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https://github.com/Alex-Rachel/TEngine.git
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[+] 编辑器拓展资源运行模式
[+] 编辑器拓展资源运行模式
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@@ -31,20 +31,22 @@ namespace GameMain
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if (initializationOperation.Status == EOperationStatus.Succeed)
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{
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EPlayMode playMode = GameModule.Resource.PlayMode;
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// 编辑器模式。
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if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
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if (playMode == EPlayMode.EditorSimulateMode)
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{
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Log.Info("Editor resource mode detected.");
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ChangeState<ProcedurePreload>(procedureOwner);
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}
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// 单机模式。
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else if (GameModule.Resource.playMode == EPlayMode.OfflinePlayMode)
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else if (playMode == EPlayMode.OfflinePlayMode)
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{
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Log.Info("Package resource mode detected.");
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ChangeState<ProcedureInitResources>(procedureOwner);
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}
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// 可更新模式。
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else if (GameModule.Resource.playMode == EPlayMode.HostPlayMode)
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else if (playMode == EPlayMode.HostPlayMode)
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{
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// 打开启动UI。
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UILoadMgr.Show(UIDefine.UILoadUpdate);
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@@ -39,7 +39,7 @@ namespace GameMain
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private void InitLanguageSettings()
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{
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if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode && GameModule.Base.EditorLanguage != Language.Unspecified)
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if (GameModule.Resource.PlayMode == EPlayMode.EditorSimulateMode && GameModule.Base.EditorLanguage != Language.Unspecified)
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{
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// 编辑器资源模式直接使用 Inspector 上设置的语言
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return;
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@@ -19,7 +19,7 @@ namespace GameMain
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/// <summary>
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/// 是否需要加载热更新DLL
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/// </summary>
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public bool NeedLoadDll => GameModule.Resource.playMode == EPlayMode.HostPlayMode || GameModule.Resource.playMode == EPlayMode.OfflinePlayMode;
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public bool NeedLoadDll => GameModule.Resource.PlayMode == EPlayMode.HostPlayMode || GameModule.Resource.PlayMode == EPlayMode.OfflinePlayMode;
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private bool m_enableAddressable = true;
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public override bool UseNativeDialog => true;
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@@ -60,7 +60,7 @@ namespace GameMain
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m_LoadMetadataAssemblyComplete = true;
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}
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if (!NeedLoadDll || GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
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if (!NeedLoadDll || GameModule.Resource.PlayMode == EPlayMode.EditorSimulateMode)
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{
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m_MainLogicAssembly = GetMainLogicAssembly();
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}
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@@ -27,7 +27,7 @@ namespace GameMain
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m_LoadedFlag.Clear();
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if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
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if (GameModule.Resource.PlayMode == EPlayMode.EditorSimulateMode)
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{
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m_InitConfigXml = true;
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}
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@@ -88,7 +88,7 @@ namespace GameMain
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private void LoadAllConfig()
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{
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if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
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if (GameModule.Resource.PlayMode == EPlayMode.EditorSimulateMode)
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{
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m_InitConfigXml = true;
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return;
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