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更新修复导入图集初始化信息不全的bug
更新修复导入图集初始化信息不全的bug
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@@ -4,6 +4,7 @@ using System.IO;
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using UnityEditor;
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using UnityEditor;
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using UnityEditor.U2D;
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using UnityEditor.U2D;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.U2D;
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using Object = UnityEngine.Object;
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using Object = UnityEngine.Object;
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/// <summary>
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/// <summary>
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@@ -55,6 +56,33 @@ public static class EditorSpriteSaveInfo
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}
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}
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EditorApplication.update += CheckDirty;
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EditorApplication.update += CheckDirty;
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//读取所有图集信息
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string[] findAssets = AssetDatabase.FindAssets("t:SpriteAtlas", new[] { NormalAtlasDir });
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foreach (var findAsset in findAssets)
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{
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var path = AssetDatabase.GUIDToAssetPath(findAsset);
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SpriteAtlas sa = AssetDatabase.LoadAssetAtPath(path, typeof(SpriteAtlas)) as SpriteAtlas;
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if (sa == null)
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{
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Debug.LogError($"加载图集数据{path}失败");
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continue;
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}
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string atlasName = Path.GetFileNameWithoutExtension(path);
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var objects = sa.GetPackables();
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foreach (var o in objects)
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{
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if (!m_allASprites.TryGetValue(atlasName, out var list))
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{
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list = new List<string>();
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m_allASprites.Add(atlasName, list);
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}
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list.Add(AssetDatabase.GetAssetPath(o));
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}
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}
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m_inited = true;
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}
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}
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public static void CheckDirty()
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public static void CheckDirty()
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