mirror of
https://github.com/Alex-Rachel/TEngine.git
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更新Demo
更新Demo
This commit is contained in:
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by autoBindTool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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namespace GameLogic
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{
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public partial class IActorLogicEvent_Event
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{
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public static readonly int OnMainPlayerDataChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerDataChange");
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public static readonly int OnMainPlayerLevelChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerLevelChange");
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public static readonly int OnMainPlayerGoldChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerGoldChange");
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public static readonly int OnMainPlayerDiamondChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerDiamondChange");
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public static readonly int OnMainPlayerBindDiamondChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerBindDiamondChange");
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public static readonly int OnMainPlayerCurrencyChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerCurrencyChange");
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public static readonly int OnMainPlayerExpChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerExpChange");
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}
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[EventInterfaceImp(EEventGroup.GroupLogic)]
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public partial class IActorLogicEvent_Gen : IActorLogicEvent
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{
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private EventDispatcher _dispatcher;
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public IActorLogicEvent_Gen(EventDispatcher dispatcher)
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{
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_dispatcher = dispatcher;
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}
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public void OnMainPlayerDataChange()
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{
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_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerDataChange);
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}
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public void OnMainPlayerLevelChange()
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{
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_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerLevelChange);
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}
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public void OnMainPlayerGoldChange(System.UInt32 oldVal,System.UInt32 newVal)
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{
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_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerGoldChange,oldVal,newVal);
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}
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public void OnMainPlayerDiamondChange(System.UInt32 oldVal,System.UInt32 newVal)
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{
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_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerDiamondChange,oldVal,newVal);
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}
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public void OnMainPlayerBindDiamondChange(System.UInt32 oldVal,System.UInt32 newVal)
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{
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_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerBindDiamondChange,oldVal,newVal);
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}
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public void OnMainPlayerCurrencyChange(GameLogic.CurrencyType type,System.UInt32 oldVal,System.UInt32 newVal)
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{
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_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerCurrencyChange,type,oldVal,newVal);
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}
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public void OnMainPlayerExpChange(System.UInt64 oldVal,System.UInt64 newVal)
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{
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_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerExpChange,oldVal,newVal);
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}
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}
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}
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defaultReferences: []
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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@@ -0,0 +1,40 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by autoBindTool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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namespace GameLogic
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{
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public partial class ILoginUI_Event
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{
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public static readonly int OnRoleLogin = RuntimeId.ToRuntimeId("ILoginUI_Event.OnRoleLogin");
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public static readonly int OnRoleLoginOut = RuntimeId.ToRuntimeId("ILoginUI_Event.OnRoleLoginOut");
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}
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[EventInterfaceImp(EEventGroup.GroupUI)]
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public partial class ILoginUI_Gen : ILoginUI
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{
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private EventDispatcher _dispatcher;
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public ILoginUI_Gen(EventDispatcher dispatcher)
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{
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_dispatcher = dispatcher;
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}
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public void OnRoleLogin(System.Boolean isReconnect)
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{
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_dispatcher.Send(ILoginUI_Event.OnRoleLogin,isReconnect);
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}
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public void OnRoleLoginOut()
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{
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_dispatcher.Send(ILoginUI_Event.OnRoleLoginOut);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bde7ed0ea10cf29448370b39ecd69a97
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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