合理化程序集,服务器Logic无需共享的代码存放解决方案目录,无需走Unity目录

合理化程序集,服务器Logic无需共享的代码存放解决方案目录,无需走Unity目录
This commit is contained in:
ALEXTANG
2023-07-15 18:39:42 +08:00
parent d87653a9fb
commit d4f160d284
101 changed files with 390 additions and 451 deletions

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using System;
using ProtoBuf;
using TEngine.Core;
using System.Linq;
using System.Collections.Generic;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace TEngine
{
[ProtoContract]
public sealed partial class MachineConfigData : AProto, IConfigTable, IDisposable
{
[ProtoMember(1)]
public List<MachineConfig> List { get; set; } = new List<MachineConfig>();
[ProtoIgnore]
private readonly Dictionary<uint, MachineConfig> _configs = new Dictionary<uint, MachineConfig>();
private static MachineConfigData _instance;
public static MachineConfigData Instance
{
get { return _instance ??= ConfigTableManage.Load<MachineConfigData>(); }
private set => _instance = value;
}
public MachineConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"MachineConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out MachineConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
for (var i = 0; i < List.Count; i++)
{
MachineConfig config = List[i];
_configs.Add(config.Id, config);
config.AfterDeserialization();
}
base.AfterDeserialization();
}
public void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class MachineConfig : AProto
{
[ProtoMember(1, IsRequired = true)]
public uint Id { get; set; } // Id
[ProtoMember(2, IsRequired = true)]
public string OuterIP { get; set; } // 外网IP
[ProtoMember(3, IsRequired = true)]
public string OuterBindIP { get; set; } // 外网绑定IP
[ProtoMember(4, IsRequired = true)]
public string InnerBindIP { get; set; } // 内网绑定IP
[ProtoMember(5, IsRequired = true)]
public int ManagementPort { get; set; } // 管理端口
}
}

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using System;
using ProtoBuf;
using TEngine.Core;
using System.Linq;
using System.Collections.Generic;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace TEngine
{
[ProtoContract]
public sealed partial class SceneConfigData : AProto, IConfigTable, IDisposable
{
[ProtoMember(1)]
public List<SceneConfig> List { get; set; } = new List<SceneConfig>();
[ProtoIgnore]
private readonly Dictionary<uint, SceneConfig> _configs = new Dictionary<uint, SceneConfig>();
private static SceneConfigData _instance;
public static SceneConfigData Instance
{
get { return _instance ??= ConfigTableManage.Load<SceneConfigData>(); }
private set => _instance = value;
}
public SceneConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"SceneConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out SceneConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
for (var i = 0; i < List.Count; i++)
{
SceneConfig config = List[i];
_configs.Add(config.Id, config);
config.AfterDeserialization();
}
base.AfterDeserialization();
}
public void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class SceneConfig : AProto
{
[ProtoMember(1, IsRequired = true)]
public uint Id { get; set; } // ID
[ProtoMember(2, IsRequired = true)]
public long EntityId { get; set; } // 实体Id
[ProtoMember(3, IsRequired = true)]
public uint RouteId { get; set; } // 路由Id
[ProtoMember(4, IsRequired = true)]
public uint WorldId { get; set; } // 世界Id
[ProtoMember(5, IsRequired = true)]
public string SceneType { get; set; } // Scene类型
[ProtoMember(6, IsRequired = true)]
public string Name { get; set; } // 名称
[ProtoMember(7, IsRequired = true)]
public string NetworkProtocol { get; set; } // 协议类型
[ProtoMember(8, IsRequired = true)]
public int OuterPort { get; set; } // 外网端口
}
}

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using System;
using ProtoBuf;
using TEngine.Core;
using System.Linq;
using System.Collections.Generic;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace TEngine
{
[ProtoContract]
public sealed partial class ServerConfigData : AProto, IConfigTable, IDisposable
{
[ProtoMember(1)]
public List<ServerConfig> List { get; set; } = new List<ServerConfig>();
[ProtoIgnore]
private readonly Dictionary<uint, ServerConfig> _configs = new Dictionary<uint, ServerConfig>();
private static ServerConfigData _instance;
public static ServerConfigData Instance
{
get { return _instance ??= ConfigTableManage.Load<ServerConfigData>(); }
private set => _instance = value;
}
public ServerConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"ServerConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out ServerConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
for (var i = 0; i < List.Count; i++)
{
ServerConfig config = List[i];
_configs.Add(config.Id, config);
config.AfterDeserialization();
}
base.AfterDeserialization();
}
public void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class ServerConfig : AProto
{
[ProtoMember(1, IsRequired = true)]
public uint Id { get; set; } // 路由Id
[ProtoMember(2, IsRequired = true)]
public uint MachineId { get; set; } // 机器ID
[ProtoMember(3, IsRequired = true)]
public int InnerPort { get; set; } // 内网端口
[ProtoMember(4, IsRequired = true)]
public bool ReleaseMode { get; set; } // Release下运行
}
}

