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支持边玩边下载,合理化webgl下的流程
支持边玩边下载,合理化webgl下的流程
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@@ -78,7 +78,8 @@ namespace GameMain
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ChangeState<ProcedureInitResources>(procedureOwner);
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}
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// 可更新模式。
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else if (playMode == EPlayMode.HostPlayMode)
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else if (playMode == EPlayMode.HostPlayMode ||
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playMode == EPlayMode.WebPlayMode)
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{
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// 打开启动UI。
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UILoadMgr.Show(UIDefine.UILoadUpdate);
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@@ -86,12 +87,6 @@ namespace GameMain
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Log.Info("Updatable resource mode detected.");
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ChangeState<ProcedureUpdateVersion>(procedureOwner);
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}
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// 可更新模式。
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else if (playMode == EPlayMode.WebPlayMode)
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{
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Log.Info("WebPlayMode resource mode detected.");
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ChangeState<ProcedurePreload>(procedureOwner);
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}
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else
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{
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Log.Error("UnKnow resource mode detected Please check???");
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@@ -35,6 +35,14 @@ namespace GameMain
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//更新成功
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//注意:保存资源版本号作为下次默认启动的版本!
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operation.SavePackageVersion();
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if (GameModule.Resource.PlayMode == EPlayMode.WebPlayMode ||
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GameModule.Resource.UpdatableWhilePlaying)
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{
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// 边玩边下载还可以拓展首包支持。
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ChangeState<ProcedurePreload>(procedureOwner);
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return;
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}
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ChangeState<ProcedureCreateDownloader>(procedureOwner);
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}
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else
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