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升级拓展GameEvent,支持基于Interface的方法调用抛出事件,以及自动化根据声明的Interface来生成实现代码。
升级拓展GameEvent,支持基于Interface的方法调用抛出事件,以及自动化根据声明的Interface来生成实现代码。
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using TEngine;
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namespace GameLogic
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{
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[System.AttributeUsage(System.AttributeTargets.Class)]
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internal class EventInterfaceImpAttribute : BaseAttribute
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{
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private EEventGroup _eGroup;
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public EEventGroup EventGroup => _eGroup;
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public EventInterfaceImpAttribute(EEventGroup group)
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{
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_eGroup = group;
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}
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}
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}
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