[+] 编辑器拓展资源运行模式

[+] 编辑器拓展资源运行模式
This commit is contained in:
ALEXTANG
2023-05-12 12:24:19 +08:00
parent 73b3ae6527
commit fdc526cfca
10 changed files with 51 additions and 17 deletions

View File

@@ -31,20 +31,22 @@ namespace GameMain
if (initializationOperation.Status == EOperationStatus.Succeed)
{
EPlayMode playMode = GameModule.Resource.PlayMode;
// 编辑器模式。
if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
if (playMode == EPlayMode.EditorSimulateMode)
{
Log.Info("Editor resource mode detected.");
ChangeState<ProcedurePreload>(procedureOwner);
}
// 单机模式。
else if (GameModule.Resource.playMode == EPlayMode.OfflinePlayMode)
else if (playMode == EPlayMode.OfflinePlayMode)
{
Log.Info("Package resource mode detected.");
ChangeState<ProcedureInitResources>(procedureOwner);
}
// 可更新模式。
else if (GameModule.Resource.playMode == EPlayMode.HostPlayMode)
else if (playMode == EPlayMode.HostPlayMode)
{
// 打开启动UI。
UILoadMgr.Show(UIDefine.UILoadUpdate);

View File

@@ -39,7 +39,7 @@ namespace GameMain
private void InitLanguageSettings()
{
if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode && GameModule.Base.EditorLanguage != Language.Unspecified)
if (GameModule.Resource.PlayMode == EPlayMode.EditorSimulateMode && GameModule.Base.EditorLanguage != Language.Unspecified)
{
// 编辑器资源模式直接使用 Inspector 上设置的语言
return;

View File

@@ -19,7 +19,7 @@ namespace GameMain
/// <summary>
/// 是否需要加载热更新DLL
/// </summary>
public bool NeedLoadDll => GameModule.Resource.playMode == EPlayMode.HostPlayMode || GameModule.Resource.playMode == EPlayMode.OfflinePlayMode;
public bool NeedLoadDll => GameModule.Resource.PlayMode == EPlayMode.HostPlayMode || GameModule.Resource.PlayMode == EPlayMode.OfflinePlayMode;
private bool m_enableAddressable = true;
public override bool UseNativeDialog => true;
@@ -60,7 +60,7 @@ namespace GameMain
m_LoadMetadataAssemblyComplete = true;
}
if (!NeedLoadDll || GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
if (!NeedLoadDll || GameModule.Resource.PlayMode == EPlayMode.EditorSimulateMode)
{
m_MainLogicAssembly = GetMainLogicAssembly();
}

View File

@@ -27,7 +27,7 @@ namespace GameMain
m_LoadedFlag.Clear();
if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
if (GameModule.Resource.PlayMode == EPlayMode.EditorSimulateMode)
{
m_InitConfigXml = true;
}
@@ -88,7 +88,7 @@ namespace GameMain
private void LoadAllConfig()
{
if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
if (GameModule.Resource.PlayMode == EPlayMode.EditorSimulateMode)
{
m_InitConfigXml = true;
return;