整理代码

整理代码
This commit is contained in:
ALEXTANG
2022-05-27 21:15:12 +08:00
parent 8e9e237cb4
commit f496b583fc
2 changed files with 24 additions and 50 deletions

View File

@@ -18,7 +18,6 @@ namespace TEngine
{
private static GameConfig _instance;
public const string CONFIG = "version.json";
public const string RESTALLCONFIG = "restall.txt";
public const string SUFFIX = "_Version";
private VersonConfig _versionConfig;
private Dictionary<string, string> _fileFixList = new Dictionary<string, string>();
@@ -162,30 +161,6 @@ namespace TEngine
return $"{AppId}.{ResId}";
}
}
/// <summary>
/// 是否重新安装
/// </summary>
/// <returns></returns>
internal bool IsReinstall()
{
return File.Exists($"{FileSystem.ResourceRoot}/{RESTALLCONFIG}");
}
/// <summary>
/// 设置重新安装了
/// </summary>
internal void SignReInstall()
{
ReInstallFinish();
File.Create($"{FileSystem.ResourceRoot}/{RESTALLCONFIG}");
}
/// <summary>
/// 去掉重新安装标志文件
/// </summary>
internal void ReInstallFinish()
{
DeleteFile($"{FileSystem.ResourceRoot}/{RESTALLCONFIG}");
}
/// <summary>
/// 删除文件

View File

@@ -6,6 +6,30 @@ using UnityEngine.Networking;
namespace TEngine
{
[Serializable]
public struct fileMd5
{
public string fileName;
public string md5;
public long fileSize;
}
[Serializable]
public class Serialization<T>
{
[SerializeField]
List<T> _target;
public List<T> ToList()
{
return _target;
}
public Serialization(List<T> target)
{
this._target = target;
}
}
public static class FileSystem
{
public const string ArtResourcePath = "Assets/ArtResources";
@@ -197,29 +221,4 @@ namespace TEngine
return www.downloadHandler.text;
}
}
[Serializable]
public struct fileMd5
{
public string fileName;
public string md5;
public long fileSize;
}
[Serializable]
public class Serialization<T>
{
[SerializeField]
List<T> _target;
public List<T> ToList()
{
return _target;
}
public Serialization(List<T> target)
{
this._target = target;
}
}
}