From e2de2ba99421ba2977dea7f68ec69ab4f9fc8cb3 Mon Sep 17 00:00:00 2001
From: Alex-Rachel <574809918@qq.com>
Date: Wed, 30 Jul 2025 23:11:58 +0800
Subject: [PATCH] Define Symbols for obfuz
---
.../Assets/TEngine/Editor/HybridCLR/BuildDLLCommand.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/UnityProject/Assets/TEngine/Editor/HybridCLR/BuildDLLCommand.cs b/UnityProject/Assets/TEngine/Editor/HybridCLR/BuildDLLCommand.cs
index bcd5477a..c8c4d967 100644
--- a/UnityProject/Assets/TEngine/Editor/HybridCLR/BuildDLLCommand.cs
+++ b/UnityProject/Assets/TEngine/Editor/HybridCLR/BuildDLLCommand.cs
@@ -48,7 +48,7 @@ public static class BuildDLLCommand
///
/// 禁用Obfuz宏定义。
///
- [MenuItem("HybridCLR/Define Symbols/Disable Obfuz", false, 30)]
+ [MenuItem("Obfuz/Define Symbols/Disable Obfuz", false, 30)]
public static void DisableObfuz()
{
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableObfuzScriptingDefineSymbol);
@@ -58,7 +58,7 @@ public static class BuildDLLCommand
///
/// 开启Obfuz宏定义。
///
- [MenuItem("HybridCLR/Define Symbols/Enable Obfuz", false, 31)]
+ [MenuItem("Obfuz/Define Symbols/Enable Obfuz", false, 31)]
public static void EnableObfuz()
{
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableObfuzScriptingDefineSymbol);