
public static void Release()
|
||||
{
|
||||
if (_instance != null)
|
||||
{
|
||||
SingletonMgr.Release(_instance.gameObject);
|
||||
_instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25c99243aa534df5870e36fdf9d36afd
|
||||
timeCreated: 1681990223
|
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d862c80fdc1e684e8ff3b6ae7707b79
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,24 +0,0 @@
|
||||
using TEngine;
|
||||
using UnityEngine;
|
||||
#if ENABLE_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class CameraUtils
|
||||
{
|
||||
public static void AddCameraStack(Camera camera,Camera mainCamera)
|
||||
{
|
||||
#if ENABLE_URP
|
||||
if (mainCamera != null)
|
||||
{
|
||||
// 通过脚本的方式,只要能找到 camera 不轮是否跨 base 相机的场景,都可以 Add 进 Stack
|
||||
mainCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(GameModule.UI.UICamera);
|
||||
}
|
||||
#else
|
||||
Log.Fatal("Could not add camera stack because had no URP-Render-Pip");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6375b5490bbdcc145a24706a6c4e9cb7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,162 +0,0 @@
|
||||
using GameBase;
|
||||
using TEngine;
|
||||
|
||||
public partial class GameApp:Singleton<GameApp>
|
||||
{
|
||||
/// <summary>
|
||||
/// 热更域App主入口。
|
||||
/// </summary>
|
||||
/// <param name="objects"></param>
|
||||
public static void Entrance(object[] objects)
|
||||
{
|
||||
Log.Warning("======= 看到此条日志代表你成功运行了热更新代码 =======");
|
||||
Log.Warning("======= Entrance GameApp =======");
|
||||
Instance.Init();
|
||||
Instance.Start();
|
||||
Utility.Unity.AddUpdateListener(Instance.Update);
|
||||
Utility.Unity.AddFixedUpdateListener(Instance.FixedUpdate);
|
||||
Utility.Unity.AddLateUpdateListener(Instance.LateUpdate);
|
||||
Utility.Unity.AddDestroyListener(Instance.OnDestroy);
|
||||
Utility.Unity.AddOnDrawGizmosListener(Instance.OnDrawGizmos);
|
||||
Utility.Unity.AddOnApplicationPauseListener(Instance.OnApplicationPause);
|
||||
Instance.StartGameLogic();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始游戏业务层逻辑。
|
||||
/// <remarks>显示UI、加载场景等。</remarks>
|
||||
/// </summary>
|
||||
private void StartGameLogic()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭游戏。
|
||||
/// </summary>
|
||||
/// <param name="shutdownType">关闭游戏框架类型。</param>
|
||||
public static void Shutdown(ShutdownType shutdownType)
|
||||
{
|
||||
|
||||
if (shutdownType == ShutdownType.None)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (shutdownType == ShutdownType.Restart)
|
||||
{
|
||||
Utility.Unity.RemoveUpdateListener(Instance.Update);
|
||||
Utility.Unity.RemoveFixedUpdateListener(Instance.FixedUpdate);
|
||||
Utility.Unity.RemoveLateUpdateListener(Instance.LateUpdate);
|
||||
Utility.Unity.RemoveDestroyListener(Instance.OnDestroy);
|
||||
Utility.Unity.RemoveOnDrawGizmosListener(Instance.OnDrawGizmos);
|
||||
Utility.Unity.RemoveOnApplicationPauseListener(Instance.OnApplicationPause);
|
||||
return;
|
||||
}
|
||||
|
||||
if (shutdownType == ShutdownType.Quit)
|
||||
{
|
||||
UnityEngine.Application.Quit();
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
GameTime.StartFrame();
|
||||
var listLogic = _listLogicMgr;
|
||||
var logicCnt = listLogic.Count;
|
||||
for (int i = 0; i < logicCnt; i++)
|
||||
{
|
||||
var logic = listLogic[i];
|
||||
logic.OnStart();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
GameTime.StartFrame();
|
||||
TProfiler.BeginFirstSample("Update");
|
||||
var listLogic = _listLogicMgr;
|
||||
var logicCnt = listLogic.Count;
|
||||
for (int i = 0; i < logicCnt; i++)
|
||||
{
|
||||
var logic = listLogic[i];
|
||||
TProfiler.BeginSample(logic.GetType().FullName);
|
||||
logic.OnUpdate();
|
||||
TProfiler.EndSample();
|
||||
}
|
||||
TProfiler.EndFirstSample();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
GameTime.StartFrame();
|
||||
TProfiler.BeginFirstSample("FixedUpdate");
|
||||
var listLogic = _listLogicMgr;
|
||||
var logicCnt = listLogic.Count;
|
||||
for (int i = 0; i < logicCnt; i++)
|
||||
{
|
||||
var logic = listLogic[i];
|
||||
TProfiler.BeginSample(logic.GetType().FullName);
|
||||
logic.OnFixedUpdate();
|
||||
TProfiler.EndSample();
|
||||
}
|
||||
TProfiler.EndFirstSample();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
GameTime.StartFrame();
|
||||
TProfiler.BeginFirstSample("LateUpdate");
|
||||
var listLogic = _listLogicMgr;
|
||||
var logicCnt = listLogic.Count;
|
||||
for (int i = 0; i < logicCnt; i++)
|
||||
{
|
||||
var logic = listLogic[i];
|
||||
TProfiler.BeginSample(logic.GetType().FullName);
|
||||
logic.OnLateUpdate();
|
||||
TProfiler.EndSample();
|
||||
}
|
||||
TProfiler.EndFirstSample();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
GameTime.StartFrame();
|
||||
var listLogic = _listLogicMgr;
|
||||
var logicCnt = listLogic.Count;
|
||||
for (int i = 0; i < logicCnt; i++)
|
||||
{
|
||||
var logic = listLogic[i];
|
||||
logic.OnDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
GameTime.StartFrame();
|
||||
var listLogic = _listLogicMgr;
|
||||
var logicCnt = listLogic.Count;
|
||||
for (int i = 0; i < logicCnt; i++)
|
||||
{
|
||||
var logic = listLogic[i];
|
||||
logic.OnDrawGizmos();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private void OnApplicationPause(bool isPause)
|
||||
{
|
||||
var listLogic = _listLogicMgr;
|
||||
var logicCnt = listLogic.Count;
|
||||
for (int i = 0; i < logicCnt; i++)
|
||||
{
|
||||
var logic = listLogic[i];
|
||||
logic.OnApplicationPause(isPause);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,54 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using TEngine;
|
||||
|
||||
public partial class GameApp
|
||||
{
|
||||
private List<ILogicSys> _listLogicMgr;
|
||||
|
||||
private void Init()
|
||||
{
|
||||
_listLogicMgr = new List<ILogicSys>();
|
||||
RegisterAllSystem();
|
||||
InitSystemSetting();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置一些通用的系统属性。
|
||||
/// </summary>
|
||||
private void InitSystemSetting()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注册所有逻辑系统
|
||||
/// </summary>
|
||||
private void RegisterAllSystem()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注册逻辑系统。
|
||||
/// </summary>
|
||||
/// <param name="logicSys">ILogicSys</param>
|
||||
/// <returns></returns>
|
||||
protected bool AddLogicSys(ILogicSys logicSys)
|
||||
{
|
||||
if (_listLogicMgr.Contains(logicSys))
|
||||
{
|
||||
Log.Fatal("Repeat add logic system: {0}", logicSys.GetType().Name);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!logicSys.OnInit())
|
||||
{
|
||||
Log.Fatal("{0} Init failed", logicSys.GetType().Name);
|
||||
return false;
|
||||
}
|
||||
|
||||
