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升级YooAsset->2.1.1、UniTask->2.5.4
升级YooAsset->2.1.1、UniTask->2.5.4
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@@ -9,7 +9,7 @@ namespace YooAsset.Editor
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public static class AssetBundleBuilderHelper
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{
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/// <summary>
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/// 获取默认的输出根路录
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/// 获取默认的输出根目录
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/// </summary>
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public static string GetDefaultBuildOutputRoot()
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{
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@@ -37,7 +37,7 @@ namespace YooAsset.Editor
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buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
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buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
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buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
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buildReport.Summary.IgnoreDefaultType = buildMapContext.Command.IgnoreDefaultType;
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buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
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buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
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// 构建参数
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@@ -1,4 +1,4 @@
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#if UNITY_2019_4_OR_NEWER
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#if UNITY_2019_4_OR_NEWER
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using System;
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using System.IO;
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using System.Linq;
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@@ -18,7 +18,7 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// ִ<EFBFBD>й<EFBFBD><EFBFBD><EFBFBD>
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/// 执行构建
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/// </summary>
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protected override void ExecuteBuild()
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{
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@@ -1,4 +1,4 @@
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#if UNITY_2019_4_OR_NEWER
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#if UNITY_2019_4_OR_NEWER
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using System;
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using System.IO;
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using System.Linq;
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@@ -20,7 +20,7 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// ִ<EFBFBD>й<EFBFBD><EFBFBD><EFBFBD>
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/// 执行构建
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/// </summary>
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protected override void ExecuteBuild()
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{
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