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using System;
using ProtoBuf;
using TEngine.Core;
using System.Linq;
using System.Collections.Generic;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace TEngine
{
[ProtoContract]
public sealed partial class WorldConfigData : AProto, IConfigTable, IDisposable
{
[ProtoMember(1)]
public List<WorldConfig> List { get; set; } = new List<WorldConfig>();
[ProtoIgnore]
private readonly Dictionary<uint, WorldConfig> _configs = new Dictionary<uint, WorldConfig>();
private static WorldConfigData _instance;
public static WorldConfigData Instance
{
get { return _instance ??= ConfigTableManage.Load<WorldConfigData>(); }
private set => _instance = value;
}
public WorldConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"WorldConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out WorldConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
for (var i = 0; i < List.Count; i++)
{
WorldConfig config = List[i];
_configs.Add(config.Id, config);
config.AfterDeserialization();
}
base.AfterDeserialization();
}
public void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class WorldConfig : AProto
{
[ProtoMember(1, IsRequired = true)]
public uint Id { get; set; } // Id
[ProtoMember(2, IsRequired = true)]
public string WorldName { get; set; } // 名称
[ProtoMember(3, IsRequired = true)]
public string DbConnection { get; set; } // 连接字符串
[ProtoMember(4, IsRequired = true)]
public string DbName { get; set; } // 数据库名称
[ProtoMember(5, IsRequired = true)]
public string DbType { get; set; } // 数据库类型
[ProtoMember(6, IsRequired = true)]
public bool IsGameWorld { get; set; } // 是否游戏服
}
}

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using System.Collections.Generic;
namespace TEngine
{
// 生成器自动生成,请不要手动编辑。
public class SceneType
{
public const int Gate = 1;
public const int Addressable = 2;
public const int Map = 3;
public const int Chat = 4;
public static readonly Dictionary<string, int> SceneDic = new Dictionary<string, int>()
{
{ "Gate", 1 },
{ "Addressable", 2 },
{ "Map", 3 },
{ "Chat", 4 },
};
}
}

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using ProtoBuf;
using Unity.Mathematics;
using System.Collections.Generic;
using TEngine.Core.Network;
#pragma warning disable CS8618
namespace TEngine
{
}

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namespace TEngine
{
public static partial class InnerBsonOpcode
{
}
}

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using ProtoBuf;
using Unity.Mathematics;
using System.Collections.Generic;
using TEngine.Core.Network;
#pragma warning disable CS8618
namespace TEngine
{
/// <summary>
/// Gate跟Map服务器进行通讯、注册Address协议
/// </summary>
[ProtoContract]
public partial class I_G2M_LoginAddressRequest : AProto, IRouteRequest
{
[ProtoIgnore]
public I_M2G_LoginAddressResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.I_G2M_LoginAddressRequest; }
public long RouteTypeOpCode() { return CoreRouteType.Route; }
[ProtoMember(1)]
public long AddressId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class I_M2G_LoginAddressResponse : AProto, IRouteResponse
{
public uint OpCode() { return InnerOpcode.I_M2G_LoginAddressResponse; }
[ProtoMember(91, IsRequired = true)]
public int ErrorCode { get; set; }
}
}

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namespace TEngine
{
public static partial class InnerOpcode
{
public const int I_G2M_LoginAddressRequest = 220001001;
public const int I_M2G_LoginAddressResponse = 260001001;
}
}

