From e2de2ba99421ba2977dea7f68ec69ab4f9fc8cb3 Mon Sep 17 00:00:00 2001 From: Alex-Rachel <574809918@qq.com> Date: Wed, 30 Jul 2025 23:11:58 +0800 Subject: [PATCH] Define Symbols for obfuz --- .../Assets/TEngine/Editor/HybridCLR/BuildDLLCommand.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/UnityProject/Assets/TEngine/Editor/HybridCLR/BuildDLLCommand.cs b/UnityProject/Assets/TEngine/Editor/HybridCLR/BuildDLLCommand.cs index bcd5477a..c8c4d967 100644 --- a/UnityProject/Assets/TEngine/Editor/HybridCLR/BuildDLLCommand.cs +++ b/UnityProject/Assets/TEngine/Editor/HybridCLR/BuildDLLCommand.cs @@ -48,7 +48,7 @@ public static class BuildDLLCommand /// /// 禁用Obfuz宏定义。 /// - [MenuItem("HybridCLR/Define Symbols/Disable Obfuz", false, 30)] + [MenuItem("Obfuz/Define Symbols/Disable Obfuz", false, 30)] public static void DisableObfuz() { ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableObfuzScriptingDefineSymbol); @@ -58,7 +58,7 @@ public static class BuildDLLCommand /// /// 开启Obfuz宏定义。 /// - [MenuItem("HybridCLR/Define Symbols/Enable Obfuz", false, 31)] + [MenuItem("Obfuz/Define Symbols/Enable Obfuz", false, 31)] public static void EnableObfuz() { ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableObfuzScriptingDefineSymbol);