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支持边玩边下载,合理化webgl下的流程
支持边玩边下载,合理化webgl下的流程
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@@ -22,6 +22,7 @@ namespace TEngine.Editor.Inspector
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};
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private SerializedProperty m_PlayMode = null;
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private SerializedProperty m_UpdatableWhilePlaying = null;
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private SerializedProperty m_VerifyLevel = null;
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private SerializedProperty m_Milliseconds = null;
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private SerializedProperty m_ReadWritePathType = null;
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@@ -72,6 +73,8 @@ namespace TEngine.Editor.Inspector
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m_ReadWritePathType.enumValueIndex = (int)(ReadWritePathType)EditorGUILayout.EnumPopup("Read-Write Path Type", t.ReadWritePathType);
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}
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EditorGUILayout.PropertyField(m_UpdatableWhilePlaying);
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EditorGUI.EndDisabledGroup();
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int milliseconds = EditorGUILayout.DelayedIntField("Milliseconds", m_Milliseconds.intValue);
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@@ -221,6 +224,7 @@ namespace TEngine.Editor.Inspector
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private void OnEnable()
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{
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m_PlayMode = serializedObject.FindProperty("playMode");
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m_UpdatableWhilePlaying = serializedObject.FindProperty("m_UpdatableWhilePlaying");
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m_VerifyLevel = serializedObject.FindProperty("VerifyLevel");
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m_Milliseconds = serializedObject.FindProperty("Milliseconds");
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m_ReadWritePathType = serializedObject.FindProperty("m_ReadWritePathType");
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@@ -74,6 +74,16 @@ namespace TEngine
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#endif
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}
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}
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/// <summary>
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/// 是否支持边玩边下载。
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/// </summary>
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[SerializeField] private bool m_UpdatableWhilePlaying = false;
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/// <summary>
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/// 是否支持边玩边下载。
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/// </summary>
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public bool UpdatableWhilePlaying => m_UpdatableWhilePlaying;
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/// <summary>
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/// 下载文件校验等级。
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