_listLogicMgr.Add(logicSys);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4703541a565f5ec4bb35edd81c28958c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,27 +0,0 @@
|
||||
{
|
||||
"name": "GameLogic",
|
||||
"rootNamespace": "GameLogic",
|
||||
"references": [
|
||||
"GUID:08c3762f54316454ca6b6fbcb22b40e5",
|
||||
"GUID:a90b2d3377c5e4a4db95cc44fb82045e",
|
||||
"GUID:aa06d4cc755c979489c256c1bcca1dfb",
|
||||
"GUID:641632c4f8079b94f963b5284d859a12",
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:15fc0a57446b3144c949da3e2b9737a9"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.render-pipelines.universal",
|
||||
"expression": "",
|
||||
"define": "ENABLE_URP"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 145b951be40d41dea06e76bd967a5d15
|
||||
timeCreated: 1682045847
|
@@ -1,19 +0,0 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
[Serializable, ProtoContract(Name = @"HeartBeat")]
|
||||
public class HeartBeat : PacketBase
|
||||
{
|
||||
public HeartBeat()
|
||||
{
|
||||
}
|
||||
|
||||
public override int Id => 1;
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d8b9b60d2abf409ca9dd2ce00506ac79
|
||||
timeCreated: 1682046644
|
@@ -1,254 +0,0 @@
|
||||
using ProtoBuf;
|
||||
using ProtoBuf.Meta;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Reflection;
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class NetworkChannelHelper : INetworkChannelHelper, IMemory
|
||||
{
|
||||
private readonly Dictionary<int, Type> _serverToClientPacketTypes = new Dictionary<int, Type>();
|
||||
private readonly MemoryStream _cachedStream = new MemoryStream(1024 * 8);
|
||||
private INetworkChannel _networkChannel = null;
|
||||
|
||||
/// <summary>
|
||||
/// 获取消息包头长度。
|
||||
/// <remarks>4。</remarks>
|
||||
/// </summary>
|
||||
public int PacketHeaderLength => sizeof(int);
|
||||
|
||||
/// <summary>
|
||||
/// 初始化网络频道辅助器。
|
||||
/// </summary>
|
||||
/// <param name="networkChannel">网络频道。</param>
|
||||
public void Initialize(INetworkChannel networkChannel)
|
||||
{
|
||||
_networkChannel = networkChannel;
|
||||
|
||||
// 反射注册包和包处理函数。
|
||||
Type packetBaseType = typeof(ProtoPacket);
|
||||
Assembly assembly = Assembly.GetExecutingAssembly();
|
||||
Type[] types = assembly.GetTypes();
|
||||
for (int i = 0; i < types.Length; i++)
|
||||
{
|
||||
if (!types[i].IsClass || types[i].IsAbstract)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (types[i].BaseType == packetBaseType)
|
||||
{
|
||||
PacketBase packetBase = (PacketBase)Activator.CreateInstance(types[i]);
|
||||
Type packetType = GetServerToClientPacketType(packetBase.Id);
|
||||
if (packetType != null)
|
||||
{
|
||||
Log.Warning("Already exist packet type '{0}', check '{1}' or '{2}'?.", packetBase.Id.ToString(), packetType.Name, packetBase.GetType().Name);
|
||||
continue;
|
||||
}
|
||||
|
||||
_serverToClientPacketTypes.Add(packetBase.Id, types[i]);
|
||||
}
|
||||
}
|
||||
|
||||
GameEvent.AddEventListener<INetworkChannel, object>(NetworkEvent.NetworkConnectedEvent, OnNetworkConnected);
|
||||
GameEvent.AddEventListener<INetworkChannel>(NetworkEvent.NetworkClosedEvent, OnNetworkClosed);
|
||||
GameEvent.AddEventListener<INetworkChannel, int>(NetworkEvent.NetworkMissHeartBeatEvent, OnNetworkMissHeartBeat);
|
||||
GameEvent.AddEventListener<INetworkChannel, NetworkErrorCode, SocketError, string>(NetworkEvent.NetworkErrorEvent, OnNetworkError);
|
||||
GameEvent.AddEventListener<INetworkChannel, object>(NetworkEvent.NetworkCustomErrorEvent, OnNetworkCustomError);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭并清理网络频道辅助器。
|
||||
/// </summary>
|
||||
public void Shutdown()
|
||||
{
|
||||
GameEvent.RemoveEventListener<INetworkChannel, object>(NetworkEvent.NetworkConnectedEvent, OnNetworkConnected);
|
||||
GameEvent.RemoveEventListener<INetworkChannel>(NetworkEvent.NetworkClosedEvent, OnNetworkClosed);
|
||||
GameEvent.RemoveEventListener<INetworkChannel, int>(NetworkEvent.NetworkMissHeartBeatEvent, OnNetworkMissHeartBeat);
|
||||
GameEvent.RemoveEventListener<INetworkChannel, NetworkErrorCode, SocketError, string>(NetworkEvent.NetworkErrorEvent, OnNetworkError);
|
||||
GameEvent.RemoveEventListener<INetworkChannel, object>(NetworkEvent.NetworkCustomErrorEvent, OnNetworkCustomError);
|
||||
|
||||
_networkChannel = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 准备进行连接。
|
||||
/// </summary>
|
||||
public void PrepareForConnecting()
|
||||
{
|
||||
_networkChannel.Socket.ReceiveBufferSize = 1024 * 64;
|
||||
_networkChannel.Socket.SendBufferSize = 1024 * 64;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送心跳消息包。
|
||||
/// </summary>
|
||||
/// <returns>是否发送心跳消息包成功。</returns>
|
||||
public bool SendHeartBeat()
|
||||
{
|
||||
_networkChannel.Send(MemoryPool.Acquire<HeartBeat>());
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 序列化消息包。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">消息包类型。</typeparam>
|
||||
/// <param name="packet">要序列化的消息包。</param>
|
||||
/// <param name="destination">要序列化的目标流。</param>
|
||||
/// <returns>是否序列化成功。</returns>
|
||||
public bool Serialize<T>(T packet, Stream destination) where T : Packet
|
||||
{
|
||||
PacketBase packetImpl = packet as PacketBase;
|
||||
if (packetImpl == null)
|
||||
{
|
||||
Log.Warning("Packet is invalid.");
|
||||
return false;
|
||||
}
|
||||
|
||||
_cachedStream.SetLength(_cachedStream.Capacity); // 此行防止 Array.Copy 的数据无法写入
|
||||
_cachedStream.Position = 0L;
|
||||
|
||||
PacketHeader packetHeader = MemoryPool.Acquire<PacketHeader>();
|
||||
Serializer.Serialize(_cachedStream, packetHeader);
|
||||
MemoryPool.Release(packetHeader);
|
||||
|
||||
Serializer.SerializeWithLengthPrefix(_cachedStream, packet, PrefixStyle.Fixed32);
|
||||
MemoryPool.Release((IMemory)packet);
|
||||
|
||||
_cachedStream.WriteTo(destination);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 反序列化消息包头。
|
||||
/// </summary>
|
||||
/// <param name="source">要反序列化的来源流。</param>
|
||||
/// <param name="customErrorData">用户自定义错误数据。</param>
|
||||
/// <returns>反序列化后的消息包头。</returns>
|
||||
public IPacketHeader DeserializePacketHeader(Stream source, out object customErrorData)
|
||||
{
|
||||
// 注意:此函数并不在主线程调用!
|
||||
customErrorData = null;
|
||||
return (IPacketHeader)RuntimeTypeModel.Default.Deserialize(source, MemoryPool.Acquire<PacketHeader>(), typeof(PacketHeader));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 反序列化消息包。
|
||||
/// </summary>
|
||||
/// <param name="packetHeader">消息包头。</param>
|
||||
/// <param name="source">要反序列化的来源流。</param>
|
||||
/// <param name="customErrorData">用户自定义错误数据。</param>
|
||||
/// <returns>反序列化后的消息包。</returns>
|
||||
public Packet DeserializePacket(IPacketHeader packetHeader, Stream source, out object customErrorData)
|
||||
{
|
||||
// 注意:此函数并不在主线程调用!
|
||||
customErrorData = null;
|
||||
|
||||
PacketHeader scPacketHeader = packetHeader as PacketHeader;
|
||||
if (scPacketHeader == null)
|
||||
{
|
||||
Log.Warning("Packet header is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
Packet packet = null;
|
||||
if (scPacketHeader.IsValid)
|
||||
{
|
||||
Type packetType = GetServerToClientPacketType(scPacketHeader.Id);
|
||||
if (packetType != null)
|
||||
{
|
||||
packet = (Packet)RuntimeTypeModel.Default.DeserializeWithLengthPrefix(source, MemoryPool.Acquire(packetType), packetType, PrefixStyle.Fixed32, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Warning("Can not deserialize packet for packet id '{0}'.", scPacketHeader.Id.ToString());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Warning("Packet header is invalid.");
|
||||
}
|
||||
|
||||
MemoryPool.Release(scPacketHeader);
|
||||
return packet;
|
||||
}
|
||||
|
||||
private Type GetServerToClientPacketType(int id)
|
||||
{
|
||||
if (_serverToClientPacketTypes.TryGetValue(id, out var type))
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void OnNetworkConnected(INetworkChannel channel, object userdata)
|
||||
{
|
||||
if (channel != _networkChannel)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Info("Network channel '{0}' connected, local address '{1}', remote address '{2}'.",
|
||||
channel.Name, channel.Socket.LocalEndPoint.ToString(),
|
||||
channel.Socket.RemoteEndPoint.ToString());
|
||||
}
|
||||
|
||||
private void OnNetworkClosed(INetworkChannel channel)
|
||||
{
|
||||
if (channel != _networkChannel)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Info("Network channel '{0}' closed.", channel.Name);
|
||||
}
|
||||
|
||||
private void OnNetworkMissHeartBeat(INetworkChannel channel, int missCount)
|
||||
{
|
||||
if (channel != _networkChannel)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Fatal("Network channel '{0}' miss heart beat '{1}' times.", channel.Name, missCount.ToString());
|
||||
|
||||
if (missCount < 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
channel.Close();
|
||||
}
|
||||
|
||||
private void OnNetworkError(INetworkChannel channel, NetworkErrorCode networkErrorCode, SocketError socketError, string errorMessage)
|
||||
{
|
||||
if (channel != _networkChannel)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Fatal("Network channel '{0}' error, error code is '{1}', error message is '{2}'.", channel.Name, networkErrorCode.ToString(), errorMessage);
|
||||
|
||||
channel.Close();
|
||||
}
|
||||
|
||||
private void OnNetworkCustomError(INetworkChannel channel, object userData)
|
||||
{
|
||||
if (channel != _networkChannel)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bf86ce2ddfb5429abecfb06257c86acd
|
||||
timeCreated: 1682045961
|
@@ -1,24 +0,0 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
/// <summary>
|
||||
/// 网络消息包基类。
|
||||
/// </summary>
|
||||
public abstract class PacketBase : Packet
|
||||
{
|
||||
/// <summary>
|
||||
/// 网络消息包Id。
|
||||
/// </summary>
|
||||
public int ProtoId;
|
||||
|
||||
/// <summary>
|
||||
/// 网络消息包包体。
|
||||
/// </summary>
|
||||
public byte[] ProtoBody;
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: acea4283f57644b6b4452354d23f2803
|
||||
timeCreated: 1682045887
|
@@ -1,47 +0,0 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
/// <summary>
|
||||
/// 网络消息包头。
|
||||
/// </summary>
|
||||
public class PacketHeader : IPacketHeader, IMemory
|
||||
{
|
||||
/// <summary>
|
||||
/// 网络消息包Id。
|
||||
/// </summary>
|
||||
public short Id
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络消息包长度。
|
||||
/// </summary>
|
||||
public int PacketLength
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络消息包是否合法。
|
||||
/// </summary>
|
||||
public bool IsValid
|
||||
{
|
||||
get
|
||||
{
|
||||
return PacketLength >= 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除网络消息包头。
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
PacketLength = 0;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30edc133b73141598b5351d4afc2ad93
|
||||
timeCreated: 1682046771
|
@@ -1,15 +0,0 @@
|
||||
namespace GameLogic
|
||||
{
|
||||
/// <summary>
|
||||
/// 网络消息包。
|
||||
/// </summary>
|
||||
public partial class ProtoPacket : PacketBase
|
||||
{
|
||||
public override int Id => 1;
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da70995486db4799baba570b1767ab86
|
||||
timeCreated: 1682045865
|
@@ -1,138 +0,0 @@
|
||||
// using System;
|
||||
// using System.ComponentModel;
|
||||
// using System.IO;
|
||||
// using ProtoBuf;
|
||||
// using ProtoBuf.Meta;
|
||||
//
|
||||
// /// <summary>
|
||||
// /// ProtoBuf工具
|
||||
// /// </summary>
|
||||
// public class ProtobufUtils
|
||||
// {
|
||||
// /// <summary>
|
||||
// /// 消息压入内存流。
|
||||
// /// </summary>
|
||||
// /// <param name="message"></param>
|
||||
// /// <param name="stream"></param>
|
||||
// public static void ToStream(object message, MemoryStream stream)
|
||||
// {
|
||||
// ((IMessage)message).WriteTo(stream);
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 比特流解析。
|
||||
// /// </summary>
|
||||
// /// <param name="type"></param>
|
||||
// /// <param name="bytes"></param>
|
||||
// /// <param name="index"></param>
|
||||
// /// <param name="count"></param>
|
||||
// /// <returns></returns>
|
||||
// public static object FromBytes(Type type, byte[] bytes, int index, int count)
|
||||
// {
|
||||
// object message = Activator.CreateInstance(type);
|
||||
// ((IMessage)message).MergeFrom(bytes, index, count);
|
||||
// ISupportInitialize iSupportInitialize = message as ISupportInitialize;
|
||||
// if (iSupportInitialize == null)
|
||||
// {
|
||||
// return message;
|
||||
// }
|
||||
//
|
||||
// iSupportInitialize.EndInit();
|
||||
// return message;
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 比特流解析。
|
||||
// /// </summary>
|
||||
// /// <param name="instance"></param>
|
||||
// /// <param name="bytes"></param>
|
||||
// /// <param name="index"></param>
|
||||
// /// <param name="count"></param>
|
||||
// /// <returns></returns>
|
||||
// public static object FromBytes(object instance, byte[] bytes, int index, int count)
|
||||
// {
|
||||
// object message = instance;
|
||||
// ((IMessage)message).MergeFrom(bytes, index, count);
|
||||
// ISupportInitialize iSupportInitialize = message as ISupportInitialize;
|
||||
// if (iSupportInitialize == null)
|
||||
// {
|
||||
// return message;
|
||||
// }
|
||||
//
|
||||
// iSupportInitialize.EndInit();
|
||||
// return message;
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 从内存流取出。
|
||||
// /// </summary>
|
||||
// /// <param name="type"></param>
|
||||
// /// <param name="stream"></param>
|
||||
// /// <returns></returns>
|
||||
// public static object FromStream(Type type, MemoryStream stream)
|
||||
// {
|
||||
// object message = Activator.CreateInstance(type);
|
||||
// ((IMessage)message).MergeFrom(stream.GetBuffer(), (int)stream.Position, (int)stream.Length);
|
||||
// ISupportInitialize iSupportInitialize = message as ISupportInitialize;
|
||||
// if (iSupportInitialize == null)
|
||||
// {
|
||||
// return message;
|
||||
// }
|
||||
//
|
||||
// iSupportInitialize.EndInit();
|
||||
// return message;
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 从内存流取出。
|
||||
// /// </summary>
|
||||
// /// <param name="message"></param>
|
||||
// /// <param name="stream"></param>
|
||||
// /// <returns></returns>
|
||||
// public static object FromStream(object message, MemoryStream stream)
|
||||
// {
|
||||
// // TODO 这个message最好从池中获取,减少gc
|
||||
// ((IMessage)message).MergeFrom(stream.GetBuffer(), (int)stream.Position, (int)stream.Length);
|
||||
// ISupportInitialize iSupportInitialize = message as ISupportInitialize;
