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1:一键打包ab包:新增快捷键,暂定f8。自动生成dll,打包资源,自动将项目的StreamingAssets复制到打包后的StreamingAssets文件夹下
2:UpdateSetting (1)新增webgl设置,选择访问远程还是StreamingAssets (2)构建资源设置:是否自动复制资源包到打包地址;打包地址如:../../Builds/Unity_Data/StreamingAssets,支持绝对路径和相对路径
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@@ -53,6 +53,11 @@ namespace TEngine
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public string HostServerURL { get; set; }
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public string FallbackHostServerURL { get; set; }
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/// <summary>
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/// WebGL:加载资源方式
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/// </summary>
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public LoadResWayWebGL LoadResWayWebGL { get; set; }
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private string _applicableGameVersion;
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@@ -207,7 +212,10 @@ namespace TEngine
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createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices, webDecryptionServices);
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#else
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Log.Info("=======================UNITY_WEBGL=======================");
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createParameters.WebRemoteFileSystemParameters = FileSystemParameters.CreateDefaultWebRemoteFileSystemParameters(remoteServices, webDecryptionServices);
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if (LoadResWayWebGL==LoadResWayWebGL.Remote)
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{
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createParameters.WebRemoteFileSystemParameters = FileSystemParameters.CreateDefaultWebRemoteFileSystemParameters(remoteServices, webDecryptionServices);
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}
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createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters(webDecryptionServices);
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#endif
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initializationOperation = package.InitializeAsync(createParameters);
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