diff --git a/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/IResourceModule.cs b/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/IResourceModule.cs
index 9afcb8ad..95534823 100644
--- a/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/IResourceModule.cs
+++ b/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/IResourceModule.cs
@@ -55,7 +55,8 @@ namespace TEngine
/// 初始化操作。
///
/// 资源包名称。
- UniTask InitPackage(string customPackageName);
+ /// 是否需要直接初始化资源清单。(单机OtherPackage使用)
+ UniTask InitPackage(string customPackageName, bool needInitMainFest = false);
///
/// 默认资源包名称。
diff --git a/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/ResourceModule.cs b/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/ResourceModule.cs
index 752cd5c8..ec954050 100644
--- a/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/ResourceModule.cs
+++ b/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/ResourceModule.cs
@@ -131,7 +131,7 @@ namespace TEngine
SetObjectPoolModule(objectPoolManager);
}
- public async UniTask InitPackage(string packageName)
+ public async UniTask InitPackage(string packageName, bool needInitMainFest = false)
{
#if UNITY_EDITOR
//编辑器模式使用。
@@ -225,6 +225,27 @@ namespace TEngine
Log.Info($"Init resource package version : {initializationOperation?.Status}");
+ if (needInitMainFest)
+ {
+ // 2. 请求资源清单的版本信息
+ var requestPackageVersionOperation = package.RequestPackageVersionAsync();
+ await requestPackageVersionOperation;
+ if (requestPackageVersionOperation.Status == EOperationStatus.Succeed)
+ {
+ // 3. 传入的版本信息更新资源清单
+ var updatePackageManifestAsync = package.UpdatePackageManifestAsync(requestPackageVersionOperation.PackageVersion);
+ await updatePackageManifestAsync;
+ if (updatePackageManifestAsync.Status == EOperationStatus.Failed)
+ {
+ Log.Fatal($"Update package manifest failed : {updatePackageManifestAsync.Status}");
+ }
+ }
+ else
+ {
+ Log.Fatal($"Request package version failed : {requestPackageVersionOperation.Status}");
+ }
+ }
+
return initializationOperation;
}