更新Demo

更新Demo
This commit is contained in:
ALEXTANG
2023-12-20 12:08:25 +08:00
parent 5cf6b8c034
commit f64bb37706
2996 changed files with 29677 additions and 173915 deletions

View File

@@ -0,0 +1,27 @@
using UnityEngine;
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureManager>;
namespace GameMain
{
/// <summary>
/// 流程 => 闪屏。
/// </summary>
public class ProcedureSplash : ProcedureBase
{
public override bool UseNativeDialog => true;
protected override void OnEnter(ProcedureOwner procedureOwner)
{
base.OnEnter(procedureOwner);
}
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
// 播放 Splash 动画
//Splash.Active(splashTime:3f);
//初始化资源包
ChangeState<ProcedureInitPackage>(procedureOwner);
}
}
}