更新Demo

更新Demo
This commit is contained in:
ALEXTANG
2023-12-20 12:08:25 +08:00
parent 5cf6b8c034
commit f64bb37706
2996 changed files with 29677 additions and 173915 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6eccec3101ad0714697d394a14c2ec65
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,15 @@
using TEngine;
namespace GameLogic
{
public static class ActorEventDefine
{
public static readonly int ScoreChange = RuntimeId.ToRuntimeId("ActorEventDefine.ScoreChange");
public static readonly int GameOver = RuntimeId.ToRuntimeId("ActorEventDefine.GameOver");
public static readonly int EnemyDead = RuntimeId.ToRuntimeId("ActorEventDefine.EnemyDead");
public static readonly int PlayerDead = RuntimeId.ToRuntimeId("ActorEventDefine.PlayerDead");
public static readonly int AsteroidExplosion = RuntimeId.ToRuntimeId("ActorEventDefine.AsteroidExplosion");
public static readonly int EnemyFireBullet = RuntimeId.ToRuntimeId("ActorEventDefine.EnemyFireBullet");
public static readonly int PlayerFireBullet = RuntimeId.ToRuntimeId("ActorEventDefine.PlayerFireBullet");
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: de011fa2ea744cfe94ddb63030ebf031
timeCreated: 1683946273

