合理化程序集,服务器Logic无需共享的代码存放解决方案目录,无需走Unity目录

合理化程序集,服务器Logic无需共享的代码存放解决方案目录,无需走Unity目录
This commit is contained in:
ALEXTANG
2023-07-15 18:39:42 +08:00
parent d87653a9fb
commit d4f160d284
101 changed files with 390 additions and 451 deletions

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using System;
using ProtoBuf;
using TEngine.Core;
using System.Linq;
using System.Collections.Generic;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace TEngine
{
[ProtoContract]
public sealed partial class MachineConfigData : AProto, IConfigTable, IDisposable
{
[ProtoMember(1)]
public List<MachineConfig> List { get; set; } = new List<MachineConfig>();
[ProtoIgnore]
private readonly Dictionary<uint, MachineConfig> _configs = new Dictionary<uint, MachineConfig>();
private static MachineConfigData _instance;
public static MachineConfigData Instance
{
get { return _instance ??= ConfigTableManage.Load<MachineConfigData>(); }
private set => _instance = value;
}
public MachineConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"MachineConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out MachineConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
for (var i = 0; i < List.Count; i++)
{
MachineConfig config = List[i];
_configs.Add(config.Id, config);
config.AfterDeserialization();
}
base.AfterDeserialization();
}
public void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class MachineConfig : AProto
{
[ProtoMember(1, IsRequired = true)]
public uint Id { get; set; } // Id
[ProtoMember(2, IsRequired = true)]
public string OuterIP { get; set; } // 外网IP
[ProtoMember(3, IsRequired = true)]
public string OuterBindIP { get; set; } // 外网绑定IP
[ProtoMember(4, IsRequired = true)]
public string InnerBindIP { get; set; } // 内网绑定IP
[ProtoMember(5, IsRequired = true)]
public int ManagementPort { get; set; } // 管理端口
}
}

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using System;
using ProtoBuf;
using TEngine.Core;
using System.Linq;
using System.Collections.Generic;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace TEngine
{
[ProtoContract]
public sealed partial class SceneConfigData : AProto, IConfigTable, IDisposable
{
[ProtoMember(1)]
public List<SceneConfig> List { get; set; } = new List<SceneConfig>();
[ProtoIgnore]
private readonly Dictionary<uint, SceneConfig> _configs = new Dictionary<uint, SceneConfig>();
private static SceneConfigData _instance;
public static SceneConfigData Instance
{
get { return _instance ??= ConfigTableManage.Load<SceneConfigData>(); }
private set => _instance = value;
}
public SceneConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"SceneConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out SceneConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
for (var i = 0; i < List.Count; i++)
{
SceneConfig config = List[i];
_configs.Add(config.Id, config);
config.AfterDeserialization();
}
base.AfterDeserialization();
}
public void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class SceneConfig : AProto
{
[ProtoMember(1, IsRequired = true)]
public uint Id { get; set; } // ID
[ProtoMember(2, IsRequired = true)]
public long EntityId { get; set; } // 实体Id
[ProtoMember(3, IsRequired = true)]
public uint RouteId { get; set; } // 路由Id
[ProtoMember(4, IsRequired = true)]
public uint WorldId { get; set; } // 世界Id
[ProtoMember(5, IsRequired = true)]
public string SceneType { get; set; } // Scene类型
[ProtoMember(6, IsRequired = true)]
public string Name { get; set; } // 名称
[ProtoMember(7, IsRequired = true)]
public string NetworkProtocol { get; set; } // 协议类型
[ProtoMember(8, IsRequired = true)]
public int OuterPort { get; set; } // 外网端口
}
}

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using System;
using ProtoBuf;
using TEngine.Core;
using System.Linq;
using System.Collections.Generic;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace TEngine
{
[ProtoContract]
public sealed partial class ServerConfigData : AProto, IConfigTable, IDisposable
{
[ProtoMember(1)]
public List<ServerConfig> List { get; set; } = new List<ServerConfig>();
[ProtoIgnore]
private readonly Dictionary<uint, ServerConfig> _configs = new Dictionary<uint, ServerConfig>();
private static ServerConfigData _instance;
public static ServerConfigData Instance
{
get { return _instance ??= ConfigTableManage.Load<ServerConfigData>(); }
private set => _instance = value;
}
public ServerConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"ServerConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out ServerConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
for (var i = 0; i < List.Count; i++)
{
ServerConfig config = List[i];
_configs.Add(config.Id, config);
config.AfterDeserialization();
}
base.AfterDeserialization();
}
public void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class ServerConfig : AProto
{
[ProtoMember(1, IsRequired = true)]
public uint Id { get; set; } // 路由Id
[ProtoMember(2, IsRequired = true)]
public uint MachineId { get; set; } // 机器ID
[ProtoMember(3, IsRequired = true)]
public int InnerPort { get; set; } // 内网端口
[ProtoMember(4, IsRequired = true)]
public bool ReleaseMode { get; set; } // Release下运行
}
}

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using System;
using ProtoBuf;
using TEngine.Core;
using System.Linq;
using System.Collections.Generic;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace TEngine
{
[ProtoContract]
public sealed partial class WorldConfigData : AProto, IConfigTable, IDisposable
{
[ProtoMember(1)]
public List<WorldConfig> List { get; set; } = new List<WorldConfig>();
[ProtoIgnore]
private readonly Dictionary<uint, WorldConfig> _configs = new Dictionary<uint, WorldConfig>();
private static WorldConfigData _instance;
public static WorldConfigData Instance
{
get { return _instance ??= ConfigTableManage.Load<WorldConfigData>(); }
private set => _instance = value;
}
public WorldConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"WorldConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out WorldConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
for (var i = 0; i < List.Count; i++)
{
WorldConfig config = List[i];
_configs.Add(config.Id, config);
config.AfterDeserialization();
}
base.AfterDeserialization();
}
public void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class WorldConfig : AProto
{
[ProtoMember(1, IsRequired = true)]
public uint Id { get; set; } // Id
[ProtoMember(2, IsRequired = true)]
public string WorldName { get; set; } // 名称
[ProtoMember(3, IsRequired = true)]
public string DbConnection { get; set; } // 连接字符串
[ProtoMember(4, IsRequired = true)]
public string DbName { get; set; } // 数据库名称
[ProtoMember(5, IsRequired = true)]
public string DbType { get; set; } // 数据库类型
[ProtoMember(6, IsRequired = true)]
public bool IsGameWorld { get; set; } // 是否游戏服
}
}