|
||||
// if (iSupportInitialize == null)
|
||||
// {
|
||||
// return message;
|
||||
// }
|
||||
//
|
||||
// iSupportInitialize.EndInit();
|
||||
// return message;
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 序列化protobuf
|
||||
// /// </summary>
|
||||
// /// <param name="message"></param>
|
||||
// /// <returns></returns>
|
||||
// public static byte[] Serialize(object message)
|
||||
// {
|
||||
// return ((IMessage)message).ToByteArray();
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 反序列化protobuf
|
||||
// /// </summary>
|
||||
// /// <typeparam name="T"></typeparam>
|
||||
// /// <param name="dataBytes"></param>
|
||||
// /// <returns></returns>
|
||||
// public static T Deserialize<T>(byte[] dataBytes) where T : IMessage, new()
|
||||
// {
|
||||
// T msg = new T();
|
||||
// msg = (T)msg.Descriptor.Parser.ParseFrom(dataBytes);
|
||||
// return msg;
|
||||
// }
|
||||
//
|
||||
// public static int GetHighOrder(int cmdMerge)
|
||||
// {
|
||||
// return cmdMerge >> 16;
|
||||
// }
|
||||
//
|
||||
// public static int GetLowOrder(int cmdMerge)
|
||||
// {
|
||||
// return cmdMerge & 65535;
|
||||
// }
|
||||
// }
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 972ca4545003463d8710de956f0fde66
|
||||
timeCreated: 1682047511
|
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12517ef95f49a9144b18989aa8097420
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0468386ed52c42b46a0b6df1601bc5e1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,113 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TEngine;
|
||||
|
||||
public static class UIExtension
|
||||
{
|
||||
#region SetActive
|
||||
public static void SetActive(this GameObject go, bool value, ref bool cacheValue)
|
||||
{
|
||||
if (go != null && value != cacheValue)
|
||||
{
|
||||
cacheValue = value;
|
||||
go.SetActive(value);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public static IEnumerator FadeToAlpha(this CanvasGroup canvasGroup, float alpha, float duration,
|
||||
Action callback = null)
|
||||
{
|
||||
float time = 0f;
|
||||
float originalAlpha = canvasGroup.alpha;
|
||||
while (time < duration)
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
canvasGroup.alpha = Mathf.Lerp(originalAlpha, alpha, time / duration);
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
|
||||
canvasGroup.alpha = alpha;
|
||||
|
||||
callback?.Invoke();
|
||||
}
|
||||
|
||||
public static IEnumerator SmoothValue(this Slider slider, float value, float duration, Action callback = null)
|
||||
{
|
||||
float time = 0f;
|
||||
float originalValue = slider.value;
|
||||
while (time < duration)
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
slider.value = Mathf.Lerp(originalValue, value, time / duration);
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
|
||||
slider.value = value;
|
||||
|
||||
callback?.Invoke();
|
||||
}
|
||||
|
||||
public static IEnumerator SmoothValue(this Scrollbar slider, float value, float duration, Action callback = null)
|
||||
{
|
||||
float time = 0f;
|
||||
float originalValue = slider.size;
|
||||
while (time < duration)
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
slider.size = Mathf.Lerp(originalValue, value, time / duration);
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
|
||||
slider.size = value;
|
||||
|
||||
callback?.Invoke();
|
||||
}
|
||||
|
||||
public static IEnumerator SmoothValue(this Image image, float value, float duration, Action callback = null)
|
||||
{
|
||||
float time = 0f;
|
||||
float originalValue = image.fillAmount;
|
||||
while (time < duration)
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
image.fillAmount = Mathf.Lerp(originalValue, value, time / duration);
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
|
||||
image.fillAmount = value;
|
||||
|
||||
callback?.Invoke();
|
||||
}
|
||||
|
||||
public static bool GetMouseDownUiPos(this UIModule uiModule, out Vector3 screenPos)
|
||||
{
|
||||
bool hadMouseDown = false;
|
||||
Vector3 mousePos = Vector3.zero;
|
||||
|
||||
#if UNITY_EDITOR || PLATFORM_STANDALONE_WIN
|
||||
mousePos = Input.mousePosition;
|
||||
hadMouseDown = Input.GetMouseButton(0);
|
||||
#else
|
||||
if (Input.touchCount > 0)
|
||||
{
|
||||
mousePos = Input.GetTouch(0).position;
|
||||
hadMouseDown = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
hadMouseDown = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
uiModule.UIRoot as RectTransform,
|
||||
mousePos,
|
||||
uiModule.UICamera, out var pos);
|
||||
screenPos = uiModule.UIRoot.TransformPoint(pos);
|
||||
|
||||
return hadMouseDown;
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d376f2d7d7324712998e19cfa2e03039
|
||||
timeCreated: 1680161323
|
@@ -1,76 +0,0 @@
|
||||
using Bright.Serialization;
|
||||
using System.IO;
|
||||
using GameBase;
|
||||
using GameConfig;
|
||||
using SimpleJSON;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 配置加载器
|
||||
/// </summary>
|
||||
public class ConfigLoader:Singleton<ConfigLoader>
|
||||
{
|
||||
private bool _init = false;
|
||||
|
||||
private Tables _tables;
|
||||
|
||||
public Tables Tables
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!_init)
|
||||
{
|
||||
_init = true;
|
||||
Load();
|
||||
}
|
||||
return _tables;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置
|
||||
/// </summary>
|
||||
public void Load()
|
||||
{
|
||||
var tablesCtor = typeof(Tables).GetConstructors()[0];
|
||||
var loaderReturnType = tablesCtor.GetParameters()[0].ParameterType.GetGenericArguments()[1];
|
||||
|
||||
System.Delegate loader = loaderReturnType == typeof(ByteBuf)
|
||||
? new System.Func<string, ByteBuf>(LoadByteBuf)
|
||||
: (System.Delegate)new System.Func<string, JSONNode>(LoadJson);
|
||||
_tables = (Tables)tablesCtor.Invoke(new object[] { loader });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载Json配置。
|
||||
/// </summary>
|
||||
/// <param name="file">FileName</param>
|
||||
/// <returns>JSONNode</returns>
|
||||
private JSONNode LoadJson(string file)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var ret = File.ReadAllText($"{Application.dataPath}/../GenerateDatas/json/{file}.json", System.Text.Encoding.UTF8);
|
||||
#else
|
||||
var textAssets = GameModule.Resource.LoadAsset<TextAsset>($"{SettingsUtils.FrameworkGlobalSettings.ConfigFolderName}{file}.json");
|
||||
var ret = textAssets.text;
|
||||
#endif
|
||||
return JSON.Parse(ret);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载二进制配置。
|
||||
/// </summary>
|
||||
/// <param name="file">FileName</param>
|
||||
/// <returns>ByteBuf</returns>
|
||||
private ByteBuf LoadByteBuf(string file)
|
||||
{
|
||||
byte[] ret = null;
|
||||
#if UNITY_EDITOR
|
||||
ret = File.ReadAllBytes($"{Application.dataPath}/../GenerateDatas/bytes/{file}.bytes");
|
||||
#else
|
||||
var textAssets = GameModule.Resource.LoadAsset<TextAsset>($"{SettingsUtils.FrameworkGlobalSettings.ConfigFolderName}{file}.bytes");
|
||||
ret = textAssets.bytes;
|
||||
#endif
|
||||
return new ByteBuf(ret);
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: abc35c855bfb323429a1d72066c8489c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,65 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TEngine;
|
||||
|
||||
namespace GameProto
|
||||
{
|
||||
/// <summary>
|
||||
/// 指定Key委托。
|
||||
/// </summary>
|
||||
/// <typeparam name="TKey">键。</typeparam>
|
||||
/// <typeparam name="TValue">值。</typeparam>
|
||||
public delegate TKey ConvertDictionaryKey<out TKey, in TValue>(TValue val);
|
||||
|
||||
/// <summary>
|
||||
/// 配置表辅助工具。
|
||||
/// </summary>
|
||||
public static class ConfigUtility
|
||||
{
|
||||
/// <summary>
|
||||
/// 生成64long的主键。
|
||||
/// </summary>
|
||||
/// <param name="key1">键1。</param>
