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[+] 编辑器拓展资源运行模式
[+] 编辑器拓展资源运行模式
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@@ -19,7 +19,7 @@ namespace GameMain
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/// <summary>
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/// 是否需要加载热更新DLL
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/// </summary>
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public bool NeedLoadDll => GameModule.Resource.playMode == EPlayMode.HostPlayMode || GameModule.Resource.playMode == EPlayMode.OfflinePlayMode;
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public bool NeedLoadDll => GameModule.Resource.PlayMode == EPlayMode.HostPlayMode || GameModule.Resource.PlayMode == EPlayMode.OfflinePlayMode;
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private bool m_enableAddressable = true;
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public override bool UseNativeDialog => true;
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@@ -60,7 +60,7 @@ namespace GameMain
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m_LoadMetadataAssemblyComplete = true;
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}
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if (!NeedLoadDll || GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
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if (!NeedLoadDll || GameModule.Resource.PlayMode == EPlayMode.EditorSimulateMode)
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{
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m_MainLogicAssembly = GetMainLogicAssembly();
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}
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