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升级拓展GameEvent,支持基于Interface的方法调用抛出事件,以及自动化根据声明的Interface来生成实现代码。
升级拓展GameEvent,支持基于Interface的方法调用抛出事件,以及自动化根据声明的Interface来生成实现代码。
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using System;
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using TEngine;
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namespace GameLogic
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{
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/// <summary>
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/// 事件接口帮助类。
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/// </summary>
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internal class EventInterfaceHelper
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{
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/// <summary>
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/// 初始化。
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/// </summary>
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public static void Init()
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{
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RegisterEventInterface_Logic.Register(GameEvent.EventMgr);
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RegisterEventInterface_UI.Register(GameEvent.EventMgr);
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}
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}
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}
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