View File

@@ -0,0 +1,39 @@
using GameLogic;
using TEngine;
using UnityEngine;
public class EntityAsteroid : MonoBehaviour
{
public float MoveSpeed = -5f;
public float Tumble = 5f;
private Rigidbody _rigidbody;
public void InitEntity()
{
_rigidbody.velocity = this.transform.forward * MoveSpeed;
_rigidbody.angularVelocity = Random.insideUnitSphere * Tumble;
}
void Awake()
{
_rigidbody = this.transform.GetComponent<Rigidbody>();
}
void OnTriggerEnter(Collider other)
{
var name = other.gameObject.name;
if (name.StartsWith("player"))
{
GameEvent.Send(ActorEventDefine.AsteroidExplosion,this.transform.position, this.transform.rotation);
GameModule.Resource.FreeGameObject(this.gameObject);
}
}
void OnTriggerExit(Collider other)
{
var name = other.gameObject.name;
if (name.StartsWith("Boundary"))
{
GameModule.Resource.FreeGameObject(this.gameObject);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ffef5a382eef32d46b1d6175c85f644e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,51 @@
using TEngine;
using UnityEngine;
public class EntityBullet : MonoBehaviour
{
public float MoveSpeed = 20f;
public float DelayDestroyTime = 5f;
private Rigidbody _rigidbody;
public void InitEntity()
{
_rigidbody.velocity = this.transform.forward * MoveSpeed;
}
void Awake()
{
_rigidbody = this.transform.GetComponent<Rigidbody>();
}
void OnTriggerEnter(Collider other)
{
var name = other.gameObject.name;
if (name.StartsWith("Boundary"))
return;
var goName = this.gameObject.name;
if (goName.StartsWith("enemy_bullet"))
{
if (name.StartsWith("enemy") == false)
{
GameModule.Resource.FreeGameObject(this.gameObject);
}
}
if (goName.StartsWith("player_bullet"))
{
if (name.StartsWith("player") == false)
{
GameModule.Resource.FreeGameObject(this.gameObject);
}
}
}
void OnTriggerExit(Collider other)
{
var name = other.gameObject.name;
if (name.StartsWith("Boundary"))
{
GameModule.Resource.FreeGameObject(this.gameObject);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1a9d4ddd3c4e60245b6bc4f9f1435291
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,16 @@
using TEngine;
using UnityEngine;
public class EntityEffect : MonoBehaviour
{
public float DelayDestroyTime = 1f;
public void InitEntity()
{
Invoke(nameof(DelayDestroy), DelayDestroyTime);
}
private void DelayDestroy()
{
GameModule.Resource.FreeGameObject(this.gameObject);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 014c1f9b87e247446bd7d558f8bf143e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,95 @@
using System.Collections;
using GameLogic;
using TEngine;
using UnityEngine;
using Random = UnityEngine.Random;
public class EntityEnemy : MonoBehaviour
{
private const float Dodge = 5f;
private const float Smoothing = 7.5f;
public RoomBoundary Boundary;
public float MoveSpeed = 20f;
public float FireInterval = 2f;
public Vector2 StartWait = new Vector2(0.5f, 1f);
public Vector2 ManeuverTime = new Vector2(1, 2);
public Vector2 ManeuverWait = new Vector2(1, 2);
private Transform _shotSpawn;
private Rigidbody _rigidbody;
private AudioSource _audioSource;
private float _lastFireTime = 0f;
private float _currentSpeed;
private float _targetManeuver;
public void InitEntity()
{
_rigidbody.velocity = this.transform.forward * -5f;
_lastFireTime = Time.time;
_currentSpeed = _rigidbody.velocity.z;
_targetManeuver = 0f;
StartCoroutine(Evade());
}
void Awake()
{
_rigidbody = this.gameObject.GetComponent<Rigidbody>();
_audioSource = this.gameObject.GetComponent<AudioSource>();
_shotSpawn = this.transform.Find("shot_spawn");
}
void Update()
{
if (Time.time - _lastFireTime >= FireInterval)
{
_lastFireTime = Time.time;
_audioSource.Play();
GameEvent.Send(ActorEventDefine.EnemyFireBullet,this._shotSpawn.position, this._shotSpawn.rotation);
}
}
void FixedUpdate()
{
float newManeuver = Mathf.MoveTowards(_rigidbody.velocity.x, _targetManeuver, Smoothing * Time.deltaTime);
_rigidbody.velocity = new Vector3(newManeuver, 0.0f, _currentSpeed);
_rigidbody.position = new Vector3
(
Mathf.Clamp(_rigidbody.position.x, Boundary.xMin, Boundary.xMax),
0.0f,
Mathf.Clamp(_rigidbody.position.z, Boundary.zMin, Boundary.zMax)
);
float tilt = 10f;
_rigidbody.rotation = Quaternion.Euler(0, 0, _rigidbody.velocity.x * -tilt);
}
void OnTriggerEnter(Collider other)
{
var name = other.gameObject.name;
if (name.StartsWith("player"))
{
GameEvent.Send(ActorEventDefine.EnemyDead,this.transform.position, this.transform.rotation);
GameModule.Resource.FreeGameObject(this.gameObject);
}
}
void OnTriggerExit(Collider other)
{
var name = other.gameObject.name;
if (name.StartsWith("Boundary"))
{
GameModule.Resource.FreeGameObject(this.gameObject);
}
}
IEnumerator Evade()
{
yield return new WaitForSeconds(Random.Range(StartWait.x, StartWait.y));
while (true)
{
_targetManeuver = Random.Range(1, Dodge) * -Mathf.Sign(transform.position.x);
yield return new WaitForSeconds(Random.Range(ManeuverTime.x, ManeuverTime.y));
_targetManeuver = 0;
yield return new WaitForSeconds(Random.Range(ManeuverWait.x, ManeuverWait.y));
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a613426c4968b3149b8bf9bf88fe41c7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,57 @@
using GameLogic;
using TEngine;
using UnityEngine;
public class EntityPlayer : MonoBehaviour
{
public RoomBoundary Boundary;
public float MoveSpeed = 10f;
public float FireRate = 0.25f;
private float _nextFireTime = 0f;
private Transform _shotSpawn;
private Rigidbody _rigidbody;
private AudioSource _audioSource;
void Awake()
{
_rigidbody = this.gameObject.GetComponent<Rigidbody>();
_audioSource = this.gameObject.GetComponent<AudioSource>();
_shotSpawn = this.transform.Find("shot_spawn");
}
void Update()
{
if (Input.GetButton("Fire1") && Time.time > _nextFireTime)
{
_nextFireTime = Time.time + FireRate;
_audioSource.Play();
GameEvent.Send(ActorEventDefine.PlayerFireBullet,_shotSpawn.position, _shotSpawn.rotation);
}
}
void FixedUpdate()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
_rigidbody.velocity = movement * MoveSpeed;
_rigidbody.position = new Vector3
(
Mathf.Clamp(GetComponent<Rigidbody>().position.x, Boundary.xMin, Boundary.xMax),
0.0f,
Mathf.Clamp(GetComponent<Rigidbody>().position.z, Boundary.zMin, Boundary.zMax)
);
float tilt = 5f;
_rigidbody.rotation = Quaternion.Euler(0.0f, 0.0f, _rigidbody.velocity.x * -tilt);
}
void OnTriggerEnter(Collider other)
{
var name = other.gameObject.name;
if (name.StartsWith("enemy") || name.StartsWith("asteroid"))
{
GameEvent.Send(ActorEventDefine.PlayerDead,transform.position, transform.rotation);
GameModule.Resource.FreeGameObject(this.gameObject);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d3933af4e188ec44683e3c52784eadb0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,10 @@
using System;
namespace GameLogic
{
[Serializable]
public class RoomBoundary
{
public float xMin, xMax, zMin, zMax;
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 871ee1492e44425da07021fdc3100325
timeCreated: 1683946064