|
||||
/// <param name="key2">键2。</param>
|
||||
/// <returns>64long的主键。</returns>
|
||||
public static UInt64 Make64Key(uint key1, uint key2)
|
||||
{
|
||||
return ((UInt64)key1 << 32) | key2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝配置表字典。
|
||||
/// </summary>
|
||||
/// <param name="dict">拷贝地址。</param>
|
||||
/// <param name="source">拷贝源。</param>
|
||||
/// <param name="convKey">指定主键。</param>
|
||||
/// <typeparam name="TKey">键。</typeparam>
|
||||
/// <typeparam name="TValue">值。</typeparam>
|
||||
/// <returns>是否拷贝成功。</returns>
|
||||
public static bool CopyConfigDict<TKey, TValue>(ref Dictionary<TKey, TValue> dict,List<TValue> source, ConvertDictionaryKey<TKey, TValue> convKey)
|
||||
{
|
||||
if (source == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
dict.Clear();
|
||||
|
||||
bool failed = false;
|
||||
for (int i = 0; i < source.Count; i++)
|
||||
{
|
||||
var data = source[i];
|
||||
TKey key = convKey(data);
|
||||
if (dict.ContainsKey(key))
|
||||
{
|
||||
Log.Fatal("Copy Config Failed: {0} IndexOf {1} Had Repeated Key: {2} ", typeof(TValue).Name, i + 1, key);
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
dict.Add(key, data);
|
||||
}
|
||||
return !failed;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e278e636820842f293e2a765962ad4f8
|
||||
timeCreated: 1683300170
|
@@ -1,32 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
public enum ActorAttrAddType
|
||||
{
|
||||
/// <summary>
|
||||
/// 无效数据
|
||||
/// </summary>
|
||||
NONE = 0,
|
||||
/// <summary>
|
||||
/// 加法计算
|
||||
/// </summary>
|
||||
ABSOLUTE_VAL = 1,
|
||||
/// <summary>
|
||||
/// 多个项结果累加,然后对加法做乘法
|
||||
/// </summary>
|
||||
SUM_PERCENT_VAL = 2,
|
||||
/// <summary>
|
||||
/// 每一项都是对最终结果做乘法
|
||||
/// </summary>
|
||||
MUL_PERCENT_VAL = 3,
|
||||
}
|
||||
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 073f19ae3fef26f43b193ff35a27eb9c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,88 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
public enum ActorAttrDataType
|
||||
{
|
||||
/// <summary>
|
||||
/// 无效数据
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// 最大血量
|
||||
/// </summary>
|
||||
MaxHp = 1,
|
||||
/// <summary>
|
||||
/// 攻击力
|
||||
/// </summary>
|
||||
Attack = 2,
|
||||
/// <summary>
|
||||
/// 物理伤害
|
||||
/// </summary>
|
||||
PhyDamage = 3,
|
||||
/// <summary>
|
||||
/// 物理防御
|
||||
/// </summary>
|
||||
PhyDef = 4,
|
||||
/// <summary>
|
||||
/// 法术伤害
|
||||
/// </summary>
|
||||
MagicDamage = 5,
|
||||
/// <summary>
|
||||
/// 法术防御
|
||||
/// </summary>
|
||||
MagicDef = 6,
|
||||
/// <summary>
|
||||
/// 移动速度
|
||||
/// </summary>
|
||||
MoveSpeed = 7,
|
||||
/// <summary>
|
||||
/// 攻击速度
|
||||
/// </summary>
|
||||
AttackSpeed = 8,
|
||||
/// <summary>
|
||||
/// 命中率
|
||||
/// </summary>
|
||||
Hit = 9,
|
||||
/// <summary>
|
||||
/// 闪避率
|
||||
/// </summary>
|
||||
Dodge = 10,
|
||||
/// <summary>
|
||||
/// 暴击率
|
||||
/// </summary>
|
||||
CriticalAtkRatio = 11,
|
||||
/// <summary>
|
||||
/// San值(疯狂值)
|
||||
/// </summary>
|
||||
SanValue = 12,
|
||||
/// <summary>
|
||||
/// 最大MP
|
||||
/// </summary>
|
||||
MaxMp = 13,
|
||||
/// <summary>
|
||||
/// 物理伤害倍率
|
||||
/// </summary>
|
||||
PhyDamageRatio = 14,
|
||||
/// <summary>
|
||||
/// 魔法伤害倍率
|
||||
/// </summary>
|
||||
MagicDamageRatio = 15,
|
||||
/// <summary>
|
||||
/// 暴击倍率
|
||||
/// </summary>
|
||||
CriticalRatio = 16,
|
||||
/// <summary>
|
||||
/// 暴击减免
|
||||
/// </summary>
|
||||
CriticalReduce = 17,
|
||||
}
|
||||
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89dbbbd30b2f8c74f86ede4e27591ba7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,116 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class BuffAttrConfig : Bright.Config.BeanBase
|
||||
{
|
||||
public BuffAttrConfig(JSONNode _json)
|
||||
{
|
||||
{ if(!_json["BuffID"].IsNumber) { throw new SerializationException(); } BuffID = _json["BuffID"]; }
|
||||
{ if(!_json["name"].IsString) { throw new SerializationException(); } Name = _json["name"]; }
|
||||
{ if(!_json["StackNum"].IsNumber) { throw new SerializationException(); } StackNum = _json["StackNum"]; }
|
||||
{ if(!_json["DurTime"].IsNumber) { throw new SerializationException(); } DurTime = _json["DurTime"]; }
|
||||
{ if(!_json["ResultType"].IsNumber) { throw new SerializationException(); } ResultType = (Battle.BuffResultType)_json["ResultType"].AsInt; }
|
||||
{ if(!_json["RemoveWhenDie"].IsNumber) { throw new SerializationException(); } RemoveWhenDie = _json["RemoveWhenDie"]; }
|
||||
{ if(!_json["DotDamageData"].IsObject) { throw new SerializationException(); } DotDamageData = Battle.SkillAttrDamageData.DeserializeSkillAttrDamageData(_json["DotDamageData"]); }
|
||||
{ if(!_json["DotTickConfig"].IsObject) { throw new SerializationException(); } DotTickConfig = Battle.BuffDotTickConfig.DeserializeBuffDotTickConfig(_json["DotTickConfig"]); }
|
||||
{ var __json0 = _json["AttrData"]; if(!__json0.IsArray) { throw new SerializationException(); } AttrData = new System.Collections.Generic.List<Battle.ResAttrImpactData>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { Battle.ResAttrImpactData __v0; { if(!__e0.IsObject) { throw new SerializationException(); } __v0 = Battle.ResAttrImpactData.DeserializeResAttrImpactData(__e0); } AttrData.Add(__v0); } }
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public BuffAttrConfig(int BuffID, string name, int StackNum, float DurTime, Battle.BuffResultType ResultType, int RemoveWhenDie, Battle.SkillAttrDamageData DotDamageData, Battle.BuffDotTickConfig DotTickConfig, System.Collections.Generic.List<Battle.ResAttrImpactData> AttrData )
|
||||
{
|
||||
this.BuffID = BuffID;
|
||||
this.Name = name;
|
||||
this.StackNum = StackNum;
|
||||
this.DurTime = DurTime;
|
||||
this.ResultType = ResultType;
|
||||
this.RemoveWhenDie = RemoveWhenDie;
|
||||
this.DotDamageData = DotDamageData;
|
||||
this.DotTickConfig = DotTickConfig;
|
||||
this.AttrData = AttrData;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static BuffAttrConfig DeserializeBuffAttrConfig(JSONNode _json)
|
||||
{
|
||||
return new Battle.BuffAttrConfig(_json);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// BuffID
|
||||
/// </summary>
|
||||
public int BuffID { get; private set; }
|
||||
/// <summary>
|
||||
/// 名字
|
||||
/// </summary>
|
||||
public string Name { get; private set; }
|
||||
/// <summary>
|
||||
/// 叠加次数
|
||||
/// </summary>
|
||||
public int StackNum { get; private set; }
|
||||
/// <summary>
|
||||
/// 持续时间
|
||||
/// </summary>
|
||||
public float DurTime { get; private set; }
|
||||
/// <summary>
|
||||
/// 数值效果类型
|
||||
/// </summary>
|
||||
public Battle.BuffResultType ResultType { get; private set; }
|
||||
/// <summary>
|
||||
/// 死亡消失
|
||||
/// </summary>
|
||||
public int RemoveWhenDie { get; private set; }
|
||||
public Battle.SkillAttrDamageData DotDamageData { get; private set; }
|
||||
public Battle.BuffDotTickConfig DotTickConfig { get; private set; }
|
||||
public System.Collections.Generic.List<Battle.ResAttrImpactData> AttrData { get; private set; }
|
||||
|
||||
public const int __ID__ = 1652935996;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void Resolve(Dictionary<string, object> _tables)
|
||||
{
|
||||
DotDamageData?.Resolve(_tables);
|
||||
DotTickConfig?.Resolve(_tables);
|
||||
foreach(var _e in AttrData) { _e?.Resolve(_tables); }
|
||||
PostResolve();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
DotDamageData?.TranslateText(translator);
|
||||
DotTickConfig?.TranslateText(translator);
|
||||
foreach(var _e in AttrData) { _e?.TranslateText(translator); }
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "BuffID:" + BuffID + ","
|
