mirror of
https://github.com/Alex-Rachel/TEngine.git
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[+] UIExtension
[+] UIExtension
This commit is contained in:
8
Assets/GameScripts/HotFix/GameLogic/UI.meta
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Assets/GameScripts/HotFix/GameLogic/UI.meta
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8
Assets/GameScripts/HotFix/GameLogic/UI/Common.meta
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Assets/GameScripts/HotFix/GameLogic/UI/Common.meta
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using UnityEngine;
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namespace GameMain
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{
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/// <summary>
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/// 背景图片等比拉伸
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/// </summary>
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public class ImageBackGroundStretch : MonoBehaviour
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{
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protected virtual void Start()
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{
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DoImageStretch(9/16f);
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}
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private void DoImageStretch(float standardAspect)
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{
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float deviceAspect = Screen.width / (float)Screen.height;
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if (standardAspect > deviceAspect)
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{
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float scale = standardAspect / deviceAspect;
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transform.localScale = new Vector3(scale, scale, 1f);
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}
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else if (standardAspect < deviceAspect)
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{
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float scale = deviceAspect / standardAspect;
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transform.localScale = new Vector3(scale, scale, 1f);
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}
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}
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}
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}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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21
Assets/GameScripts/HotFix/GameLogic/UI/Common/SafeTop.cs
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Assets/GameScripts/HotFix/GameLogic/UI/Common/SafeTop.cs
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using UnityEngine;
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using TEngine;
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namespace GameMain
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{
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public class SafeTop : MonoBehaviour
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{
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void Start()
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{
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var topRect = (gameObject.transform as RectTransform);
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var safeArea = UnityEngine.Screen.safeArea;
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if (topRect != null)
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{
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var anchoredPosition = topRect.anchoredPosition;
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anchoredPosition = new Vector2(anchoredPosition.x,anchoredPosition.y - safeArea.y);
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topRect.anchoredPosition = anchoredPosition;
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}
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Log.Debug(safeArea);
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}
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}
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}
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fileFormatVersion: 2
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guid: c0a563c3e931db74f94f9991270a2dee
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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122
Assets/GameScripts/HotFix/GameLogic/UI/Common/UIExtension.cs
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Assets/GameScripts/HotFix/GameLogic/UI/Common/UIExtension.cs
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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public enum EUIGroup
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{
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Root,
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UI,
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Dialog,
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Tips,
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System
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}
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public static class UIExtension
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{
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#region SetActive
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public static void SetActive(this GameObject go, bool value, ref bool cacheValue)
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{
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if (go != null && value != cacheValue)
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{
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cacheValue = value;
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go.SetActive(value);
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}
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}
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#endregion
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public static IEnumerator FadeToAlpha(this CanvasGroup canvasGroup, float alpha, float duration,
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Action callback = null)
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{
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float time = 0f;
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float originalAlpha = canvasGroup.alpha;
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while (time < duration)
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{
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time += Time.deltaTime;
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canvasGroup.alpha = Mathf.Lerp(originalAlpha, alpha, time / duration);
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yield return new WaitForEndOfFrame();
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}
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canvasGroup.alpha = alpha;
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callback?.Invoke();
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}
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public static IEnumerator SmoothValue(this Slider slider, float value, float duration, Action callback = null)
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{
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float time = 0f;
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float originalValue = slider.value;
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while (time < duration)
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{
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time += Time.deltaTime;
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slider.value = Mathf.Lerp(originalValue, value, time / duration);
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yield return new WaitForEndOfFrame();
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}
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slider.value = value;
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callback?.Invoke();
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}
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public static IEnumerator SmoothValue(this Scrollbar slider, float value, float duration, Action callback = null)
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{
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float time = 0f;
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float originalValue = slider.size;
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while (time < duration)
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{
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time += Time.deltaTime;
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slider.size = Mathf.Lerp(originalValue, value, time / duration);
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yield return new WaitForEndOfFrame();
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}
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slider.size = value;
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callback?.Invoke();
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}
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public static IEnumerator SmoothValue(this Image image, float value, float duration, Action callback = null)
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{
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float time = 0f;
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float originalValue = image.fillAmount;
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while (time < duration)
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{
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time += Time.deltaTime;
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image.fillAmount = Mathf.Lerp(originalValue, value, time / duration);
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yield return new WaitForEndOfFrame();
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}
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image.fillAmount = value;
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callback?.Invoke();
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}
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public static bool GetMouseDownUiPos(this UIModule uiModule, out Vector3 screenPos)
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{
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bool hadMouseDown = false;
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Vector3 mousePos = Vector3.zero;
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#if UNITY_EDITOR || PLATFORM_STANDALONE_WIN
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mousePos = Input.mousePosition;
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hadMouseDown = Input.GetMouseButton(0);
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#else
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if (Input.touchCount > 0)
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{
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mousePos = Input.GetTouch(0).position;
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hadMouseDown = true;
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}
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else
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{
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hadMouseDown = false;
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}
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#endif
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RectTransformUtility.ScreenPointToLocalPointInRectangle(
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uiModule.UIRoot as RectTransform,
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Input.mousePosition,
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uiModule.UICamera, out var pos);
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screenPos = uiModule.UIRoot.TransformPoint(pos);
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return hadMouseDown;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d376f2d7d7324712998e19cfa2e03039
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timeCreated: 1680161323
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