View File

@@ -0,0 +1,249 @@
using System.Collections;
using Cysharp.Threading.Tasks;
using GameLogic;
using TEngine;
using UnityEngine;
using AudioType = TEngine.AudioType;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
/// <summary>
/// 战斗房间
/// </summary>
[Update]
public class BattleSystem:BehaviourSingleton<BattleSystem>
{
private enum ESteps
{
None,
Ready,
Spawn,
WaitSpawn,
WaitWave,
GameOver,
}
private GameObject _roomRoot;
// 关卡参数
private const int EnemyCount = 10;
private const int EnemyScore = 10;
private const int AsteroidScore = 1;
private readonly Vector3 _spawnValues = new Vector3(6, 0, 20);
private readonly string[] _entityLocations = new string[]
{
"asteroid01", "asteroid02", "asteroid03", "enemy_ship"
};
private ESteps _steps = ESteps.None;
private int _totalScore = 0;
private int _waveSpawnCount = 0;
//
// private UniTimer _startWaitTimer = UniTimer.CreateOnceTimer(1f);
// private UniTimer _spawnWaitTimer = UniTimer.CreateOnceTimer(0.75f);
// private UniTimer _waveWaitTimer = UniTimer.CreateOnceTimer(4f);
private float _startWaitTimer = 1f;
private float _spawnWaitTimer = 0.75f;
private float _waveWaitTimer = 4f;
/// <summary>
/// 加载房间
/// </summary>
public async UniTaskVoid LoadRoom()
{
_startWaitTimer = 1f;
await UniTask.Yield();
// 创建房间根对象
_roomRoot = new GameObject("BattleRoom");
// 加载背景音乐
GameModule.Audio.Play(AudioType.Music, "music_background", true);
// 创建玩家实体对象
var handle = GameModule.Resource.LoadAsset<GameObject>("player_ship", _roomRoot.transform);
var entity = handle.GetComponent<EntityPlayer>();
// 显示战斗界面
GameModule.UI.ShowUIAsync<UIBattleWindow>();
// 监听游戏事件
GameEvent.AddEventListener<Vector3,Quaternion>(ActorEventDefine.PlayerDead,OnPlayerDead);
GameEvent.AddEventListener<Vector3,Quaternion>(ActorEventDefine.EnemyDead,OnEnemyDead);
GameEvent.AddEventListener<Vector3,Quaternion>(ActorEventDefine.AsteroidExplosion,OnAsteroidExplosion);
GameEvent.AddEventListener<Vector3,Quaternion>(ActorEventDefine.PlayerFireBullet,OnPlayerFireBullet);
GameEvent.AddEventListener<Vector3,Quaternion>(ActorEventDefine.EnemyFireBullet,OnEnemyFireBullet);
_steps = ESteps.Ready;
}
/// <summary>
/// 销毁房间
/// </summary>
public void DestroyRoom()
{
// 加载背景音乐
GameModule.Audio.Stop(AudioType.Music, true);
// if (_entitySpawner != null)
// {
// _entitySpawner.DestroyAll(true);
// }
if (_roomRoot != null)
Object.Destroy(_roomRoot);
GameModule.UI.CloseWindow<UIBattleWindow>();
// 监听游戏事件
GameEvent.RemoveEventListener<Vector3,Quaternion>(ActorEventDefine.PlayerDead,OnPlayerDead);
GameEvent.RemoveEventListener<Vector3,Quaternion>(ActorEventDefine.EnemyDead,OnEnemyDead);
GameEvent.RemoveEventListener<Vector3,Quaternion>(ActorEventDefine.AsteroidExplosion,OnAsteroidExplosion);
GameEvent.RemoveEventListener<Vector3,Quaternion>(ActorEventDefine.PlayerFireBullet,OnPlayerFireBullet);
GameEvent.RemoveEventListener<Vector3,Quaternion>(ActorEventDefine.EnemyFireBullet,OnEnemyFireBullet);
}
public override void Update()
{
UpdateRoom();
}
/// <summary>
/// 更新房间
/// </summary>
public void UpdateRoom()
{
if (_steps == ESteps.None || _steps == ESteps.GameOver)
return;
if (_steps == ESteps.Ready)
{
_startWaitTimer -= Time.deltaTime;
if (_startWaitTimer <= 0)
{
_steps = ESteps.Spawn;
}
}
if (_steps == ESteps.Spawn)
{
var enemyLocation = _entityLocations[Random.Range(0, 4)];
