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修复UIListBase和UIUILoopListWidget赋值问题
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@@ -277,7 +277,7 @@ namespace GameLogic
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item.SetSelected(false);
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item.SetSelected(false);
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}
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}
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item = GetItem(selectIndex) as IListSelectItem;
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item = GetItem(m_selectIndex) as IListSelectItem;
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if (item != null)
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if (item != null)
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{
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{
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item.SetSelected(true);
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item.SetSelected(true);
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@@ -161,7 +161,7 @@ namespace GameLogic
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m_items.Clear();
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m_items.Clear();
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for (int i = 0; i < m_itemCache.Count; i++)
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for (int i = 0; i < m_itemCache.Count; i++)
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{
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{
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m_items.Add(m_itemCache[i]);
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m_items.AddRange(m_itemCache.Values);
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}
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}
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return m_items;
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return m_items;
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}
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}
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