Update Utility.DevicePerformance.cs

This commit is contained in:
ALEXTANG
2023-05-12 14:09:37 +08:00
parent fdc526cfca
commit da11c0915f

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@@ -24,7 +24,7 @@ namespace TEngine
{
//根据目前硬件配置三个平台设置了不一样的评判标准(仅个人意见)。
//CPU核心数。
#if UNITY_EDITOR || UNITY_STANDALONE_WIN
#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX
if (SystemInfo.processorCount <= 2)
#elif UNITY_STANDALONE_OSX || UNITY_IPHONE
if (SystemInfo.processorCount < 2)
@@ -41,7 +41,7 @@ namespace TEngine
int graphicsMemorySize = SystemInfo.graphicsMemorySize;
//内存。
int systemMemorySize = SystemInfo.systemMemorySize;
#if UNITY_EDITOR || UNITY_STANDALONE_WIN
#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX
if (graphicsMemorySize >= 4000 && systemMemorySize >= 8000)
return DevicePerformanceLevel.High;
else if (graphicsMemorySize >= 2000 && systemMemorySize >= 4000)