mirror of
https://github.com/Alex-Rachel/TEngine.git
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[+] Update Procedure Path And asmdef
[+] Update Procedure Path And asmdef
This commit is contained in:
@@ -1,5 +1,5 @@
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{
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{
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"name": "Procedure",
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"name": "GameMain",
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"rootNamespace": "",
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"rootNamespace": "",
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"references": [
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"references": [
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"GUID:aa06d4cc755c979489c256c1bcca1dfb",
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"GUID:aa06d4cc755c979489c256c1bcca1dfb",
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@@ -111,11 +111,6 @@ namespace GameMain
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private void AllAssemblyLoadComplete()
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private void AllAssemblyLoadComplete()
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{
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{
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if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
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{
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ChangeState<ProcedureStartGame>(m_procedureOwner);
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return;
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}
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if (m_MainLogicAssembly == null)
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if (m_MainLogicAssembly == null)
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{
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{
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Log.Fatal($"Main logic assembly missing.");
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Log.Fatal($"Main logic assembly missing.");
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@@ -246,6 +246,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_InstanceRoot: {fileID: 88107082}
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m_InstanceRoot: {fileID: 88107082}
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m_dontDestroyUIRoot: 1
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m_dontDestroyUIRoot: 1
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m_enableErrorLog: 1
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m_UICamera: {fileID: 110205813}
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m_UICamera: {fileID: 110205813}
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--- !u!1 &88107081
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--- !u!1 &88107081
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GameObject:
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GameObject:
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@@ -13,7 +13,7 @@ namespace TEngine.Editor
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"TEngine.Runtime",
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"TEngine.Runtime",
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"Assembly-CSharp",
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"Assembly-CSharp",
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"GameMain.Runtime",
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"GameMain.Runtime",
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"GameMain",
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"GameBase",
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"GameBase",
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"GameLogic",
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"GameLogic",
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"GameProto",
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"GameProto",
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@@ -26,7 +26,6 @@ namespace TEngine.Editor
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"Assembly-CSharp",
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"Assembly-CSharp",
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"TEngine.Editor",
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"TEngine.Editor",
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"Assembly-CSharp-Editor",
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"Assembly-CSharp-Editor",
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"GameMain.Runtime",
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"GameMain",
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"GameMain",
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"GameMain.Editor",
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"GameMain.Editor",
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"GameBase",
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"GameBase",
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@@ -35,7 +35,7 @@ namespace System.Net.Sockets.Kcp.Simple
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buffer.Dispose();
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buffer.Dispose();
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}
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}
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public async void SendAsync(byte[] datagram, int bytes)
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public void SendAsync(byte[] datagram, int bytes)
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{
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{
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kcp.Send(datagram.AsSpan().Slice(0, bytes));
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kcp.Send(datagram.AsSpan().Slice(0, bytes));
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}
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}
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