||||
+ "Name:" + Name + ","
|
||||
+ "StackNum:" + StackNum + ","
|
||||
+ "DurTime:" + DurTime + ","
|
||||
+ "ResultType:" + ResultType + ","
|
||||
+ "RemoveWhenDie:" + RemoveWhenDie + ","
|
||||
+ "DotDamageData:" + DotDamageData + ","
|
||||
+ "DotTickConfig:" + DotTickConfig + ","
|
||||
+ "AttrData:" + Bright.Common.StringUtil.CollectionToString(AttrData) + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5224da34dfb42c141b22335957c1b784
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,111 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class BuffConfig : Bright.Config.BeanBase
|
||||
{
|
||||
public BuffConfig(JSONNode _json)
|
||||
{
|
||||
{ if(!_json["BuffID"].IsNumber) { throw new SerializationException(); } BuffID = _json["BuffID"]; }
|
||||
{ if(!_json["name"].IsString) { throw new SerializationException(); } Name = _json["name"]; }
|
||||
{ if(!_json["prefId"].IsNumber) { throw new SerializationException(); } PrefId = _json["prefId"]; }
|
||||
{ if(!_json["desc"].IsString) { throw new SerializationException(); } Desc = _json["desc"]; }
|
||||
{ if(!_json["icon"].IsString) { throw new SerializationException(); } Icon = _json["icon"]; }
|
||||
{ if(!_json["TimeType"].IsNumber) { throw new SerializationException(); } TimeType = (Battle.BuffTimeType)_json["TimeType"].AsInt; }
|
||||
{ if(!_json["ReplaceType"].IsNumber) { throw new SerializationException(); } ReplaceType = (Battle.BuffReplaceType)_json["ReplaceType"].AsInt; }
|
||||
{ if(!_json["State"].IsObject) { throw new SerializationException(); } State = Battle.BuffTriggleState.DeserializeBuffTriggleState(_json["State"]); }
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public BuffConfig(int BuffID, string name, int prefId, string desc, string icon, Battle.BuffTimeType TimeType, Battle.BuffReplaceType ReplaceType, Battle.BuffTriggleState State )
|
||||
{
|
||||
this.BuffID = BuffID;
|
||||
this.Name = name;
|
||||
this.PrefId = prefId;
|
||||
this.Desc = desc;
|
||||
this.Icon = icon;
|
||||
this.TimeType = TimeType;
|
||||
this.ReplaceType = ReplaceType;
|
||||
this.State = State;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static BuffConfig DeserializeBuffConfig(JSONNode _json)
|
||||
{
|
||||
return new Battle.BuffConfig(_json);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// BuffID
|
||||
/// </summary>
|
||||
public int BuffID { get; private set; }
|
||||
/// <summary>
|
||||
/// 名字
|
||||
/// </summary>
|
||||
public string Name { get; private set; }
|
||||
/// <summary>
|
||||
/// 表现ID
|
||||
/// </summary>
|
||||
public int PrefId { get; private set; }
|
||||
/// <summary>
|
||||
/// 描述
|
||||
/// </summary>
|
||||
public string Desc { get; private set; }
|
||||
/// <summary>
|
||||
/// 图标
|
||||
/// </summary>
|
||||
public string Icon { get; private set; }
|
||||
/// <summary>
|
||||
/// 持续类型
|
||||
/// </summary>
|
||||
public Battle.BuffTimeType TimeType { get; private set; }
|
||||
/// <summary>
|
||||
/// 叠加类型
|
||||
/// </summary>
|
||||
public Battle.BuffReplaceType ReplaceType { get; private set; }
|
||||
public Battle.BuffTriggleState State { get; private set; }
|
||||
|
||||
public const int __ID__ = 1807662187;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void Resolve(Dictionary<string, object> _tables)
|
||||
{
|
||||
State?.Resolve(_tables);
|
||||
PostResolve();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
State?.TranslateText(translator);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "BuffID:" + BuffID + ","
|
||||
+ "Name:" + Name + ","
|
||||
+ "PrefId:" + PrefId + ","
|
||||
+ "Desc:" + Desc + ","
|
||||
+ "Icon:" + Icon + ","
|
||||
+ "TimeType:" + TimeType + ","
|
||||
+ "ReplaceType:" + ReplaceType + ","
|
||||
+ "State:" + State + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b4f7b8798a4dca4ca075552d618f24d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,64 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class BuffDotTickConfig : Bright.Config.BeanBase
|
||||
{
|
||||
public BuffDotTickConfig(JSONNode _json)
|
||||
{
|
||||
{ if(!_json["TickTime"].IsNumber) { throw new SerializationException(); } TickTime = _json["TickTime"]; }
|
||||
{ if(!_json["TickWhenAdd"].IsNumber) { throw new SerializationException(); } TickWhenAdd = _json["TickWhenAdd"]; }
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public BuffDotTickConfig(float TickTime, int TickWhenAdd )
|
||||
{
|
||||
this.TickTime = TickTime;
|
||||
this.TickWhenAdd = TickWhenAdd;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static BuffDotTickConfig DeserializeBuffDotTickConfig(JSONNode _json)
|
||||
{
|
||||
return new Battle.BuffDotTickConfig(_json);
|
||||
}
|
||||
|
||||
public float TickTime { get; private set; }
|
||||
public int TickWhenAdd { get; private set; }
|
||||
|
||||
public const int __ID__ = 2124630047;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void Resolve(Dictionary<string, object> _tables)
|
||||
{
|
||||
PostResolve();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "TickTime:" + TickTime + ","
|
||||
+ "TickWhenAdd:" + TickWhenAdd + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b87372c0c0ce0547bc2221f8f8cc7dc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,36 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
public enum BuffReplaceType
|
||||
{
|
||||
/// <summary>
|
||||
/// 更新时间范围
|
||||
/// </summary>
|
||||
BUFF_REPLACE_INSTEAD = 0,
|
||||
/// <summary>
|
||||
/// 不允许叠加
|
||||
/// </summary>
|
||||
BUFF_REPLACE_FORBIT = 1,
|
||||
/// <summary>
|
||||
/// 累加时间范围
|
||||
/// </summary>
|
||||
BUFF_REPLACE_ADD_TIME = 2,
|
||||
/// <summary>
|
||||
/// 叠加数值
|
||||
/// </summary>
|
||||
BUFF_REPLACE_ADD_ATTR = 3,
|
||||
/// <summary>
|
||||
/// 叠加种类
|
||||
/// </summary>
|
||||
BUFF_REPLACE_TYPE_COUNT = 4,
|
||||
}
|
||||
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6141f2c1272ed3848baf1f8d3341fc79
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,100 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
public enum BuffResultType
|
||||
{
|
||||
/// <summary>
|
||||
/// 无
|
||||
/// </summary>
|
||||
BUFF_RESULT_NONE = 0,
|
||||
/// <summary>
|
||||
/// 物理攻击提升
|
||||
/// </summary>
|
||||
BUFF_RESULT_PHY_ATK_UP = 1,
|
||||
/// <summary>
|
||||
/// 物理攻击降低
|
||||
/// </summary>
|
||||
BUFF_RESULT_PHY_ATK_DOWN = 2,
|
||||
/// <summary>
|
||||
/// 物理防御提升
|
||||
/// </summary>
|
||||
BUFF_RESULT_PHY_DEF_UP = 3,
|
||||
/// <summary>
|
||||
/// 物理防御降低
|
||||
/// </summary>
|
||||
BUFF_RESULT_PHY_DEF_DOWN = 4,
|
||||
/// <summary>
|
||||
/// 物理命中提升
|
||||
/// </summary>
|
||||
BUFF_RESULT_PHY_HIT_UP = 5,
|
||||
/// <summary>
|
||||
/// 物理命中降低
|
||||
/// </summary>
|
||||
BUFF_RESULT_PHY_HIT_DOWN = 6,
|
||||
/// <summary>
|
||||
/// 物理持续掉血
|
||||
/// </summary>
|
||||
BUFF_RESULT_PHY_LOSE_HP = 7,
|
||||
/// <summary>
|
||||
/// 法术攻击提升
|
||||
/// </summary>
|
||||
BUFF_RESULT_MAG_ATK_UP = 8,
|
||||
/// <summary>
|
||||
/// 法术攻击降低
|
||||
/// </summary>
|
||||
BUFF_RESULT_MAG_ATK_DOWN = 9,
|
||||
/// <summary>
|
||||
/// 法术防御提升
|
||||
/// </summary>
|
||||
BUFF_RESULT_MAG_DEF_UP = 10,
|
||||
/// <summary>
|
||||
/// 法术防御降低
|
||||
/// </summary>
|
||||
BUFF_RESULT_MAG_DEF_DOWN = 11,
|
||||
/// <summary>
|
||||
/// 法术命中提升
|
||||
/// </summary>
|
||||
BUFF_RESULT_MAG_HIT_UP = 12,
|
||||
/// <summary>
|
||||
/// 法术命中降低
|
||||
/// </summary>
|
||||
BUFF_RESULT_MAG_HIT_DOWN = 13,
|
||||
/// <summary>
|
||||
/// 法术持续掉血
|
||||
/// </summary>
|
||||
BUFF_RESULT_MAG_LOSE_HP = 14,
|
||||
/// <summary>
|
||||
/// 暴击率提升
|
||||
/// </summary>
|
||||
BUFF_RESULT_CIRT_UP = 15,
|
||||
/// <summary>
|
||||
/// 暴击率降低
|
||||
/// </summary>
|
||||
BUFF_RESULT_CIRT_DOWN = 16,
|
||||
/// <summary>
|
||||
/// 暴击倍率提升
|
||||
/// </summary>
|
||||
BUFF_RESULT_CIRT_VALUE_UP = 17,
|
||||
/// <summary>
|
||||
/// 暴击倍率降低
|
||||
/// </summary>
|
||||
BUFF_RESULT_CIRT_VALUE_DOWN = 18,
|
||||
/// <summary>
|
||||
/// 移速提升
|
||||
/// </summary>
|
||||
BUFF_RESULT_MOVE_SPEED_UP = 19,
|
||||
/// <summary>
|
||||
/// 移速降低
|
||||
/// </summary>
|
||||
BUFF_RESULT_MOVE_SPEED_DOWN = 20,
|
||||
}
|
||||
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e26edcf2629cd142b51031f7b81f679
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,60 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
public enum BuffStateID
|
||||
{
|
||||
/// <summary>
|
||||
/// 无状态
|
||||
/// </summary>
|
||||
BUFF_STATE_NONE = 0,
|
||||
/// <summary>
|
||||
/// 眩晕状态
|
||||
/// </summary>
|
||||
BUFF_STATE_STUN = 1,
|
||||
/// <summary>
|
||||
/// 无敌状态
|
||||
/// </summary>
|
||||
BUFF_STATE_UNDEAD = 2,
|
||||
/// <summary>
|
||||
/// 隐身状态
|
||||
/// </summary>
|
||||
BUFF_STATE_INVISIBLE = 3,
|
||||
/// <summary>
|
||||
/// 体形变大
|
||||
/// </summary>
|
||||
BUFF_STATE_BIGGER = 4,
|
||||
/// <summary>
|
||||
/// 定身,不能移动
|
||||
/// </summary>
|
||||
BUFF_STATE_NO_MOVE = 5,
|
||||
/// <summary>
|
||||
/// 沉默,不能放技能
|
||||
/// </summary>
|
||||
BUFF_STATE_NO_SKILL = 6,
|
||||
/// <summary>
|
||||
/// 昏睡
|
||||
/// </summary>
|
||||
BUFF_STATE_SLEEP = 7,
|
||||
/// <summary>
|
||||
/// 强制开启阻挡
|
||||
/// </summary>
|
||||
BUFF_STATE_FORCE_COLLIDER = 8,
|
||||
/// <summary>
|
||||
/// 无视阻挡
|
||||
/// </summary>
|
||||
BUFF_STATE_IGNORE_COLLIDER = 9,
|
||||
/// <summary>
|
||||
/// 最大状态
|
||||
/// </summary>
|
||||
BUFF_STATE_MAX = 10,
|
||||
}
|
||||
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 24a5cdf7ed62f5945aba3814ebf02ae8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,24 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
public enum BuffTimeType
|
||||
{
|
||||
/// <summary>
|
||||
/// 指定持续时间
|
||||
/// </summary>
|
||||
BUFF_TIME_DURING = 0,
|
||||
/// <summary>
|
||||
/// 无尽时间
|
||||
/// </summary>
|
||||
BUFF_TIME_INFINIT = 1,
|
||||
}
|
||||
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dff2bf6f031b38d4c8574d94e75d28d1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,64 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class BuffTriggleState : Bright.Config.BeanBase
|
||||
{
|
||||
public BuffTriggleState(JSONNode _json)
|
||||
{
|
||||
{ if(!_json["StateID"].IsNumber) { throw new SerializationException(); } StateID = (Battle.BuffStateID)_json["StateID"].AsInt; }
|
||||
{ if(!_json["StateParam"].IsNumber) { throw new SerializationException(); } StateParam = _json["StateParam"]; }
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public BuffTriggleState(Battle.BuffStateID StateID, float StateParam )
|
||||
{
|
||||
this.StateID = StateID;
|
||||
this.StateParam = StateParam;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static BuffTriggleState DeserializeBuffTriggleState(JSONNode _json)
|
||||
{
|
||||
return new Battle.BuffTriggleState(_json);
|
||||
}
|
||||
|
||||
public Battle.BuffStateID StateID { get; private set; }
|
||||
public float StateParam { get; private set; }
|
||||
|
||||
public const int __ID__ = 1328146134;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void Resolve(Dictionary<string, object> _tables)
|
||||
{
|
||||
PostResolve();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "StateID:" + StateID + ","
|
||||
+ "StateParam:" + StateParam + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03926dd0c4ff9dd479230386fd1e9190
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,68 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class ResAttrImpactData : Bright.Config.BeanBase
|
||||
{
|
||||
public ResAttrImpactData(JSONNode _json)
|
||||
{
|
||||
{ if(!_json["DataType"].IsNumber) { throw new SerializationException(); } DataType = (Battle.ActorAttrDataType)_json["DataType"].AsInt; }
|
||||
{ if(!_json["AddType"].IsNumber) { throw new SerializationException(); } AddType = (Battle.ActorAttrAddType)_json["AddType"].AsInt; }
|
||||
{ if(!_json["Value"].IsNumber) { throw new SerializationException(); } Value = _json["Value"]; }
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public ResAttrImpactData(Battle.ActorAttrDataType DataType, Battle.ActorAttrAddType AddType, float Value )
|
||||
{
|
||||
this.DataType = DataType;
|
||||
this.AddType = AddType;
|
||||
this.Value = Value;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static ResAttrImpactData DeserializeResAttrImpactData(JSONNode _json)
|
||||
{
|
||||
return new Battle.ResAttrImpactData(_json);
|
||||
}
|
||||
|
||||
public Battle.ActorAttrDataType DataType { get; private set; }
|
||||
public Battle.ActorAttrAddType AddType { get; private set; }
|
||||
public float Value { get; private set; }
|
||||
|
||||
public const int __ID__ = 1319292907;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void Resolve(Dictionary<string, object> _tables)
|
||||
{
|
||||
PostResolve();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "DataType:" + DataType + ","
|
||||
+ "AddType:" + AddType + ","
|
||||
+ "Value:" + Value + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d3720a9d26e66047ad302fd1dc92da5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,80 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class SkillAttrDamageData : Bright.Config.BeanBase
|
||||
{
|
||||
public SkillAttrDamageData(JSONNode _json)
|
||||
{
|
||||
{ if(!_json["MagicType"].IsNumber) { throw new SerializationException(); } MagicType = (Battle.SkillMagicType)_json["MagicType"].AsInt; }
|
||||
{ if(!_json["AttrType"].IsNumber) { throw new SerializationException(); } AttrType = (Battle.SkillAttrDamageType)_json["AttrType"].AsInt; }
|
||||
{ if(!_json["Param1"].IsNumber) { throw new SerializationException(); } Param1 = _json["Param1"]; }
|
||||
{ if(!_json["Param2"].IsNumber) { throw new SerializationException(); } Param2 = _json["Param2"]; }
|
||||
{ if(!_json["Param3"].IsNumber) { throw new SerializationException(); } Param3 = _json["Param3"]; }
|
||||
{ if(!_json["MaxLimit"].IsNumber) { throw new SerializationException(); } MaxLimit = _json["MaxLimit"]; }
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public SkillAttrDamageData(Battle.SkillMagicType MagicType, Battle.SkillAttrDamageType AttrType, float Param1, float Param2, float Param3, float MaxLimit )
|
||||
{
|
||||
this.MagicType = MagicType;
|
||||
this.AttrType = AttrType;
|
||||
this.Param1 = Param1;
|
||||
this.Param2 = Param2;
|
||||
this.Param3 = Param3;
|
||||
this.MaxLimit = MaxLimit;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static SkillAttrDamageData DeserializeSkillAttrDamageData(JSONNode _json)
|
||||
{
|
||||
return new Battle.SkillAttrDamageData(_json);
|
||||
}
|
||||
|
||||
public Battle.SkillMagicType MagicType { get; private set; }
|
||||
public Battle.SkillAttrDamageType AttrType { get; private set; }
|
||||
public float Param1 { get; private set; }
|
||||
public float Param2 { get; private set; }
|
||||
public float Param3 { get; private set; }
|
||||
public float MaxLimit { get; private set; }
|
||||
|
||||
public const int __ID__ = -94519547;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void Resolve(Dictionary<string, object> _tables)
|
||||
{
|
||||
PostResolve();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "MagicType:" + MagicType + ","
|
||||
+ "AttrType:" + AttrType + ","
|
||||
+ "Param1:" + Param1 + ","
|
||||
+ "Param2:" + Param2 + ","
|
||||
+ "Param3:" + Param3 + ","
|
||||
+ "MaxLimit:" + MaxLimit + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 485330d35ed83074e98aee4f9afebff7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,40 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
public enum SkillAttrDamageType
