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Update Utility.DevicePerformance.cs
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@@ -24,7 +24,7 @@ namespace TEngine
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{
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{
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//根据目前硬件配置三个平台设置了不一样的评判标准(仅个人意见)。
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//根据目前硬件配置三个平台设置了不一样的评判标准(仅个人意见)。
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//CPU核心数。
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//CPU核心数。
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#if UNITY_EDITOR || UNITY_STANDALONE_WIN
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#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX
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if (SystemInfo.processorCount <= 2)
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if (SystemInfo.processorCount <= 2)
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#elif UNITY_STANDALONE_OSX || UNITY_IPHONE
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#elif UNITY_STANDALONE_OSX || UNITY_IPHONE
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if (SystemInfo.processorCount < 2)
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if (SystemInfo.processorCount < 2)
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@@ -41,7 +41,7 @@ namespace TEngine
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int graphicsMemorySize = SystemInfo.graphicsMemorySize;
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int graphicsMemorySize = SystemInfo.graphicsMemorySize;
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//内存。
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//内存。
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int systemMemorySize = SystemInfo.systemMemorySize;
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int systemMemorySize = SystemInfo.systemMemorySize;
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#if UNITY_EDITOR || UNITY_STANDALONE_WIN
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#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX
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if (graphicsMemorySize >= 4000 && systemMemorySize >= 8000)
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if (graphicsMemorySize >= 4000 && systemMemorySize >= 8000)
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return DevicePerformanceLevel.High;
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return DevicePerformanceLevel.High;
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else if (graphicsMemorySize >= 2000 && systemMemorySize >= 4000)
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else if (graphicsMemorySize >= 2000 && systemMemorySize >= 4000)
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