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升级拓展GameEvent,支持基于Interface的方法调用抛出事件,以及自动化根据声明的Interface来生成实现代码。
升级拓展GameEvent,支持基于Interface的方法调用抛出事件,以及自动化根据声明的Interface来生成实现代码。
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using GameLogic;
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using TEngine;
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using UnityEngine;
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@@ -8,6 +9,8 @@ public partial class GameApp
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private void Init()
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{
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CodeTypes.Instance.Init(_hotfixAssembly.ToArray());
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EventInterfaceHelper.Init();
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_listLogicMgr = new List<ILogicSys>();
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RegisterAllSystem();
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InitSystemSetting();
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