diff --git a/Assets/TEngine/Scripts/Runtime/UIModule/Scripts/UI/UIWindow.cs b/Assets/TEngine/Scripts/Runtime/UIModule/Scripts/UI/UIWindow.cs index fc663066..1d8d04bc 100644 --- a/Assets/TEngine/Scripts/Runtime/UIModule/Scripts/UI/UIWindow.cs +++ b/Assets/TEngine/Scripts/Runtime/UIModule/Scripts/UI/UIWindow.cs @@ -234,8 +234,8 @@ namespace TEngine.Runtime.UIModule } if (m_modalAlpha > 0) { - string path = "UI/ModalSprite.prefab"; - GameObject modal = TResources.Load(path); + string path = "ModalSprite"; + GameObject modal = UnityEngine.Object.Instantiate(Resources.Load(path)); modal.transform.SetParent(transform); modal.transform.SetAsFirstSibling(); modal.transform.localScale = Vector3.one;