Vector3 spawnPosition = new Vector3(Random.Range(-_spawnValues.x, _spawnValues.x), _spawnValues.y, _spawnValues.z);
Quaternion spawnRotation = Quaternion.identity;
if (enemyLocation == "enemy_ship")
{
// 生成敌人实体
var gameObject = GameModule.Resource.LoadAsset<GameObject>(enemyLocation, _roomRoot.transform);
gameObject.transform.position = spawnPosition;
gameObject.transform.rotation = spawnRotation;
var entity = gameObject.GetComponent<EntityEnemy>();
entity.InitEntity();
}
else
{
// 生成小行星实体
var gameObject = GameModule.Resource.LoadAsset<GameObject>(enemyLocation, _roomRoot.transform);
gameObject.transform.position = spawnPosition;
gameObject.transform.rotation = spawnRotation;
var entity = gameObject.GetComponent<EntityAsteroid>();
entity.InitEntity();
}
_waveSpawnCount++;
if (_waveSpawnCount >= EnemyCount)
{
_steps = ESteps.WaitWave;
}
else
{
_steps = ESteps.WaitSpawn;
}
}
if (_steps == ESteps.WaitSpawn)
{
_spawnWaitTimer -= Time.deltaTime;
if (_spawnWaitTimer <= 0)
{
_spawnWaitTimer = 0.75f;
_steps = ESteps.Spawn;
}
}
if (_steps == ESteps.WaitWave)
{
_waveWaitTimer -= Time.deltaTime;
if (_waveWaitTimer <= 0)
{
_waveWaitTimer = 4f;
_waveSpawnCount = 0;
_steps = ESteps.Spawn;
}
}
}
#region
private void OnPlayerDead(Vector3 position,Quaternion rotation)
{
// 创建爆炸效果
var gameObject = GameModule.Resource.LoadAsset<GameObject>("explosion_player", _roomRoot.transform);
gameObject.transform.position = position;
gameObject.transform.rotation = rotation;
var entity = gameObject.GetComponent<EntityEffect>();
entity.InitEntity();
_steps = ESteps.GameOver;
GameEvent.Send(ActorEventDefine.GameOver);
}
private void OnEnemyDead(Vector3 position,Quaternion rotation)
{
// 创建爆炸效果
var gameObject = GameModule.Resource.LoadAsset<GameObject>("explosion_enemy", _roomRoot.transform);
gameObject.transform.position = position;
gameObject.transform.rotation = rotation;
var entity = gameObject.GetComponent<EntityEffect>();
entity.InitEntity();
_totalScore += EnemyScore;
GameEvent.Send(ActorEventDefine.ScoreChange,_totalScore);
}
private void OnAsteroidExplosion(Vector3 position,Quaternion rotation)
{
// 创建爆炸效果
var gameObject = GameModule.Resource.LoadAsset<GameObject>("explosion_asteroid", _roomRoot.transform);
gameObject.transform.position = position;
gameObject.transform.rotation = rotation;
var entity = gameObject.GetComponent<EntityEffect>();
entity.InitEntity();
_totalScore += AsteroidScore;
GameEvent.Send(ActorEventDefine.ScoreChange,_totalScore);
}
private void OnPlayerFireBullet(Vector3 position,Quaternion rotation)
{
// 创建子弹实体
var gameObject = GameModule.Resource.LoadAsset<GameObject>("player_bullet", _roomRoot.transform);
gameObject.transform.position = position;
gameObject.transform.rotation = rotation;
var entity = gameObject.GetComponent<EntityBullet>();
entity.InitEntity();
}
private void OnEnemyFireBullet(Vector3 position,Quaternion rotation)
{
// 创建子弹实体
var gameObject = GameModule.Resource.LoadAsset<GameObject>("enemy_bullet", _roomRoot.transform);
gameObject.transform.position = position;
gameObject.transform.rotation = rotation;
var entity = gameObject.GetComponent<EntityBullet>();
entity.InitEntity();
}
#endregion
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f4289f2d6df7432ca3f04870400571df
timeCreated: 1683946643