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using ProtoBuf;
using Unity.Mathematics;
using System.Collections.Generic;
using TEngine.Core.Network;
#pragma warning disable CS8618
namespace TEngine
{
/// <summary>
/// 发送一个消息到Gate服务器
/// </summary>
[ProtoContract]
public partial class H_C2G_Message : AProto, IMessage
{
public uint OpCode() { return OuterOpcode.H_C2G_Message; }
[ProtoMember(1)]
public string Message { get; set; }
}
/// <summary>
/// 发送一个RPC消息到Gate服务器
/// </summary>
[ProtoContract]
public partial class H_C2G_MessageRequest : AProto, IRequest
{
[ProtoIgnore]
public H_G2C_MessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.H_C2G_MessageRequest; }
[ProtoMember(1)]
public string Message { get; set; }
}
[ProtoContract]
public partial class H_G2C_MessageResponse : AProto, IResponse
{
public uint OpCode() { return OuterOpcode.H_G2C_MessageResponse; }
[ProtoMember(91, IsRequired = true)]
public int ErrorCode { get; set; }
[ProtoMember(1)]
public string Message { get; set; }
}
/// <summary>
/// 发送一个消息通知服务器给客户端推送一个消息
/// </summary>
[ProtoContract]
public partial class H_C2G_PushMessageToClient : AProto, IMessage
{
public uint OpCode() { return OuterOpcode.H_C2G_PushMessageToClient; }
[ProtoMember(1)]
public string Message { get; set; }
}
/// <summary>
/// 客户端接收服务器推送的一条消息
/// </summary>
[ProtoContract]
public partial class H_G2C_ReceiveMessageToServer : AProto, IMessage
{
public uint OpCode() { return OuterOpcode.H_G2C_ReceiveMessageToServer; }
[ProtoMember(1)]
public string Message { get; set; }
}
/// <summary>
/// 注册Address消息
/// </summary>
[ProtoContract]
public partial class H_C2G_LoginAddressRequest : AProto, IRequest
{
[ProtoIgnore]
public H_G2C_LoginAddressResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.H_C2G_LoginAddressRequest; }
[ProtoMember(1)]
public string Message { get; set; }
}
[ProtoContract]
public partial class H_G2C_LoginAddressResponse : AProto, IResponse
{
public uint OpCode() { return OuterOpcode.H_G2C_LoginAddressResponse; }
[ProtoMember(91, IsRequired = true)]
public int ErrorCode { get; set; }
}
/// <summary>
/// 发送一个Address消息给Map
/// </summary>
[ProtoContract]
public partial class H_C2M_Message : AProto, IAddressableRouteMessage
{
public uint OpCode() { return OuterOpcode.H_C2M_Message; }
public long RouteTypeOpCode() { return CoreRouteType.Addressable; }
[ProtoMember(1)]
public string Message { get; set; }
}
/// <summary>
/// 发送一个AddressRPC消息给Map
/// </summary>
[ProtoContract]
public partial class H_C2M_MessageRequest : AProto, IAddressableRouteRequest
{
[ProtoIgnore]
public H_M2C_MessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.H_C2M_MessageRequest; }
public long RouteTypeOpCode() { return CoreRouteType.Addressable; }
[ProtoMember(1)]
public string Message { get; set; }
}
[ProtoContract]
public partial class H_M2C_MessageResponse : AProto, IAddressableRouteResponse
{
public uint OpCode() { return OuterOpcode.H_M2C_MessageResponse; }
[ProtoMember(91, IsRequired = true)]
public int ErrorCode { get; set; }
[ProtoMember(1)]
public string Message { get; set; }
}
/// <summary>
/// 发送一个消息通知服务器给客户端推送一个Address消息
/// </summary>
[ProtoContract]
public partial class H_C2M_PushAddressMessageToClient : AProto, IAddressableRouteMessage
{
public uint OpCode() { return OuterOpcode.H_C2M_PushAddressMessageToClient; }
public long RouteTypeOpCode() { return CoreRouteType.Addressable; }
[ProtoMember(1)]
public string Message { get; set; }
}
/// <summary>
/// 客户端接收服务器推送的一条Address消息
/// </summary>
[ProtoContract]
public partial class H_M2C_ReceiveAddressMessageToServer : AProto, IAddressableRouteMessage
{
public uint OpCode() { return OuterOpcode.H_M2C_ReceiveAddressMessageToServer; }
public long RouteTypeOpCode() { return CoreRouteType.Addressable; }
[ProtoMember(1)]
public string Message { get; set; }
}
/// <summary>
/// 客户端发送消息请求登录服务器
/// </summary>
[ProtoContract]
public partial class H_C2G_LoginRequest : AProto, IRequest
{
[ProtoIgnore]
public H_G2C_LoginResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.H_C2G_LoginRequest; }
[ProtoMember(1)]
public string UserName { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
}
[ProtoContract]
public partial class H_G2C_LoginResponse : AProto, IResponse
{
public uint OpCode() { return OuterOpcode.H_G2C_LoginResponse; }
[ProtoMember(91, IsRequired = true)]
public int ErrorCode { get; set; }
[ProtoMember(1)]
public string Text { get; set; }
}
}

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namespace TEngine
{
public static partial class OuterOpcode
{
public const int H_C2G_Message = 100000001;
public const int H_C2G_MessageRequest = 110000001;
public const int H_G2C_MessageResponse = 160000001;
public const int H_C2G_PushMessageToClient = 100000002;
public const int H_G2C_ReceiveMessageToServer = 100000003;
public const int H_C2G_LoginAddressRequest = 110000002;
public const int H_G2C_LoginAddressResponse = 160000002;
public const int H_C2M_Message = 190000001;
public const int H_C2M_MessageRequest = 200000001;
public const int H_M2C_MessageResponse = 250000001;
public const int H_C2M_PushAddressMessageToClient = 190000002;
public const int H_M2C_ReceiveAddressMessageToServer = 190000003;
public const int H_C2G_LoginRequest = 110000003;
public const int H_G2C_LoginResponse = 160000003;
}
}

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namespace TEngine.Core.Network
{
// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
public enum RouteType : long
{
ChatRoute = 1001, // 聊天服协议
}
}