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[+] Network Module
[+] Network Module
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47
Assets/GameScripts/HotFix/GameLogic/Network/PacketHeader.cs
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47
Assets/GameScripts/HotFix/GameLogic/Network/PacketHeader.cs
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using TEngine;
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namespace GameLogic
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{
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/// <summary>
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/// 网络消息包头。
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/// </summary>
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public class PacketHeader : IPacketHeader, IMemory
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{
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/// <summary>
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/// 网络消息包Id。
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/// </summary>
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public short Id
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{
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get;
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set;
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}
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/// <summary>
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/// 网络消息包长度。
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/// </summary>
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public int PacketLength
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{
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get;
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set;
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}
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/// <summary>
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/// 网络消息包是否合法。
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/// </summary>
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public bool IsValid
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{
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get
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{
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return PacketLength >= 0;
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}
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}
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/// <summary>
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/// 清除网络消息包头。
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/// </summary>
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public void Clear()
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{
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PacketLength = 0;
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}
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}
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}
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