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 41a3231c52df1c14baa2d77e6d3a3b0e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,15 @@
using System;
using UnityEngine;
using YooAsset;
public class BhvApplicationQuit : MonoBehaviour
{
private void Awake()
{
DontDestroyOnLoad(this.gameObject);
}
private void OnApplicationQuit()
{
YooAssets.Destroy();
}
}

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 3cbcea01819f3d94ba5162624ad9c75f
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,21 @@
using System;
using UnityEngine;
public class BhvBackgroundScroller : MonoBehaviour
{
public float ScrollSpeed;
public float TileSizeZ;
private Vector3 _startPosition;
void Start ()
{
_startPosition = transform.position;
}
void Update ()
{
float newPosition = Mathf.Repeat(Time.time * ScrollSpeed, TileSizeZ);
this.transform.position = _startPosition + Vector3.forward * newPosition;
}
}

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 814f6a7e3ec8a40aaa3a2057e2695924
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5119c9cc1ae24e3e8272dc88a33b8ede
timeCreated: 1683947325

View File

@@ -0,0 +1,76 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using TEngine;
namespace GameLogic
{
[Window(UILayer.UI)]
class UIBattleWindow : UIWindow
{
#region
private Text m_textScore;
private GameObject m_goOverView;
private Button m_btnRestart;
private Button m_btnHome;
public override void ScriptGenerator()
{
m_textScore = FindChildComponent<Text>("ScoreView/m_textScore");
m_goOverView = FindChild("m_goOverView").gameObject;
m_btnRestart = FindChildComponent<Button>("m_goOverView/m_btnRestart");
m_btnHome = FindChildComponent<Button>("m_goOverView/m_btnHome");
m_btnRestart.onClick.AddListener(UniTask.UnityAction(OnClickRestartBtn));
m_btnHome.onClick.AddListener(UniTask.UnityAction(OnClickHomeBtn));
}
#endregion
public override void RegisterEvent()
{
AddUIEvent<int>(ActorEventDefine.ScoreChange, OnScoreChange);
AddUIEvent(ActorEventDefine.GameOver, OnGameOver);
}
public override void OnRefresh()
{
m_textScore.text = "Score : 0";
m_goOverView.SetActive(false);
}
#region
private async UniTaskVoid OnClickRestartBtn()
{
await UniTask.Yield();
await GameModule.Scene.LoadScene("scene_battle").ToUniTask();
BattleSystem.Instance.DestroyRoom();
BattleSystem.Instance.LoadRoom().Forget();
}
private async UniTaskVoid OnClickHomeBtn()
{
await UniTask.Yield();
// yield return YooAssets.LoadSceneAsync("scene_home");
// yield return UniWindow.OpenWindowAsync<UIHomeWindow>("UIHome");
//
// // 释放资源
// var package = YooAssets.GetPackage("DefaultPackage");
// package.UnloadUnusedAssets();
}
#endregion
private void OnScoreChange(int currentScores)
{
m_textScore.text = $"Score : {currentScores}";
}
private void OnGameOver()
{
m_goOverView.SetActive(true);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 15d6c65ac046403185b3dd833e6e2a7e
timeCreated: 1683947329