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WEBGL下的remoteServices初始化修正(资源路径走HostServer)
WEBGL下的remoteServices初始化修正(资源路径走HostServer)
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@@ -196,19 +196,19 @@ namespace TEngine
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if (playMode == EPlayMode.WebPlayMode)
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{
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var createParameters = new WebPlayModeParameters();
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#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
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Log.Info("=======================WEIXINMINIGAME=======================");
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IWebDecryptionServices webDecryptionServices = CreateWebDecryptionServices();
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// 注意:如果有子目录,请修改此处!
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string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE";
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string defaultHostServer = HostServerURL;
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string defaultHostServer = HostServerURL;
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string fallbackHostServer = FallbackHostServerURL;
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
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Log.Info("=======================WEIXINMINIGAME=======================");
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// 注意:如果有子目录,请修改此处!
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string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE";
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createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices, webDecryptionServices);
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#else
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Log.Info("=======================UNITY_WEBGL=======================");
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createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
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createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebRemoteFileSystemParameters(remoteServices, webDecryptionServices);
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createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters(webDecryptionServices);
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#endif
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initializationOperation = package.InitializeAsync(createParameters);
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}
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