[+] NetProto

[+] NetProto
This commit is contained in:
ALEXTANG
2023-05-17 23:07:17 +08:00
parent 899472a5db
commit f16759483f
7 changed files with 86 additions and 22 deletions

View File

@@ -15,6 +15,10 @@ namespace GameProto
{ {
public partial class NetMsgId public partial class NetMsgId
{ {
//心跳请求
public const int CS_CMD_HEATBEAT_REQ = 1001;
//心跳回包
public const int CS_CMD_HEATBEAT_RES = 1002;
//帐号登录请求 //帐号登录请求
public const int CS_CMD_ACT_LOGIN_REQ = 2001; public const int CS_CMD_ACT_LOGIN_REQ = 2001;
//帐号登录回包 //帐号登录回包

View File

@@ -52,19 +52,16 @@ namespace GameProto
public partial class CSPkgBody public partial class CSPkgBody
{ {
[global::ProtoBuf.ProtoMember(1)] [global::ProtoBuf.ProtoMember(1)]
public CSActLoginReq ActLoginReq { get; set; } public CSHeatBeatReq HeatBeatReq { get; set; }
[global::ProtoBuf.ProtoMember(2)] [global::ProtoBuf.ProtoMember(2)]
public CSActLoginRes ActLoginRes { get; set; } public CSHeatBeatRes HeatBeatRes { get; set; }
}
// 消息结果
[Serializable,global::ProtoBuf.ProtoContract(Name = @"ProtoResult")]
public partial class ProtoResult
{
[global::ProtoBuf.ProtoMember(3)] [global::ProtoBuf.ProtoMember(3)]
public List<string> Params = new List<string>(); public CSActLoginReq ActLoginReq { get; set; }
[global::ProtoBuf.ProtoMember(4)]
public CSActLoginRes ActLoginRes { get; set; }
} }

View File

@@ -0,0 +1,44 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using ProtoBuf;
using TEngine;
using System.Collections.Generic;
namespace GameProto
{
// 常用协议
// 消息结果
[Serializable,global::ProtoBuf.ProtoContract(Name = @"ProtoResult")]
public partial class ProtoResult
{
[global::ProtoBuf.ProtoMember(3)]
public List<string> Params = new List<string>();
}
// 心跳请求
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSHeatBeatReq")]
public partial class CSHeatBeatReq
{
[global::ProtoBuf.ProtoMember(1)]
public float HeatEchoTime { get; set; }
}
// 角色登录结果返回
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSHeatBeatRes")]
public partial class CSHeatBeatRes
{
[global::ProtoBuf.ProtoMember(1)]
public float HeatEchoTime { get; set; }
}
}

View File

@@ -13,7 +13,7 @@ using System.Collections.Generic;
namespace GameProto namespace GameProto
{ {
// 这个文件只放协议,和协议头 // 玩家协议
// 角色登录结果请求 // 角色登录结果请求
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSActLoginReq")] [Serializable,global::ProtoBuf.ProtoContract(Name = @"CSActLoginReq")]
public partial class CSActLoginReq public partial class CSActLoginReq

View File

@@ -23,19 +23,12 @@ message CSPkgHead
// 消息协议体 // 消息协议体
message CSPkgBody message CSPkgBody
{ {
CSActLoginReq ActLoginReq = 1; //帐号登录请求 CSHeatBeatReq HeatBeatReq = 1; //心跳请求
CSActLoginRes ActLoginRes = 2; //帐号登录回包 CSHeatBeatRes HeatBeatRes = 2; //心跳回包
CSActLoginReq ActLoginReq = 3; //帐号登录请求
CSActLoginRes ActLoginRes = 4; //帐号登录回包
} }
// 消息结果
message ProtoResult
{
int32 Ret =1; //操作结果,0 为成功, 其他为错误码
int32 ParamCnt =2; //文本参数数目
repeated string Params = 3;//Ret描述的文本参数
}
// 协议ID // 协议ID
enum CSMsgID enum CSMsgID
{ {

View File

@@ -0,0 +1,26 @@
syntax = "proto3";
package GameProto;
// 常用协议
// 消息结果
message ProtoResult
{
int32 Ret =1; //操作结果,0 为成功, 其他为错误码
int32 ParamCnt =2; //文本参数数目
repeated string Params = 3;//Ret描述的文本参数
}
MsgId CS_CMD_HEATBEAT_REQ = 1001; //心跳请求
// 心跳请求
message CSHeatBeatReq
{
float HeatEchoTime = 1; //客户端的请求时间,服务器原包带回
}
MsgId CS_CMD_HEATBEAT_RES = 1002; //心跳回包
// 角色登录结果返回
message CSHeatBeatRes
{
float HeatEchoTime = 1; //客户端的请求时间,服务器原包带回
}

View File

@@ -1,7 +1,7 @@
syntax = "proto3"; syntax = "proto3";
package GameProto; package GameProto;
// 这个文件只放协议,和协议头 // 玩家协议
MsgId CS_CMD_ACT_LOGIN_REQ = 2001; //帐号登录请求 MsgId CS_CMD_ACT_LOGIN_REQ = 2001; //帐号登录请求
// 角色登录结果请求 // 角色登录结果请求