|
||||
{
|
||||
/// <summary>
|
||||
/// 无数值
|
||||
/// </summary>
|
||||
ATTR_TYPE_NONE = 0,
|
||||
/// <summary>
|
||||
/// 按释放者的伤害类型*X%+固定值计算,目标有防御计算
|
||||
/// </summary>
|
||||
ATTR_TYPE_DMG_WEAPON = 1,
|
||||
/// <summary>
|
||||
/// 按释放者的伤害类型*X%+固定值计算(无视目标的防御)
|
||||
/// </summary>
|
||||
ATTR_TYPE_DMG_NO_DEFEND = 2,
|
||||
/// <summary>
|
||||
/// 按受击者的气血上限*X%+固定值计算(无视目标的防御)
|
||||
/// </summary>
|
||||
ATTR_TYPE_DMG_TARGET_HP_NO_DEFEND = 3,
|
||||
/// <summary>
|
||||
/// 按释放者的攻击类型*X%+固定值计算,恢复当前生命
|
||||
/// </summary>
|
||||
ATTR_TYPE_HP_AS_ATK = 4,
|
||||
/// <summary>
|
||||
/// 按受击者的HP上限*X%+固定值计算,恢复当前生命
|
||||
/// </summary>
|
||||
ATTR_TYPE_HP_RATIO = 5,
|
||||
}
|
||||
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a875b3c697d164841b02d808b103a384
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,132 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class SkillBaseConfig : Bright.Config.BeanBase
|
||||
{
|
||||
public SkillBaseConfig(JSONNode _json)
|
||||
{
|
||||
{ if(!_json["id"].IsNumber) { throw new SerializationException(); } Id = _json["id"]; }
|
||||
{ if(!_json["name"].IsString) { throw new SerializationException(); } Name = _json["name"]; }
|
||||
{ if(!_json["SkillDispID"].IsNumber) { throw new SerializationException(); } SkillDispID = _json["SkillDispID"]; }
|
||||
{ if(!_json["SkillType"].IsNumber) { throw new SerializationException(); } SkillType = _json["SkillType"]; }
|
||||
{ if(!_json["desc"].IsString) { throw new SerializationException(); } Desc = _json["desc"]; }
|
||||
{ if(!_json["CostMP"].IsNumber) { throw new SerializationException(); } CostMP = _json["CostMP"]; }
|
||||
{ if(!_json["GCDID"].IsNumber) { throw new SerializationException(); } GCDID = _json["GCDID"]; }
|
||||
{ if(!_json["SkillCD"].IsNumber) { throw new SerializationException(); } SkillCD = _json["SkillCD"]; }
|
||||
{ if(!_json["IsRepeatTrigger"].IsBoolean) { throw new SerializationException(); } IsRepeatTrigger = _json["IsRepeatTrigger"]; }
|
||||
{ var __json0 = _json["BuffID"]; if(!__json0.IsArray) { throw new SerializationException(); } BuffID = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } BuffID.Add(__v0); } }
|
||||
{ var __json0 = _json["AttrDamageData"]; if(!__json0.IsArray) { throw new SerializationException(); } AttrDamageData = new System.Collections.Generic.List<Battle.SkillAttrDamageData>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { Battle.SkillAttrDamageData __v0; { if(!__e0.IsObject) { throw new SerializationException(); } __v0 = Battle.SkillAttrDamageData.DeserializeSkillAttrDamageData(__e0); } AttrDamageData.Add(__v0); } }
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public SkillBaseConfig(int id, string name, int SkillDispID, int SkillType, string desc, int CostMP, int GCDID, float SkillCD, bool IsRepeatTrigger, System.Collections.Generic.List<int> BuffID, System.Collections.Generic.List<Battle.SkillAttrDamageData> AttrDamageData )
|
||||
{
|
||||
this.Id = id;
|
||||
this.Name = name;
|
||||
this.SkillDispID = SkillDispID;
|
||||
this.SkillType = SkillType;
|
||||
this.Desc = desc;
|
||||
this.CostMP = CostMP;
|
||||
this.GCDID = GCDID;
|
||||
this.SkillCD = SkillCD;
|
||||
this.IsRepeatTrigger = IsRepeatTrigger;
|
||||
this.BuffID = BuffID;
|
||||
this.AttrDamageData = AttrDamageData;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static SkillBaseConfig DeserializeSkillBaseConfig(JSONNode _json)
|
||||
{
|
||||
return new Battle.SkillBaseConfig(_json);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 技能ID
|
||||
/// </summary>
|
||||
public int Id { get; private set; }
|
||||
/// <summary>
|
||||
/// 名字
|
||||
/// </summary>
|
||||
public string Name { get; private set; }
|
||||
/// <summary>
|
||||
/// 表现ID
|
||||
/// </summary>
|
||||
public int SkillDispID { get; private set; }
|
||||
/// <summary>
|
||||
/// 技能类型SkillType
|
||||
/// </summary>
|
||||
public int SkillType { get; private set; }
|
||||
/// <summary>
|
||||
/// 描述
|
||||
/// </summary>
|
||||
public string Desc { get; private set; }
|
||||
/// <summary>
|
||||
/// 消耗MP
|
||||
/// </summary>
|
||||
public int CostMP { get; private set; }
|
||||
/// <summary>
|
||||
/// 所属公CD组ID
|
||||
/// </summary>
|
||||
public int GCDID { get; private set; }
|
||||
/// <summary>
|
||||
/// 技能CD
|
||||
/// </summary>
|
||||
public float SkillCD { get; private set; }
|
||||
/// <summary>
|
||||
/// 是否重复触发
|
||||
/// </summary>
|
||||
public bool IsRepeatTrigger { get; private set; }
|
||||
/// <summary>
|
||||
/// BuffIDList
|
||||
/// </summary>
|
||||
public System.Collections.Generic.List<int> BuffID { get; private set; }
|
||||
public System.Collections.Generic.List<Battle.SkillAttrDamageData> AttrDamageData { get; private set; }
|
||||
|
||||
public const int __ID__ = 2067672430;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void Resolve(Dictionary<string, object> _tables)
|
||||
{
|
||||
foreach(var _e in AttrDamageData) { _e?.Resolve(_tables); }
|
||||
PostResolve();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
foreach(var _e in AttrDamageData) { _e?.TranslateText(translator); }
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "Id:" + Id + ","
|
||||
+ "Name:" + Name + ","
|
||||
+ "SkillDispID:" + SkillDispID + ","
|
||||
+ "SkillType:" + SkillType + ","
|
||||
+ "Desc:" + Desc + ","
|
||||
+ "CostMP:" + CostMP + ","
|
||||
+ "GCDID:" + GCDID + ","
|
||||
+ "SkillCD:" + SkillCD + ","
|
||||
+ "IsRepeatTrigger:" + IsRepeatTrigger + ","
|
||||
+ "BuffID:" + Bright.Common.StringUtil.CollectionToString(BuffID) + ","
|
||||
+ "AttrDamageData:" + Bright.Common.StringUtil.CollectionToString(AttrDamageData) + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b651cf87b4372cf4a8894a9421a6dcff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,28 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
public enum SkillMagicType
|
||||
{
|
||||
/// <summary>
|
||||
/// 无类型
|
||||
/// </summary>
|
||||
SKILL_TYPE_NONE = 0,
|
||||
/// <summary>
|
||||
/// 物理伤害属性
|
||||
/// </summary>
|
||||
SKILL_TYPE_DMG_PHY = 1,
|
||||
/// <summary>
|
||||
/// 魔法伤害属性
|
||||
/// </summary>
|
||||
SKILL_TYPE_DMG_MAGIC = 2,
|
||||
}
|
||||
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 050deaa6f717a36428b057b5c1f889b2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,65 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class TbBuff
|
||||
{
|
||||
private readonly Dictionary<int, Battle.BuffConfig> _dataMap;
|
||||
private readonly List<Battle.BuffConfig> _dataList;
|
||||
|
||||
public TbBuff(JSONNode _json)
|
||||
{
|
||||
_dataMap = new Dictionary<int, Battle.BuffConfig>();
|
||||
_dataList = new List<Battle.BuffConfig>();
|
||||
|
||||
foreach(JSONNode _row in _json.Children)
|
||||
{
|
||||
var _v = Battle.BuffConfig.DeserializeBuffConfig(_row);
|
||||
_dataList.Add(_v);
|
||||
_dataMap.Add(_v.BuffID, _v);
|
||||
}
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public Dictionary<int, Battle.BuffConfig> DataMap => _dataMap;
|
||||
public List<Battle.BuffConfig> DataList => _dataList;
|
||||
|
||||
public Battle.BuffConfig GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
|
||||
public Battle.BuffConfig Get(int key) => _dataMap[key];
|
||||
public Battle.BuffConfig this[int key] => _dataMap[key];
|
||||
|
||||
public void Resolve(Dictionary<string, object> _tables)
|
||||
{
|
||||
foreach(var v in _dataList)
|
||||
{
|
||||
v.Resolve(_tables);
|
||||
}
|
||||
PostResolve();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
foreach(var v in _dataList)
|
||||
{
|
||||
v.TranslateText(translator);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4bae3a42b1e627f44b53f42fa8835064
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user