[+] 编辑器拓展资源运行模式

[+] 编辑器拓展资源运行模式
This commit is contained in:
ALEXTANG
2023-05-12 12:24:19 +08:00
parent 73b3ae6527
commit fdc526cfca
10 changed files with 51 additions and 17 deletions

View File

@@ -31,20 +31,22 @@ namespace GameMain
if (initializationOperation.Status == EOperationStatus.Succeed)
{
EPlayMode playMode = GameModule.Resource.PlayMode;
// 编辑器模式。
if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
if (playMode == EPlayMode.EditorSimulateMode)
{
Log.Info("Editor resource mode detected.");
ChangeState<ProcedurePreload>(procedureOwner);
}
// 单机模式。
else if (GameModule.Resource.playMode == EPlayMode.OfflinePlayMode)
else if (playMode == EPlayMode.OfflinePlayMode)
{
Log.Info("Package resource mode detected.");
ChangeState<ProcedureInitResources>(procedureOwner);
}
// 可更新模式。
else if (GameModule.Resource.playMode == EPlayMode.HostPlayMode)
else if (playMode == EPlayMode.HostPlayMode)
{
// 打开启动UI。
UILoadMgr.Show(UIDefine.UILoadUpdate);